refactor interpreter to new file
This commit is contained in:
@@ -1,7 +1,10 @@
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import React, { useEffect, useState } from "react"
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import React, { useEffect, useRef, useState } from "react"
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import { Card, CardContent, Grid, IconButton, TextField, Typography } from "@mui/material"
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import instructions, { Instruction } from "../instructions"
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import { Instruction } from "../instructions"
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import KeyboardDoubleArrowRightIcon from "@mui/icons-material/KeyboardDoubleArrowRight"
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import PlayArrowIcon from "@mui/icons-material/PlayArrow"
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import StopIcon from "@mui/icons-material/Stop"
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import {
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BOARD_HEIGHT,
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BOARD_WIDTH,
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@@ -10,40 +13,28 @@ import {
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SIDEBAR_WIDTH,
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TILE_SIZE
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} from "../const"
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// considering renaming this to vector
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interface Point {
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x: number
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y: number
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}
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const Direction = {
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Up: { x: 0, y: -1 },
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Right: { x: 1, y: 0 },
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Left: { x: -1, y: 0 },
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Down: { x: 0, y: 1 }
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}
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import { iterate, newProgram, ProgramState, resetProgram } from "../interpreter"
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function Board() {
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let key = 0
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const [output, setOutput] = useState("")
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const [done, setDone] = useState(true)
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const [direction, setDirection] = useState<Point>(Direction.Right)
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const [programCounter, setProgramCounter] = useState<Point>({ x: -1, y: 0 })
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const [board, setBoard] = useState<Instruction[][]>(
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new Array(BOARD_HEIGHT)
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.fill(0)
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.map(() => new Array(BOARD_WIDTH).fill(0).map(() => structuredClone(instructions[0])))
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)
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let stringmode = false
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const [stack, setStack] = useState<number[]>([])
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const [program, setProgram] = useState<ProgramState>(newProgram())
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const [playing, setPlaying] = useState<boolean>(false)
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useEffect(() => {
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if (done) {
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setProgramCounter({ x: -1, y: 0 })
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setDirection(Direction.Right)
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if (program.done) {
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const x = structuredClone(program)
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resetProgram(x)
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x.done = false
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setProgram(x)
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}
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}, [done])
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}, [program])
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const step = () => {
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const x = structuredClone(program)
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iterate(x)
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setProgram(x)
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}
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const handleDrop = (
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col: number,
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@@ -51,16 +42,15 @@ function Board() {
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event: React.DragEvent<HTMLDivElement> | undefined
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): void => {
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if (event === undefined) {
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console.log("invalid drop target")
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return
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}
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const data = JSON.parse(event.dataTransfer.getData("instruction")) as Instruction
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const x = [...board]
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x[row][col] = data
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setBoard(x)
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const x = structuredClone(program)
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x.board[row][col] = data
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setProgram(x)
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const target = event.target as HTMLInputElement
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target.value = data.symbol
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target.value = data.emoji
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}
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const handleOnDragOver = (event: React.DragEvent<HTMLDivElement> | undefined) => {
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@@ -68,175 +58,41 @@ function Board() {
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return false
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}
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const safepop = (): number => {
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if (stack.length === 0) {
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return 0
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}
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const x = [...stack]
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let result = x.pop()
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setStack(x)
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if (result === undefined) {
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result = 0
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}
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return result
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}
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const iterate = () => {
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setDone(false)
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stepProgramCounter()
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// This is asynchronous, the next line is run before program counter
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// is updated. That is bad
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console.log(board[programCounter.y][programCounter.x])
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const cmd = board[programCounter.y][programCounter.x].ascii
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let a: number
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let b: number
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if (stringmode && cmd !== '"') {
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setStack([...stack, cmd.charCodeAt(0)])
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} else if ("0123456789".includes(cmd)) {
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setStack([...stack, +cmd])
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} else {
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switch (cmd) {
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case "+":
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stack.push(safepop() + safepop())
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break
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case "-":
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stack.push(-safepop() + safepop())
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break
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case "*":
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stack.push(safepop() * safepop())
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break
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case "/":
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stack.push((1 / safepop()) * safepop())
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break
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case "%":
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a = safepop()
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b = safepop()
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stack.push(b % a)
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break
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case "!":
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stack.push(safepop() === 0 ? 1 : 0)
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break
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case "`":
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stack.push(safepop() < safepop() ? 1 : 0)
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break
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case ">":
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setDirection(Direction.Right)
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break
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case "<":
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setDirection(Direction.Left)
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break
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case "^":
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setDirection(Direction.Up)
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break
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case "v":
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setDirection(Direction.Down)
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break
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case "?":
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setDirection(
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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[Direction.Up, Direction.Down, Direction.Left, Direction.Right].at(
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Math.floor(Math.random() * 4)
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)!
