551 lines
14 KiB
C
551 lines
14 KiB
C
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#include <ctype.h> /* isalpha, isdigit ... */
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#include <locale.h> /* setlocale */
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#include <stdbool.h> /* true, false */
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#include <stdint.h> /* int32_t */
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#include <stdio.h> /* printf, scanf */
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#include <string.h> /* memcpy */
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/** Type representing piece/tile on a chessboard */
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typedef int32_t tile_t;
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/** Type representing index of a chessboard tile */
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typedef ssize_t index_t;
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#define ROW ((index_t)8)
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#define COL ((index_t)1)
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#define BOARD_SIZE ((index_t)(8 * 8))
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#define E ((tile_t)0) ///< empty tile
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#define K ((tile_t)1) ///< king
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#define Q ((tile_t)2) ///< queen
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#define R ((tile_t)3) ///< rook
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#define B ((tile_t)4) ///< bishop
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#define N ((tile_t)5) ///< knight
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#define P ((tile_t)6) ///< pawn
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/** Set background to dark blue */
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#define BG_DARKBLUE() setcolor(0, 100, 100, 150)
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/** Set background to light blue */
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#define BG_LIGHTBLUE() setcolor(0, 150, 150, 200)
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/** Set foreground to black */
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#define FG_BLACK() setcolor(1, 0, 0, 0)
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/** Set foreground to white */
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#define FG_WHITE() setcolor(1, 0xff, 0xff, 0xff)
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#define WHITE 1
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#define BLACK -1
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/** 0x2659 == ♙ */
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#define UNICODE_CHESS_SYMBOL 0x2659
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bool bishop_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool cardinal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool diagonal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool king_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool knight_move_ok(index_t from, index_t to);
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bool move_ok(const tile_t board[BOARD_SIZE],
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index_t from,
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index_t to,
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int player);
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bool pawn_move_ok(const tile_t board[BOARD_SIZE],
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index_t from,
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index_t to,
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int player);
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bool queen_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool rook_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool tile_empty(tile_t t);
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index_t abs_pos(index_t p);
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index_t column(index_t i);
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index_t row(index_t i);
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index_t get_piece(char input[2]);
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tile_t abs_tile(tile_t t);
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void do_turn(int turn_no, tile_t board[BOARD_SIZE]);
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void init_board(tile_t board[BOARD_SIZE]);
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void print_board(const tile_t board[BOARD_SIZE]);
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void setcolor(int mode, int r, int g, int b);
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int main()
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{
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int turn = 0;
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setlocale(LC_ALL, "C.UTF-8");
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tile_t board[8 * 8] = { 0 };
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init_board(board);
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while (true) {
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printf("\033[2J"); // clear screen
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print_board(board);
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do_turn(turn, board);
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++turn;
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}
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return 0;
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}
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/**
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* Sets the foreground or background color for subsequent writes.
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*
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* Uses Select Graphic Renditions (SGR) to set the color of the terminal output.
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* See https://en.wikipedia.org/wiki/ANSI_escape_code#24-bit for more details.
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*
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* \param mode 0 - change background, 1 - change foreground, 2 - reset colors
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* \param r amount of red (0 to 255)
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* \param b amount of blue (0 to 255)
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* \param g amount of green (0 to 255)
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*/
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void setcolor(const int mode, const int r, const int g, const int b)
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{
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if (mode == 2)
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printf("\033[0m");
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else
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printf("\033[%i;2;%i;%i;%im", mode ? 38 : 48, r, g, b);
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};
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/**
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* Prints the board
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*
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* Uses unicode symbols and ANSI escape features to print a chessboard on the
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* display.
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*
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* \param board A pointer to a list of tiles representing the board state
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*
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* */
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void print_board(const tile_t board[BOARD_SIZE])
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{
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/* https://en.wikipedia.org/wiki/Chess_symbols_in_Unicode
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The unicode symbols for the pieces are calculated from adding
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0x2653 (#define'd as UNICODE_CHESS_SYMBOL) with the piece value. */
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for (size_t i = 0; i < 8; i++) {
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printf("\n %zu ", 8 - i); // number coordinates
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for (size_t j = 0; j < 8; j++) {
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tile_t t = board[i * 8 + j];
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if ((i + j) % 2)
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BG_DARKBLUE();
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else
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BG_LIGHTBLUE();
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if (tile_empty(t)) {
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printf(" ");
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continue;
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}
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if (t > 0)
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FG_WHITE();
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else
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FG_BLACK();
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printf("%lc ", UNICODE_CHESS_SYMBOL + abs_tile(t));
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}
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setcolor(2, 0, 0, 0); // reset text attributes
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}
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/* horizontal letter coordinates */
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printf("\n ");
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for (int i = 0; i < 8; i++)
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printf(" %c", 'a' + i);
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}
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/**
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* Resets/initializes the board
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*
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* Sets all the tiles of the board to match the starting position of chess.
