Refactor
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -1,2 +1,3 @@
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chess
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bin/
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obj/
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docs/
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29
Makefile
29
Makefile
@@ -1,16 +1,29 @@
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CC = clang
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CFLAGS = -Ofast -fsanitize=address -static-libsan -ggdb3 -Wall -Wextra -Werror
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LD = ld.lld
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CFLAGS = -Iinclude
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CFLAGS += -Ofast -ggdb3
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CFLAGS += -Wall -Wextra -Werror
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CFLAGS += -fsanitize=address
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LDFLAGS = -fuse-ld=lld
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LDFLAGS = -fsanitize=address
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.PHONY: all run gdb clean docs
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_OBJ = chess.o common.o graphics.o pieces.o util.o
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OBJ = $(addprefix obj/, $(_OBJ))
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all: bin/chess
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obj:
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mkdir -p $@
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bin:
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mkdir -p $@
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docs:
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doxygen doxygen-config
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clean:
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rm bin/*
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rm bin/* obj/*.o
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gdb: bin/chess
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gdb $<
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@@ -18,10 +31,10 @@ gdb: bin/chess
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run: bin/chess
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./$<
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bin/chess: chess.c bin
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$(CC) $(CFLAGS) $< -o $@
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obj/%.o: src/%.c
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$(CC) -o $@ $(CFLAGS) -c $<
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bin/chess: $(OBJ)
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$(CC) -o $@ $(CFLAGS) $(LDFLAGS) $^
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bin:
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mkdir -p bin
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.PHONY: all run gdb clean docs
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4
compile_flags.txt
Normal file
4
compile_flags.txt
Normal file
@@ -0,0 +1,4 @@
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-Iinclude
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-Wall
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-Wextra
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-Werror
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1500
doxygen-config
1500
doxygen-config
File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,7 @@
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#include <stdint.h> /* int32_t */
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#include <stddef.h> /* ptrdiff_t */
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#include <stdbool.h> /* true, false, bool */
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#include <stddef.h> /* ptrdiff_t */
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#include <stdint.h> /* int32_t */
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/** Type representing piece/tile on a chessboard */
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typedef int32_t tile_t;
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@@ -7,7 +7,6 @@
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bool move_ok(const tile_t board[BOARD_SIZE],
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index_t from,
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index_t to,
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const int player);
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int player);
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#endif
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@@ -1,10 +1,9 @@
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#include "common.h"
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bool tile_empty(tile_t t);
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bool tile_empty(tile_t t);
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index_t abs_pos(index_t p);
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index_t column(index_t i);
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index_t row(index_t i);
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tile_t abs_tile(tile_t t);
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bool same_color(tile_t a, tile_t b);
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bool opposite_color(tile_t a, tile_t b);
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bool same_color(tile_t a, tile_t b);
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bool opposite_color(tile_t a, tile_t b);
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@@ -1,14 +1,14 @@
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#include <ctype.h> /* isalpha, isdigit ... */
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#include <locale.h> /* setlocale */
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#include <stdio.h> /* printf, scanf */
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#include <string.h> /* memcpy */
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#include "common.h"
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#include "graphics.h"
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#include "pieces.h"
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void do_turn(int turn_no, tile_t board[BOARD_SIZE]);
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#include <ctype.h> /* isalpha, isdigit ... */
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#include <locale.h> /* setlocale */
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#include <stdio.h> /* printf, scanf */
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#include <string.h> /* memcpy */
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int do_turn(int turn_no, tile_t board[BOARD_SIZE]);
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void init_board(tile_t board[BOARD_SIZE]);
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index_t input_to_index(char input[2]);
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@@ -25,8 +25,10 @@ int main()
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while (true) {
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printf("\033[2J"); // clear screen
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print_board(board);
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do_turn(turn, board);
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++turn;
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// turn increments on valid inputs,
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// otherwise refreshes screen
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turn = do_turn(turn, board);
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}
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return 0;
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@@ -54,49 +56,43 @@ void init_board(tile_t board[BOARD_SIZE])
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// TODO: Implement algebaric notation
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/** Asks for move, validates move and does move if valid
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*
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* \param turn_no Turn number, is increased between every `do_turn` elsewhere
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* \param turn_no Turn number
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* \param board Pointer to list of tiles representing board state
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*
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* \return turn+1 if successful, turn+0 if invalid input from player
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* */
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void do_turn(int turn_no, tile_t board[BOARD_SIZE])
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int do_turn(int turn_no, tile_t board[BOARD_SIZE])
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{
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char input[3] = { 0 };
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int from = -1, to = -1, tmp;
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int from = -1, to = -1;
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printf("\nPlayer %i, your turn to move", 1 + turn_no % 2);
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printf("\nMove piece\nfrom: ");
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/* temporary and ugly solution - read from and to */
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while (from == -1 || to == -1) {
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from = -1;
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to = -1;
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scanf(" %2s", input);
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printf("\nMove piece\nfrom: ");
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scanf(" %2s", input);
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from = input_to_index(input);
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tmp = input_to_index(input);
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if (from == -1)
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return turn_no;
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if (tmp == -1)
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continue;
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printf("\nto: ");
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scanf(" %2s", input);
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from = tmp;
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to = input_to_index(input);
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printf("\nto: ");
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scanf(" %2s", input);
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tmp = input_to_index(input);
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if (to == -1)
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return turn_no;
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if (tmp == -1)