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)
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break
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case "_":
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setDirection(safepop() === 0 ? Direction.Right : Direction.Left)
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break
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case "|":
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setDirection(safepop() === 0 ? Direction.Down : Direction.Up)
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break
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case '"':
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stringmode = !stringmode
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break
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case ":":
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setStack([...stack, stack[stack.length - 1]])
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break
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case "\\":
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swapTopStackValues()
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break
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case "$":
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safepop()
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break
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case ".":
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setOutput(output + safepop())
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break
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case ",":
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setOutput(output + String.fromCharCode(safepop()))
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break
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case "#":
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stepProgramCounter()
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break
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case "g":
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a = safepop()
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b = safepop()
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setStack([...stack, board[b][a].ascii.charCodeAt(0)])
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break
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case "p":
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// TODO
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break
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case "&":
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// TODO
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break
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case "~":
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// TODO
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break
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case "@":
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setDone(true)
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break
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default:
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console.log("unknown command:", cmd)
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break
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}
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}
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return null
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}
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const stepProgramCounter = () => {
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const tmp: Point = {
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x: programCounter.x + direction.x,
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y: programCounter.y + direction.y
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}
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if (tmp.x >= BOARD_WIDTH || tmp.x < 0 || tmp.y >= BOARD_HEIGHT || tmp.y < 0) {
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setDone(true)
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return
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}
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setProgramCounter(tmp)
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}
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const swapTopStackValues = () => {
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const a = safepop()
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const b = safepop()
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setStack([...stack, a, b])
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}
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const handleChange = (
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const handleTextFieldChange = (
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col: number,
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row: number,
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event: React.ChangeEvent<HTMLInputElement | HTMLTextAreaElement>
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) => {
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const x = [...board]
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x[row][col].symbol = event.target.value
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setBoard(x)
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const x = structuredClone(program)
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x.board[row][col].emoji = event.target.value
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x.board[row][col].bytecode = event.target.value
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setProgram(x)
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}
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return (
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<div style={{ marginLeft: `${SIDEBAR_WIDTH + 1}rem` }}>
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{/* BUTTON PANEL */}
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<div style={{ display: "flex" }}>
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<IconButton onClick={() => iterate()}>
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<Grid container>
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<Grid item xs={4}>
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<IconButton onClick={() => setPlaying(!playing)}>
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{playing ? <StopIcon /> : <PlayArrowIcon />}
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</IconButton>
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<IconButton onClick={() => step()}>
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<KeyboardDoubleArrowRightIcon />
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</IconButton>
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<Typography>stack: {JSON.stringify(stack)}</Typography>
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</Grid>
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<Grid item xs={4}>
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<Typography>output: {program.output}</Typography>
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</Grid>
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<Grid item xs={4}>
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<Typography>stack: {JSON.stringify(program.stack)}</Typography>
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</Grid>
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</Grid>
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</div>
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{/* BOARD */}