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*
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* \param board Pointer to list of tiles representing board state
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*/
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void init_board(tile_t board[BOARD_SIZE])
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{
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// black pieces are prefixed by a minus (-)
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const tile_t start[]
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= { -R, -N, -B, -Q, -K, -B, -N, -R, -P, -P, -P, -P, -P, -P, -P, -P,
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E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E,
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E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E,
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P, P, P, P, P, P, P, P, R, N, B, Q, K, B, N, R };
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memcpy(board, start, sizeof(start));
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}
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// TODO: Implement algebaric notation
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/** Asks for move, validates move and does move if valid
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*
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* \param turn_no Turn number, is increased between every `do_turn` elsewhere
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* \param board Pointer to list of tiles representing board state
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* */
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void do_turn(int turn_no, tile_t board[BOARD_SIZE])
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{
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char input[3] = { 0 };
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int from = -1, to = -1, tmp;
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printf("\nPlayer %i, your turn to move", 1 + turn_no % 2);
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/* temporary and ugly solution - read from and to */
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while (from == -1 || to == -1) {
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from = -1;
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to = -1;
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printf("\nMove piece\nfrom: ");
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scanf(" %2s", input);
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tmp = get_piece(input);
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if (tmp == -1)
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continue;
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from = tmp;
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printf("\nto: ");
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scanf(" %2s", input);
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tmp = get_piece(input);
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if (tmp == -1)
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continue;
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to = tmp;
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if (! move_ok(board, from, to, turn_no % 2 ? BLACK : WHITE)) {
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from = -1;
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continue;
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}
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}
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board[to] = board[from];
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board[from] = E;
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}
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/**
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* Translates A1, 3B etc. to the 1D index of the board
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*
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* \param input string of length 2 representing tile, e.g. "A3"
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*
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* */
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index_t get_piece(char input[2])
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{
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int x = -1, y = -1, c;
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for (int i = 0; i < 2; i++) {
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c = input[i];
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if (isalpha(c))
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c = toupper(input[0]);
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if ('A' <= c && c <= 'H')
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x = c - 'A';
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else if ('1' <= c && c <= '8')
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y = c - '1';
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}
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if (x != -1 && y != -1)
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return 8 * (7 - y) + x;
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else
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return -1;
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}
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/**
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* Returns the absolute value of an index_t value
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*
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* \param p positive or negative index_t
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*/
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index_t abs_pos(index_t p)
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{
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if (p < 0)
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return -1 * p;
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return p;
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}
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/**
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* Returns the absolute value of a tile_t value
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*
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* \param t positive or negative tile_t
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* */
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tile_t abs_tile(tile_t t)
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{
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if (t < 0)
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return -1 * t;
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return t;
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}
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/**
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* Returns true if tile is empty, false otherwise
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*
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* \param t tile to check if empty
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* */
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bool tile_empty(tile_t t)
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{
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return t == E;
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}
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/**
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* Returns row number of 1D board index
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*
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* \param i index to get row number of
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* */
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index_t row(index_t i)
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{
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return i / ROW;
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}
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/**
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* Returns column number of board index
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*
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* \param i index to get column number of
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* */
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index_t column(index_t i)
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{
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return i % ROW;
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}
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/**
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* Returns true if a and b are tiles of opposite player, false otherwise
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*
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* \param a Tile to compare
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* \param b Tile to compare it with
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* */
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bool opposite_color(tile_t a, tile_t b)
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{
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return a * b < 0;
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}
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/**
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* Returns true if a and b are pieces of the same color
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*
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* \param a Tile to compare
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* \param b Tile to compare it with
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* */
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bool same_color(tile_t a, tile_t b)
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{
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return a * b > 0;
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}
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/**
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* Returns true if a move is valid, false otherwise
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*
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* \param board Pointer to list of tiles representing board state
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* \param from Tile to move piece from
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* \param to Tile to move piece to
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* \param player The current player to move
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* */
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bool move_ok(const tile_t board[BOARD_SIZE],
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index_t from,
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index_t to,
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const int player)
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{
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/* player must own piece it moves */
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if (board[from] * player < 0) {
