This commit is contained in:
Ole Morud
2022-06-07 13:46:52 +02:00
parent a728eae22e
commit 91a43e6983
3 changed files with 97 additions and 17 deletions

View File

@@ -19,27 +19,27 @@ typedef struct Canvas {
void clear();
void render(Canvas* c);
void line(Canvas* c, uint start_x, uint start_y, uint end_x, uint end_y);
void dot(Canvas* c, uint x, uint y);
void dot(Canvas* c, const uint x, const uint y);
/*
* main
*/
int main(){
char *data = malloc(40*40);
Canvas c = {40, 40, data};
memset(c.data, OFF, c.x * c.y);
//line(&c, 1, 1, 8, 8);
//line(&c, 8, 8, 1, 1);
//line(&c, 0, 5, 8, 8);
line(&c, 8, 8, 35, 39);
render(&c);
return 0;
}
//int main(){
// char *data = malloc(40*40);
// Canvas c = {40, 40, data};
// memset(c.data, OFF, c.x * c.y);
//
// //line(&c, 1, 1, 8, 8);
// //line(&c, 8, 8, 1, 1);
// //line(&c, 0, 5, 8, 8);
// line(&c, 8, 8, 35, 39);
//
//
// render(&c);
//
// return 0;
//}
@@ -71,7 +71,7 @@ void render(Canvas* c){
/*
* Sets pixel at x,y to ON
*/
void dot(Canvas* c, uint x, uint y){
void dot(Canvas* c, const uint x, const uint y){
c->data[ y*(c->x) + x] = ON;
}

16
graphics.h Normal file
View File

@@ -0,0 +1,16 @@
#ifndef GRAPHICS_H_
#define GRAPHICS_H_
typedef struct Canvas {
int x;
int y;
char* data;
} Canvas;
void clear();
void render(Canvas*);
void line(Canvas*, unsigned int, unsigned int, unsigned int, unsigned int);
void dot(Canvas*, const unsigned int, const unsigned int);
#endif

64
physics.c Normal file
View File

@@ -0,0 +1,64 @@
#include "graphics.h"
#include <stdlib.h>
#include <string.h>
typedef struct Point{
uint x;
uint y;
uint px;
uint py;
uint fx;
uint fy;
} Point;
typedef struct Link {
Point* a;
Point* b;
double length;
} Link;
void draw_link(Canvas* c, Link* l){
line(&c, l->a->x, l->a->y, l->b->x, l->b->y);
}
void update_point(Point* p){
uint tempx = p->x;
uint tempy = p->y;
p->x += (p->x - p->px) + fx;
p->y += (p->y - p->py) + fy;
p->px = tempx;
p->py = tempy;
}
int main(){
char *data = malloc(40*40);
Canvas c = {40, 40, data};
memset(c.data, '.', c.x * c.y);
Point a = {10, 10, 10, 10, 0, 5};
Point b = {20, 10, 10, 10, 0, 5};
Link l_ab = {&a, &b, 10};
//line(&c, 1, 1, 8, 8);
//line(&c, 8, 8, 1, 1);
//line(&c, 0, 5, 8, 8);
for(int i=0; i<100; i++){
draw_link(&c, &l_ab);
update_point(&a);
update_point(&b);
}
render(&c);
return 0;
}