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{board.map((row, rowNo): JSX.Element => {
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{program.board.map((row, rowNo): JSX.Element => {
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return (
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<Grid key={key++} container columns={BOARD_WIDTH} sx={{ width: `${5 * 12}rem` }}>
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{row.map((tile, colNo): JSX.Element => {
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@@ -253,7 +109,8 @@ function Board() {
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width: `${TILE_SIZE}rem`,
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margin: 1,
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bgcolor:
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rowNo === programCounter.y && colNo === programCounter.x
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rowNo === program.instructionPointer.y &&
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colNo === program.instructionPointer.x
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? SELECTED_TILE_COLOR
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: DEFAULT_TILE_COLOR
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}}>
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@@ -261,8 +118,8 @@ function Board() {
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<TextField
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sx={{ mt: "10%" }}
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variant="standard"
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inputProps={{ maxLength: 1 }}
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onChange={(event) => handleChange(colNo, rowNo, event)}
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inputProps={{ maxLength: 1, style: { textAlign: "center" } }}
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onChange={(event) => handleTextFieldChange(colNo, rowNo, event)}
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onDragOver={handleOnDragOver}
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onDrop={(event) => {
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handleDrop(colNo, rowNo, event)
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247
src/interpreter.tsx
Normal file
247
src/interpreter.tsx
Normal file
@@ -0,0 +1,247 @@
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import { BOARD_HEIGHT, BOARD_WIDTH } from "./const"
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import instructions, { Instruction } from "./instructions"
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export interface ProgramState {
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instructionPointer: Point
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direction: Point
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stack: number[]
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board: Instruction[][]
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output: string
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stringmode: boolean
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done: boolean
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}
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export interface Point {
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x: number
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y: number
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}
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const Direction = {
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Up: { x: 0, y: -1 },
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Right: { x: 1, y: 0 },
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Left: { x: -1, y: 0 },
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Down: { x: 0, y: 1 }
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}
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/**
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* Creates a new program
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* @returns new program object with initialized attributes
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*/
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export const newProgram = () => {
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const program: ProgramState = {
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instructionPointer: { x: 0, y: 0 },
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direction: Direction.Right,
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stack: [],
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board: newBoard(),
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output: "",
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stringmode: false,
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done: true
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}
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return program
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}
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/**
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* Sets all program values to their default state
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* @param program - program to be reset
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*/
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export const resetProgram = (program: ProgramState) => {
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/*program.board.forEach((row) => {
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row.forEach((tile) => {
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tile.bytecode = instructions[0].bytecode
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tile.description = instructions[0].description
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tile.emoji = instructions[0].emoji
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tile.name = instructions[0].name
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tile.searchtags = instructions[0].searchtags
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})
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})*/
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program.direction = Direction.Right
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program.done = false
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program.instructionPointer.x = 0
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program.instructionPointer.y = 0
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program.output = ""
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program.stack.length = 0
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program.stringmode = false
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}
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/**
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* Initializes a 2D array of instructions with all elements set to the NOOP instruction
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* @returns Instruction[BOARD_HEIGHT][BOARD_WIDTH]
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*/
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export const newBoard = () => {
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return new Array(BOARD_HEIGHT)
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.fill(0)
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.map(() => new Array(BOARD_WIDTH).fill(0).map(() => structuredClone(instructions[0])))
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}
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/**
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* Removes the last element from an array and returns it. If the array is empty it returns 0