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continue;
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to = tmp;
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if (! move_ok(board, from, to, turn_no % 2 ? BLACK : WHITE)) {
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from = -1;
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continue;
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}
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}
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if (! move_ok(board, from, to, turn_no % 2 ? BLACK : WHITE))
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return turn_no;
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board[to] = board[from];
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board[from] = E;
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/* increment to make it next turn */
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return turn_no+1;
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}
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/**
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@@ -126,4 +122,3 @@ index_t input_to_index(char input[2])
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else
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return -1;
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}
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@@ -1,26 +1,28 @@
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#include "graphics.h"
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#include "common.h"
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#include "util.h"
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#include <stdio.h>
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/** Set background to dark blue */
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#define BG_DARKBLUE() setcolor(0, 100, 100, 150)
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#define BG_DARKBLUE() setcolor(0, 100, 100, 150)
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/** Set background to light blue */
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#define BG_LIGHTBLUE() setcolor(0, 150, 150, 200)
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/** Set foreground to black */
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#define FG_BLACK() setcolor(1, 0, 0, 0)
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#define FG_BLACK() setcolor(1, 0, 0, 0)
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/** Set foreground to white */
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#define FG_WHITE() setcolor(1, 0xff, 0xff, 0xff)
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#define FG_WHITE() setcolor(1, 0xff, 0xff, 0xff)
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/** 0x2659 == ♙ */
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#define UNICODE_CHESS_SYMBOL 0x2659
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static inline void setcolor(const int mode, const int r, const int g, const int b);
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static inline void
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setcolor(const int mode, const int r, const int g, const int b);
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/**
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* Sets the foreground or background color for subsequent writes.
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@@ -33,7 +35,8 @@ static inline void setcolor(const int mode, const int r, const int g, const int
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* \param b amount of blue (0 to 255)
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* \param g amount of green (0 to 255)
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*/
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static inline void setcolor(const int mode, const int r, const int g, const int b)
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static inline void
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setcolor(const int mode, const int r, const int g, const int b)
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{
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if (mode == 2)
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printf("\033[0m");
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@@ -2,19 +2,23 @@
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#include "common.h"
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#include "util.h"
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static bool bishop_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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static bool cardinal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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static bool diagonal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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static bool king_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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static bool knight_move_ok(index_t from, index_t to);
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static bool pawn_move_ok(const tile_t board[BOARD_SIZE],
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index_t from,
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index_t to,
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int player);
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static bool queen_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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static bool rook_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool
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bishop_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool
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cardinal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool
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diagonal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool
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king_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool knight_move_ok(index_t from, index_t to);
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bool pawn_move_ok(const tile_t board[BOARD_SIZE],
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index_t from,
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index_t to,
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int player);
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bool
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queen_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool
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rook_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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/**
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* Returns true if move is a valid pawn move
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@@ -67,10 +71,9 @@ bool diagonal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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if (abs_pos(col_diff) != abs_pos(row_diff))
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return false;
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for (index_t p = from + step; p != to; p += step) {
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for (index_t p = from + step; p != to; p += step)
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if (! tile_empty(board[p]))
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return false;
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}
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return true;
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}
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@@ -87,18 +90,16 @@ bool cardinal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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const index_t col_diff = column(to) - column(from);
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const index_t row_diff = row(to) - row(from);
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/* cardinal moves means one direction has to be zero */
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/* cardinal moves means one direction has to be zero */
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if (row_diff > 0 && col_diff > 0)
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return false;
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return false;
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index_t step = row_diff ?
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ROW * row_diff / abs_pos(row_diff)
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: col_diff / abs_pos(col_diff);
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index_t step = row_diff ? ROW * row_diff / abs_pos(row_diff) :
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col_diff / abs_pos(col_diff);
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for (index_t p = from + step; p != to; p += step) {
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for (index_t p = from + step; p != to; p += step)
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if (! tile_empty(board[p]))
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return false;
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}
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return true;
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}
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@@ -138,8 +139,7 @@ bool knight_move_ok(index_t from, index_t to)
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const index_t c = abs_pos(column(to) - column(from));
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const index_t r = abs_pos(row(to - from));
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return (c == 1 && r == 2)
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|| (c == 2 && r == 1);
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return (c == 1 && r == 2) || (c == 2 && r == 1);
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}
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/**
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@@ -183,7 +183,7 @@ bool queen_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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bool move_ok(const tile_t board[BOARD_SIZE],
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index_t from,
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index_t to,
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int player)
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int player)
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{
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/* player must own piece it moves */
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if (board[from] * player < 0)
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@@ -78,5 +78,3 @@ bool same_color(tile_t a, tile_t b)
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{
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return a * b > 0;
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}
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