Larp as industry code with doxygen
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +1,2 @@
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chess
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doc/
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316
chess.c
316
chess.c
@@ -6,50 +6,67 @@
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#include <stdio.h> /* printf, scanf */
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#include <string.h> /* memcpy */
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/** Type representing piece/tile on a chessboard */
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typedef int32_t tile_t;
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/** Type representing index of a chessboard tile */
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typedef ssize_t index_t;
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#define ROW ((index_t)8)
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#define COL ((index_t)1)
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#define BOARD_SIZE (8 * 8 * sizeof(tile_t))
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#define BOARD_SIZE ((index_t)(8 * 8))
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#define E ((tile_t)0) /* empty */
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#define K ((tile_t)1) /* king */
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#define Q ((tile_t)2) /* queen */
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#define R ((tile_t)3) /* rook */
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#define B ((tile_t)4) /* bishop */
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#define N ((tile_t)5) /* knight */
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#define P ((tile_t)6) /* pawn */
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#define E ((tile_t)0) ///< empty tile
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#define K ((tile_t)1) ///< king
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#define Q ((tile_t)2) ///< queen
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#define R ((tile_t)3) ///< rook
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#define B ((tile_t)4) ///< bishop
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#define N ((tile_t)5) ///< knight
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#define P ((tile_t)6) ///< pawn
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/** Set background to dark blue */
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#define BG_DARKBLUE() setcolor(0, 100, 100, 150)
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/** Set background to light blue */
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#define BG_LIGHTBLUE() setcolor(0, 150, 150, 200)
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/** Set foreground to black */
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#define FG_BLACK() setcolor(1, 0, 0, 0)
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/** Set foreground to white */
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#define FG_WHITE() setcolor(1, 0xff, 0xff, 0xff)
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#define WHITE 1
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#define BLACK -1
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/** 0x2659 == ♙ */
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#define UNICODE_CHESS_SYMBOL 0x2659
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bool bishop_move_ok(const tile_t *board, index_t from, index_t to);
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bool cardinal_move_ok(const tile_t *board, index_t from, index_t to);
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bool diagonal_move_ok(const tile_t *board, index_t from, index_t to);
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bool king_move_ok(const tile_t *board, index_t from, index_t to);
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bool bishop_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool cardinal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool diagonal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool king_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool knight_move_ok(index_t from, index_t to);
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bool move_ok(tile_t *board, index_t from, index_t to, int player);
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bool pawn_move_ok(const tile_t *board, index_t from, index_t to, int direction);
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bool queen_move_ok(const tile_t *board, index_t from, index_t to);
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bool rook_move_ok(const tile_t *board, index_t from, index_t to);
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bool move_ok(const tile_t board[BOARD_SIZE],
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index_t from,
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index_t to,
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int player);
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bool pawn_move_ok(const tile_t board[BOARD_SIZE],
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index_t from,
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index_t to,
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int player);
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bool queen_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool rook_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool tile_empty(tile_t t);
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index_t abs_pos(index_t p);
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index_t column(index_t t);
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index_t row(index_t t);
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int get_piece(char *input);
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index_t column(index_t i);
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index_t row(index_t i);
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index_t get_piece(char input[2]);
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tile_t abs_tile(tile_t t);
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void do_turn(int turn_no, tile_t *board);
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void init_board(tile_t *board);
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void print_board(tile_t *board);
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void do_turn(int turn_no, tile_t board[BOARD_SIZE]);
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void init_board(tile_t board[BOARD_SIZE]);
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void print_board(const tile_t board[BOARD_SIZE]);
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void setcolor(int mode, int r, int g, int b);
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int main()
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@@ -62,20 +79,26 @@ int main()
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init_board(board);
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while (1) {
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while (true) {
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printf("\033[2J"); // clear screen
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print_board(board);
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do_turn(turn++, board);
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do_turn(turn, board);
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++turn;
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}
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return 0;
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}
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/*
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Sets the foreground or background color for subsequent writes.
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Modes:
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0: change background
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1: change foreground
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2: reset colors
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/**
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* Sets the foreground or background color for subsequent writes.
