Files
cgraphics/physics.c
Ole Morud 91a43e6983 physics
2022-06-07 13:46:52 +02:00

65 lines
881 B
C

#include "graphics.h"
#include <stdlib.h>
#include <string.h>
typedef struct Point{
uint x;
uint y;
uint px;
uint py;
uint fx;
uint fy;
} Point;
typedef struct Link {
Point* a;
Point* b;
double length;
} Link;
void draw_link(Canvas* c, Link* l){
line(&c, l->a->x, l->a->y, l->b->x, l->b->y);
}
void update_point(Point* p){
uint tempx = p->x;
uint tempy = p->y;
p->x += (p->x - p->px) + fx;
p->y += (p->y - p->py) + fy;
p->px = tempx;
p->py = tempy;
}
int main(){
char *data = malloc(40*40);
Canvas c = {40, 40, data};
memset(c.data, '.', c.x * c.y);
Point a = {10, 10, 10, 10, 0, 5};
Point b = {20, 10, 10, 10, 0, 5};
Link l_ab = {&a, &b, 10};
//line(&c, 1, 1, 8, 8);
//line(&c, 8, 8, 1, 1);
//line(&c, 0, 5, 8, 8);
for(int i=0; i<100; i++){
draw_link(&c, &l_ab);
update_point(&a);
update_point(&b);
}
render(&c);
return 0;
}