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* @param arr array to pop from
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* @returns last element of array if array is non-empty, zero otherwise
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*/
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const safepop = (arr: number[]): number => {
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const result = arr.pop()
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if (result !== undefined) {
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return result
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} else {
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return 0
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}
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}
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/**
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* Increments the instructionPointer of a program according to the programs direction attribute
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* @param program program to increment its instruction pointer
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*/
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const step = (program: ProgramState) => {
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program.instructionPointer.x += program.direction.x
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program.instructionPointer.y += program.direction.y
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if (
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program.instructionPointer.x >= BOARD_WIDTH ||
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program.instructionPointer.x < 0 ||
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program.instructionPointer.y >= BOARD_HEIGHT ||
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program.instructionPointer.y < 0
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) {
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console.log("pointer out of bounds, resetting program")
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resetProgram(program)
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}
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}
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/**
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* Reads the current instruction pointed at and executes it, then moves the instruction pointer
|
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* according to the direction
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* @param program program to iterate
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* @see step()
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* @see safepop()
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*/
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export const iterate = (program: ProgramState) => {
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const cmd = program.board[program.instructionPointer.y][program.instructionPointer.x].bytecode
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let a: number
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let b: number
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let maybeA: number | undefined
|
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program.done = false
|
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|
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if (program.stringmode && cmd !== '"') {
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program.stack.push(cmd.charCodeAt(0))
|
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} else if ("0123456789".includes(cmd)) {
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program.stack.push(+cmd)
|
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} else {
|
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switch (cmd) {
|
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case " ":
|
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break
|
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case "+":
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a = safepop(program.stack)
|
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b = safepop(program.stack)
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program.stack.push(a + b)
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break
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case "-":
|
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a = safepop(program.stack)
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b = safepop(program.stack)
|
||||
program.stack.push(b - a)
|
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break
|
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case "*":
|
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a = safepop(program.stack)
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b = safepop(program.stack)
|
||||
program.stack.push(a * b)
|
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break
|
||||
case "/":
|
||||
a = safepop(program.stack)
|
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b = safepop(program.stack)
|
||||
program.stack.push(b / a)
|
||||
break
|
||||
case "%":
|
||||
a = safepop(program.stack)
|
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b = safepop(program.stack)
|
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program.stack.push(b % a)
|
||||
break
|
||||
case "!":
|
||||
a = safepop(program.stack)
|
||||
program.stack.push(a === 0 ? 1 : 0)
|
||||
break
|
||||
case "`":
|
||||
a = safepop(program.stack)
|
||||
b = safepop(program.stack)
|
||||
program.stack.push(a < b ? 1 : 0)
|
||||
break
|
||||
case ">":
|
||||
program.direction = Direction.Right
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||||
break
|
||||
case "<":
|
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program.direction = Direction.Left
|
||||
break
|
||||
case "^":
|
||||
program.direction = Direction.Up
|
||||
break
|
||||
case "v":
|
||||
program.direction = Direction.Down
|
||||
break
|
||||
case "?":
|
||||
program.direction =
|
||||
// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
|
||||
[Direction.Up, Direction.Down, Direction.Left, Direction.Right].at(
|
||||
Math.floor(Math.random() * 4)
|
||||
)!
|
||||
break
|
||||
case "_":
|
||||
a = safepop(program.stack)
|
||||
program.direction = a === 0 ? Direction.Right : Direction.Left
|
||||
break
|
||||
case "|":
|
||||
a = safepop(program.stack)
|
||||
program.direction = a === 0 ? Direction.Down : Direction.Up
|
||||
break
|
||||
case '"':
|
||||
program.stringmode = !program.stringmode
|
||||
break
|
||||
case ":":
|
||||
maybeA = program.stack.at(-1)
|
||||
if (maybeA !== undefined) {
|
||||
program.stack.push(maybeA)
|
||||
}
|
||||
break
|
||||
case "\\":
|
||||
a = safepop(program.stack)
|
||||
b = safepop(program.stack)
|
||||
program.stack.push(b, a)
|
||||
break
|
||||
case "$":
|
||||
safepop(program.stack)
|
||||
break
|
||||
case ".":
|
||||
a = safepop(program.stack)
|
||||
program.output += a
|
||||
break
|
||||
case ",":
|
||||
a = safepop(program.stack)
|
||||
program.output += String.fromCharCode(a)
|
||||
break
|
||||
case "#":
|
||||
step(program)
|
||||
break
|
||||
case "g":
|
||||
a = safepop(program.stack)
|
||||
b = safepop(program.stack)
|
||||
program.stack.push(program.board[b][a].bytecode.charCodeAt(0))
|
||||
break
|
||||
case "p":
|
||||
// TODO
|
||||
break
|
||||
case "&":
|
||||
// TODO
|
||||
break
|
||||
case "~":
|
||||
// TODO
|
||||
break
|
||||
case "@":
|
||||
program.done = true
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
step(program)
|
||||
}
|
||||
Reference in New Issue
Block a user