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*
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* Uses Select Graphic Renditions (SGR) to set the color of the terminal output.
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* See https://en.wikipedia.org/wiki/ANSI_escape_code#24-bit for more details.
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*
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* \param mode 0 - change background, 1 - change foreground, 2 - reset colors
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* \param r amount of red (0 to 255)
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* \param b amount of blue (0 to 255)
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* \param g amount of green (0 to 255)
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*/
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void setcolor(const int mode, const int r, const int g, const int b)
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{
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@@ -85,55 +108,64 @@ void setcolor(const int mode, const int r, const int g, const int b)
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printf("\033[%i;2;%i;%i;%im", mode ? 38 : 48, r, g, b);
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};
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/* Prints the board */
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void print_board(tile_t *board)
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/**
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* Prints the board
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*
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* Uses unicode symbols and ANSI escape features to print a chessboard on the
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* display.
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*
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* \param board A pointer to a list of tiles representing the board state
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*
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* */
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void print_board(const tile_t board[BOARD_SIZE])
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{
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/* https://en.wikipedia.org/wiki/Chess_symbols_in_Unicode
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The unicode symbol is calculated from adding 0x2653 with the
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piece value. */
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The unicode symbols for the pieces are calculated from adding
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0x2653 (#define'd as UNICODE_CHESS_SYMBOL) with the piece value. */
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for (size_t i = 0; i < 8; i++) {
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printf("\n %zu ", 8 - i); // print number coordinates on y-axis
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printf("\n %zu ", 8 - i); // number coordinates
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for (size_t j = 0; j < 8; j++) {
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tile_t p = board[i * 8 + j];
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tile_t t = board[i * 8 + j];
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// Make tile dark and light
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if ((i + j) % 2)
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BG_DARKBLUE();
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else
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BG_LIGHTBLUE();
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// Print empty space and do nothing if tile is empty
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if (tile_empty(p)) {
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if (tile_empty(t)) {
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printf(" ");
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continue;
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}
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// Set piece color
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if (p > 0)
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if (t > 0)
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FG_WHITE();
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else
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FG_BLACK();
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printf("%lc ", UNICODE_CHESS_SYMBOL + abs_tile(p));
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printf("%lc ", UNICODE_CHESS_SYMBOL + abs_tile(t));
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}
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setcolor(2, 0, 0, 0); // reset text attributes
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}
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// Print horizontal letter coordinates
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/* horizontal letter coordinates */
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printf("\n ");
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for (int i = 0; i < 8; i++)
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printf(" %c", 'a' + i);
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}
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/*
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* Resets/inits the board
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/**
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* Resets/initializes the board
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*
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* Sets all the tiles of the board to match the starting position of chess.
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*
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* \param board Pointer to list of tiles representing board state
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*/
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void init_board(tile_t *board)
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void init_board(tile_t board[BOARD_SIZE])
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{
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// black pieces are prefixed by a minus (-)
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const tile_t start[]
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@@ -146,8 +178,12 @@ void init_board(tile_t *board)
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}
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// TODO: Implement algebaric notation
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/* Get move, check move and log move for turn <turn_no> */
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void do_turn(int turn_no, tile_t *board)
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/** Asks for move, validates move and does move if valid
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*
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* \param turn_no Turn number, is increased between every `do_turn` elsewhere
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* \param board Pointer to list of tiles representing board state
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* */
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void do_turn(int turn_no, tile_t board[BOARD_SIZE])
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{
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char input[3] = { 0 };
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@@ -189,8 +225,13 @@ void do_turn(int turn_no, tile_t *board)
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board[from] = E;
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}
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/* Translates A1, 3B etc. to the 1D index of the board */
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int get_piece(char *input)
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/**
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* Translates A1, 3B etc. to the 1D index of the board
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*
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* \param input string of length 2 representing tile, e.g. "A3"
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*
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* */
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index_t get_piece(char input[2])
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{
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int x = -1, y = -1, c;
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@@ -212,6 +253,11 @@ int get_piece(char *input)
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return -1;