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printf("\nYou do not own this piece");
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return false;
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}
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if (tile_empty(board[from])) {
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printf("Can't move from empty tile");
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return false;
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}
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/* player can't take own pieces or move piece onto itself*/
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if (same_color(board[from], board[to])) {
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printf("\nYou can't take your own pieces");
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return false;
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}
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/* check piece specific moves */
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switch (abs_tile(board[from])) {
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case P:
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return pawn_move_ok(board, from, to, player);
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case B:
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return bishop_move_ok(board, from, to);
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case R:
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return rook_move_ok(board, from, to);
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case N:
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return knight_move_ok(from, to);
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case K:
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return king_move_ok(board, from, to);
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case Q:
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return queen_move_ok(board, from, to);
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}
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return false;
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}
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/**
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* Returns true if move is a valid pawn move
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece starts at
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* \param to Index of board piece wants to move to
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* \param player Player to move
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*/
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bool pawn_move_ok(const tile_t board[BOARD_SIZE],
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index_t from,
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index_t to,
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int player)
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{
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const index_t diff = (to - from) * -player;
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switch (diff) {
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default:
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return false;
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case ROW: /* single move */
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return tile_empty(board[to]);
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case ROW - 1:
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case ROW + 1: /* diagonal attack */
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return opposite_color(board[to], board[from]);
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case 2 * ROW: /* double move */
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return tile_empty(board[to]) && tile_empty(board[from - ROW * player])
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&& (row(from) == 1 || row(from) == 6);
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}
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}
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/**
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* Returns true if `to` is on a diagonal line of `from`, false otherwise
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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*/
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bool diagonal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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{
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const index_t col_diff = column(to) - column(from);
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const index_t row_diff = row(to) - row(from);
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const index_t x_step = col_diff / abs_pos(col_diff);
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const index_t y_step = ROW * row_diff / abs_pos(row_diff);
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const index_t step = x_step + y_step;
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if (abs_pos(col_diff) != abs_pos(row_diff)) {
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printf("\nNot a diagonal move");
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return false;
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}
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for (index_t p = from + step; p != to; p += step) {
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if (! tile_empty(board[p])) {
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printf("\nCan't jump over pieces");
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return false;
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}
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}
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return true;
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}
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/**
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* Returns true if index `to` is on a cardinal line of `from`, false otherwise
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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*/
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bool cardinal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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{
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const index_t col_diff = column(to) - column(from);
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const index_t row_diff = row(to) - row(from);
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if (row_diff > 0 && col_diff > 0)
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printf("Must move in a straight line");
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index_t step;
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if (row_diff)
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step = ROW * row_diff / abs_pos(row_diff);
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else
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step = col_diff / abs_pos(col_diff);
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for (index_t p = from + step; p != to; p += step) {
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if (! tile_empty(board[p])) {
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printf("\ncan't jump over pieces");
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return false;
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}
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}
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return true;
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}
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/**
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* Returns true if move is a valid bishop move
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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*/
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bool bishop_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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{
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return diagonal_move_ok(board, from, to);
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}
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/**
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* Returns true if move is a valid rook move
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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*/
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bool rook_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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{
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return cardinal_move_ok(board, from, to);
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}
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/**
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* Returns true if move is a valid knight move
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*
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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*/
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bool knight_move_ok(index_t from, index_t to)
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{
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const index_t abs_col_diff = abs_pos(column(to) - column(from));
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const index_t abs_row_diff = abs_pos(row(to) - row(from));
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return (abs_col_diff == 1 && abs_row_diff == 2)
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|| (abs_col_diff == 2 && abs_row_diff == 1);
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}
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/**
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* Returns true if move is a valid king move
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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*/
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bool king_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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{
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const index_t abs_col_diff = abs_pos(column(to) - column(from));
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const index_t abs_row_diff = abs_pos(row(to) - row(from));
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(void)board;
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return abs_col_diff <= 1 && abs_row_diff <= 1;
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}
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/**
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* Returns true if move is a valid queen move
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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*/
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bool queen_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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{
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return diagonal_move_ok(board, from, to)
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|| cardinal_move_ok(board, from, to);
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}
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