distance function and WIP update_length function
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32
physics.c
32
physics.c
@@ -8,12 +8,16 @@
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#define FRAMERATE 60
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#define GRAVITY 0.001f
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// Points store position, position in previous frame and forces
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// velocity is calculated from the distance between (x,y) and (px,py)
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typedef struct Point{
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double x, y,
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px, py,
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fx, fy;
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} Point;
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// Links connect two points such that their distance is constant
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// these can be used to make rigid bodies
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typedef struct Link {
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Point* a;
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Point* b;
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@@ -21,12 +25,14 @@ typedef struct Link {
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} Link;
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/*
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* Function declarations
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*/
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Link* link_points(Point* a, Point* b);
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void draw_link(Canvas* c, Link* l);
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void update_point(Point* p);
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/*
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* Main
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*/
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@@ -78,18 +84,23 @@ int main(){
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return 0;
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}
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// Returns distance of two points
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double distance(Point* a, Point* b){
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double dx = a->x - b->x;
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double dy = b->y - b->y;
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return sqrt(dx*dx + dy*dy);
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}
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/*
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* Returns a link between two points
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*/
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Link* link_points(Point* a, Point* b){
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Link *output = malloc(sizeof(Link));
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double dx = a->x - b->x;
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double dy = a->y - b->y;
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output->a = a;
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output->b = b;
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output->length = sqrt( dx*dx + dy*dy );
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output->length = distance(a, b);
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return output;
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}
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@@ -103,7 +114,8 @@ void draw_link(Canvas* c, Link* l){
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/*
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* Updates the position of a point
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* the update is based on its position, its position in the previous frame (px, py) and the forces acting upon it (fx,fy)
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* the update is based on its position, its position in the previous frame (px, py)
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* and the forces acting upon it (fx,fy)
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*/
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void update_point(Point* p){
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uint tempx = p->x;
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@@ -114,3 +126,11 @@ void update_point(Point* p){
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p->py = tempy;
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}
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/* TODO
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* Moves points in link l such that their distance becomes l.length
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*/
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void update_link(Link* l){
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double cur_dist = distance(l->a->x, l->a->y, l->b->x, l->b->y);
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double delta = l->length - cur_dist;
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}
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