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}
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/**
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* Returns the absolute value of an index_t value
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*
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* \param p positive or negative index_t
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*/
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index_t abs_pos(index_t p)
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{
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if (p < 0)
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@@ -220,6 +266,11 @@ index_t abs_pos(index_t p)
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return p;
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}
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/**
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* Returns the absolute value of a tile_t value
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*
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* \param t positive or negative tile_t
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* */
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tile_t abs_tile(tile_t t)
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{
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if (t < 0)
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@@ -228,38 +279,70 @@ tile_t abs_tile(tile_t t)
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return t;
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}
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/* Returns true if tile is empty */
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/**
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* Returns true if tile is empty, false otherwise
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*
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* \param t tile to check if empty
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* */
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bool tile_empty(tile_t t)
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{
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return t == E;
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}
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/* Returns row number of board index */
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index_t row(index_t t)
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/**
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* Returns row number of 1D board index
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*
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* \param i index to get row number of
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* */
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index_t row(index_t i)
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{
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return t / ROW;
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return i / ROW;
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}
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/* Returns column number of board index */
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index_t column(index_t t)
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/**
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* Returns column number of board index
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*
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* \param i index to get column number of
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* */
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index_t column(index_t i)
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{
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return t % ROW;
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return i % ROW;
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}
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/* Returns true if a and b are tiles of opposite player */
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/**
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* Returns true if a and b are tiles of opposite player, false otherwise
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*
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* \param a Tile to compare
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* \param b Tile to compare it with
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* */
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bool opposite_color(tile_t a, tile_t b)
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{
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return a * b < 0;
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}
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/* Returns true if a and b are pieces of the same color */
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/**
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* Returns true if a and b are pieces of the same color
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*
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* \param a Tile to compare
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* \param b Tile to compare it with
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* */
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bool same_color(tile_t a, tile_t b)
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{
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return a * b > 0;
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}
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/* Returns true if a move is valid, false otherwise */
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bool move_ok(tile_t *board, index_t from, index_t to, const int player)
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/**
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* Returns true if a move is valid, false otherwise
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*
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* \param board Pointer to list of tiles representing board state
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* \param from Tile to move piece from
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* \param to Tile to move piece to
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* \param player The current player to move
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* */
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bool move_ok(const tile_t board[BOARD_SIZE],
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index_t from,
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index_t to,
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const int player)
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{
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/* player must own piece it moves */
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if (board[from] * player < 0) {
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@@ -302,14 +385,20 @@ bool move_ok(tile_t *board, index_t from, index_t to, const int player)
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return false;
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}
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/* Returns true if move is a valid pawn move
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board - array of tiles representing chess board state
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from - index of board piece starts at
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to - index of board piece wants to move to
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direction - pawns movement direction */
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bool pawn_move_ok(const tile_t *board, index_t from, index_t to, int direction)
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/**
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* Returns true if move is a valid pawn move
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece starts at
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* \param to Index of board piece wants to move to
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* \param player Player to move
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*/
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bool pawn_move_ok(const tile_t board[BOARD_SIZE],
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index_t from,
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index_t to,
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int player)
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{
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const index_t diff = (to - from) * -direction;
