Add board display feature
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66
chess.c
66
chess.c
@@ -1,4 +1,6 @@
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#include <locale.h>
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#include <string.h>
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#include <wchar.h>
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#include <stdio.h>
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#include <stdlib.h>
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@@ -14,37 +16,62 @@
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#define WHITE 1
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#define BLACK -1
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int main(){
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int *board;
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init_board(board);
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print_board(board);
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return 0;
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}
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void print_board(int* board){
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wchar_t piece;
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// The unicode value for a white chess king is 0x2654
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// the following unicode 5 unicode characters are the
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// other white chess pieces. (matches macro definitions)
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// (https://en.wikipedia.org/wiki/Chess_symbols_in_Unicode)
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for(int i=0; i<8; i++){
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for(int j=0; j<8; j++){
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piece = 0x2654 + board[i];
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putwchar(piece);
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printf(" %i ", 8-i); // number coordinates
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for(int j=0; j<8; j++){
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int p = board[i*8+j];
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// set tile color
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if((i+j) % 2)
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printf("\033[100;39m"); // "light black"
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else
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printf("\033[107;39m"); // "light white"
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if(p == E){
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putchar(' ');
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}else{
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if(p > 0){
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printf("\033[37m"); // white foreground
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}else{
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printf("\033[30m"); // black foreground
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p *= -1;
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}
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piece = 0x2659 + p; // unicode for black king is 0x267a (0x2659 + 1).
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// The macro definitions of pieces align with
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// unicode values to display the correct piece.
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printf("%lc", piece);
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}
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putchar(' ');
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}
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printf("\033[0m"); // reset text attributes
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putchar('\n');
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}
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printf("\033[0m"); // reset text attributes
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// print letter coordinates
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printf(" ");
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for(int i=0; i<8; i++) printf(" %c", 'A'+i);
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}
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void init_board(int *board){
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// black pieces are prefixed by minus (-)
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// black pieces are prefixed by a minus (-)
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const int start[] = {
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-R,-N,-B,-Q,-K,-B,-N,-R,
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-P,-P,-P,-P,-P,-P,-P,-P,
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@@ -58,3 +85,14 @@ void init_board(int *board){
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memcpy(board, start, sizeof(start));
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}
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int main(){
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setlocale(LC_ALL, "C.UTF-8");
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int *board;
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init_board(board);
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print_board(board);
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return 0;
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}
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