Improve formatting
This commit is contained in:
117
chess.c
117
chess.c
@@ -1,13 +1,10 @@
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#include <ctype.h>
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#include <locale.h>
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#include <string.h>
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#include <wchar.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <ctype.h> /* isalpha, isdigit ... */
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#include <locale.h> /* setlocale */
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#include <string.h> /* memcpy */
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#include <stdio.h> /* printf, scanf */
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#include <stdint.h> /* int32_t */
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#include <stdbool.h> /* true, false */
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typedef int32_t tile_t;
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typedef ssize_t pos_t;
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@@ -15,7 +12,7 @@ typedef ssize_t pos_t;
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#define ROW ( (pos_t) 8 )
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#define COL ( (pos_t) 1 )
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#define BOARD_SIZE 8*8*sizeof(tile_t)
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#define BOARD_SIZE ( 8*8*sizeof(tile_t) )
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#define E ( (tile_t) 0 ) /* empty */
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#define K ( (tile_t) 1 ) /* king */
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@@ -72,13 +69,12 @@ int main(){
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return 0;
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}
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/*
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* Sets the foreground or background color.
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* Modes:
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* - 0: change background
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* - 1: change foreground
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* - 2: reset colors
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Sets the foreground or background color for subsequent writes.
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Modes:
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0: change background
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1: change foreground
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2: reset colors
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*/
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void setcolor(const int mode, const int r, const int g, const int b){
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if( mode == 2 )
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@@ -87,52 +83,38 @@ void setcolor(const int mode, const int r, const int g, const int b){
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printf("\033[%i;2;%i;%i;%im", mode?38:48, r, g, b);
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};
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/*
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* Prints the board
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*/
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/* Prints the board */
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void print_board(tile_t* board){
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/*
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The loop checks if the tile is empty and prints ' ' if so.
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Otherwise the foreground color is set to match the player
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and the unicode symbol for the piece is printed.
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The unicode value for a fullcolor chess king is 0x2654
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the following unicode 5 unicode characters are the
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other white chess pieces. (matches macro definitions)
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(https://en.wikipedia.org/wiki/Chess_symbols_in_Unicode)
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/* https://en.wikipedia.org/wiki/Chess_symbols_in_Unicode
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The unicode symbol is calculated from adding 0x2653 with the
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piece value.
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*/
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for(size_t i=0; i<8; i++){
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piece value. */
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for (size_t i=0; i<8; i++) {
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printf("\n %zu ", 8-i); // print number coordinates on y-axis
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for(size_t j=0; j<8; j++){
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for (size_t j=0; j<8; j++) {
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tile_t p = board[i*8+j];
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// Make tile black and white
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if((i+j) % 2)
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setcolor(0, 100, 100, 150);
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// Make tile dark and light
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if ((i+j) % 2)
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BG_DARKBLUE();
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else
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setcolor(0, 150, 150, 200);
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BG_LIGHTBLUE();
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// Print empty space and do nothing if tile is empty
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if(p == E){
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if (tile_empty(p)) {
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printf(" ");
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continue;
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}
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// Set piece color
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if(p > 0){
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setcolor(1, 0xff, 0xff, 0xff); //white
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}else{
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setcolor(1, 0, 0, 0); //black
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p *= -1;
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}
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if (p > 0)
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FG_WHITE();
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else
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FG_BLACK();
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printf("%lc ", UNICODE_CHESS_SYMBOL + p);
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printf("%lc ", UNICODE_CHESS_SYMBOL + abs_tile(p));
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}
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setcolor(2, 0, 0, 0); // reset text attributes
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@@ -140,14 +122,17 @@ void print_board(tile_t* board){
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// Print horizontal letter coordinates
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printf("\n ");
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for(int i=0; i<8; i++) printf(" %c", 'a'+i);
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for(int i=0; i<8; i++)
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printf(" %c", 'a'+i);
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}
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/*
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* Resets/inits the board
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*/
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void init_board(tile_t *board){
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void init_board(tile_t *board)
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{
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// black pieces are prefixed by a minus (-)
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const tile_t start[] = {
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@@ -167,7 +152,8 @@ void init_board(tile_t *board){
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// TODO: Implement algebaric notation
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/* Get move, check move and log move for turn <turn_no> */
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void do_turn(int turn_no, tile_t *board){
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void do_turn(int turn_no, tile_t *board)
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{
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char input[3] = { 0 };
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int from = -1,
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@@ -177,7 +163,7 @@ void do_turn(int turn_no, tile_t *board){
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printf("\nPlayer %i, your turn to move", 1 + turn_no%2);
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/* temporary and ugly solution - read from and to */
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while(from == -1 || to == -1){
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while (from == -1 || to == -1) {
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from = -1;
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to = -1;
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@@ -186,7 +172,7 @@ void do_turn(int turn_no, tile_t *board){
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tmp = get_piece(input);
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if(tmp == -1)
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if (tmp == -1)
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continue;
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from = tmp;
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@@ -195,12 +181,12 @@ void do_turn(int turn_no, tile_t *board){
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scanf(" %2s", input);
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tmp = get_piece(input);
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if(tmp == -1)
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if (tmp == -1)
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continue;
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to = tmp;
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if(!move_ok(board, from, to, turn_no % 2 ? BLACK : WHITE )){
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if (!move_ok(board, from, to, turn_no % 2 ? BLACK : WHITE )) {
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from = -1;
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continue;
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}
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@@ -212,28 +198,28 @@ void do_turn(int turn_no, tile_t *board){
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/* Translates A1, 3B etc. to the 1D index of the board */
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int get_piece(char *input){
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int get_piece(char *input)
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{
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int x = -1,
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y = -1,
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c;
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for(int i=0; i<2; i++){
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for (int i=0; i<2; i++) {
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c = input[i];
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if(isalpha(c)) c = toupper(input[0]);
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if (isalpha(c))
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c = toupper(input[0]);
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if( 'A' <= c && c <= 'H' ){
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if( 'A' <= c && c <= 'H' )
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x = c - 'A';
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}else if('1' <= c && c <= '8'){
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else if('1' <= c && c <= '8')
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y = c - '1';
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}
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}
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if(x != -1 && y != -1){
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if (x != -1 && y != -1)
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return 8*(7-y) + x;
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}else{
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else
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return -1;
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}
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}
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pos_t abs_pos(pos_t p)
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@@ -285,15 +271,13 @@ bool same_color(tile_t a, tile_t b)
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/* Returns true if a move is valid, false otherwise */
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bool move_ok(tile_t* board, pos_t from, pos_t to, int const player)
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{
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printf("\nattempting to move %i to %i", board[from], board[to]);
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/* player must own piece it moves */
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if (board[from] * player < 0) {
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printf("\nYou do not own this piece");
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return false;
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}
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/* player can't take own pieces */
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/* player can't take own pieces or move piece onto itself*/
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if (same_color(board[from], board[to])) {
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printf("\nYou can't take your own pieces");
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return false;
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@@ -301,9 +285,6 @@ bool move_ok(tile_t* board, pos_t from, pos_t to, int const player)
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/* check piece specific moves */
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switch (abs_tile(board[from])) {
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default:
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return 0;
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break;
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/* PAWNS */
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case P:
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