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const index_t diff = (to - from) * -player;
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switch (diff) {
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default:
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@@ -323,17 +412,19 @@ bool pawn_move_ok(const tile_t *board, index_t from, index_t to, int direction)
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return opposite_color(board[to], board[from]);
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case 2 * ROW: /* double move */
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return tile_empty(board[to])
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&& tile_empty(board[from - ROW * direction])
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return tile_empty(board[to]) && tile_empty(board[from - ROW * player])
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&& (row(from) == 1 || row(from) == 6);
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}
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}
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/* Returns true if `to` is on a diagonal line of `from`
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board - array of tiles representing chess board state
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from - index of board piece is at
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to - index of board piece tries to move to */
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bool diagonal_move_ok(const tile_t *board, index_t from, index_t to)
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/**
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* Returns true if `to` is on a diagonal line of `from`, false otherwise
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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*/
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bool diagonal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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{
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const index_t col_diff = column(to) - column(from);
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const index_t row_diff = row(to) - row(from);
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@@ -357,11 +448,14 @@ bool diagonal_move_ok(const tile_t *board, index_t from, index_t to)
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return true;
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}
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/* Returns true if `to` is in a cardinal line of `from`
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board - array of tiles representing chess board state
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from - index of board piece is at
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to - index of board piece tries to move to */
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bool cardinal_move_ok(const tile_t *board, index_t from, index_t to)
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/**
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* Returns true if index `to` is on a cardinal line of `from`, false otherwise
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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*/
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bool cardinal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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{
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const index_t col_diff = column(to) - column(from);
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const index_t row_diff = row(to) - row(from);
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@@ -386,28 +480,36 @@ bool cardinal_move_ok(const tile_t *board, index_t from, index_t to)
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return true;
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}
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/* Returns true if move is a valid bishop move
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board - array of tiles representing chess board state
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from - index of board bishop is at
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to - index of board bishop wants to move to */
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bool bishop_move_ok(const tile_t *board, index_t from, index_t to)
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/**
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* Returns true if move is a valid bishop move
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
|
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* \param to Index of board piece tries to move to
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*/
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bool bishop_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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{
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return diagonal_move_ok(board, from, to);
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}
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/* Returns true if move is a valid rook move
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board - array of tiles representing chess board state
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from - index of board rook is at
|
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to - index of board rook wants to move to */
|
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bool rook_move_ok(const tile_t *board, index_t from, index_t to)
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/**
|
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* Returns true if move is a valid rook move
|
||||
*
|
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* \param board Array of tiles representing chess board state
|
||||
* \param from Index of board piece is at
|
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* \param to Index of board piece tries to move to
|
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*/
|
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bool rook_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
|
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{
|
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return cardinal_move_ok(board, from, to);
|
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}
|
||||
|
||||
/* Returns true if move is a valid knight move
|
||||
board - array of tiles representing chess board state
|
||||
from - index of board knight is at
|
||||
to - index of board knight wants to move to */
|
||||
/**
|
||||
* Returns true if move is a valid knight move
|
||||
*
|
||||
* \param from Index of board piece is at
|
||||
* \param to Index of board piece tries to move to
|
||||
*/
|
||||
bool knight_move_ok(index_t from, index_t to)
|
||||
{
|
||||
const index_t abs_col_diff = abs_pos(column(to) - column(from));
|
||||
@@ -417,11 +519,14 @@ bool knight_move_ok(index_t from, index_t to)
|
||||
|| (abs_col_diff == 2 && abs_row_diff == 1);
|
||||
}
|
||||
|
||||
/* Returns true if move is a valid king move
|
||||
board - array of tiles representing chess board state
|
||||
from - index of board king is at
|
||||
to - index of board king wants to move to */
|
||||
bool king_move_ok(const tile_t *board, index_t from, index_t to)
|
||||
/**
|
||||
* Returns true if move is a valid king move
|
||||
*
|
||||
* \param board Array of tiles representing chess board state
|
||||
* \param from Index of board piece is at
|
||||
* \param to Index of board piece tries to move to
|
||||
*/
|
||||
bool king_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
|
||||
{
|
||||
const index_t abs_col_diff = abs_pos(column(to) - column(from));
|
||||
const index_t abs_row_diff = abs_pos(row(to) - row(from));
|
||||
@@ -431,11 +536,14 @@ bool king_move_ok(const tile_t *board, index_t from, index_t to)
|
||||
return abs_col_diff <= 1 && abs_row_diff <= 1;
|
||||
}
|
||||
|
||||
/* Returns true if move is a valid queen move
|
||||
board - array of tiles representing chess board state
|
||||
from - index of board queen is at
|
||||
to - index of board queen wants to move to */
|
||||
bool queen_move_ok(const tile_t *board, index_t from, index_t to)
|
||||
/**
|
||||
* Returns true if move is a valid queen move
|
||||
*
|
||||
* \param board Array of tiles representing chess board state
|
||||
* \param from Index of board piece is at
|
||||
* \param to Index of board piece tries to move to
|
||||
*/
|
||||
bool queen_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
|
||||
{
|
||||
return diagonal_move_ok(board, from, to)
|
||||
|| cardinal_move_ok(board, from, to);
|
||||
|
||||
1636
doxygen-config
Normal file
1636
doxygen-config
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user