clang-format chess.c
This commit is contained in:
111
chess.c
111
chess.c
@@ -1,10 +1,10 @@
|
||||
|
||||
#include <ctype.h> /* isalpha, isdigit ... */
|
||||
#include <locale.h> /* setlocale */
|
||||
#include <string.h> /* memcpy */
|
||||
#include <stdio.h> /* printf, scanf */
|
||||
#include <stdint.h> /* int32_t */
|
||||
#include <stdbool.h> /* true, false */
|
||||
#include <stdint.h> /* int32_t */
|
||||
#include <stdio.h> /* printf, scanf */
|
||||
#include <string.h> /* memcpy */
|
||||
|
||||
typedef int32_t tile_t;
|
||||
typedef ssize_t pos_t;
|
||||
@@ -32,15 +32,15 @@ typedef ssize_t pos_t;
|
||||
|
||||
#define UNICODE_CHESS_SYMBOL 0x2659
|
||||
|
||||
bool bishop_move_ok(tile_t const* board, pos_t from, pos_t to);
|
||||
bool cardinal_move_ok(tile_t const *board, pos_t from, pos_t to);
|
||||
bool diagonal_move_ok(tile_t const *board, pos_t from, pos_t to);
|
||||
bool king_move_ok(tile_t const *board, pos_t from, pos_t to);
|
||||
bool bishop_move_ok(const tile_t *board, pos_t from, pos_t to);
|
||||
bool cardinal_move_ok(const tile_t *board, pos_t from, pos_t to);
|
||||
bool diagonal_move_ok(const tile_t *board, pos_t from, pos_t to);
|
||||
bool king_move_ok(const tile_t *board, pos_t from, pos_t to);
|
||||
bool knight_move_ok(pos_t from, pos_t to);
|
||||
bool move_ok(tile_t *board, pos_t from, pos_t to, int player);
|
||||
bool pawn_move_ok(tile_t const* board, pos_t from, pos_t to, int direction);
|
||||
bool queen_move_ok(tile_t const *board, pos_t from, pos_t to);
|
||||
bool rook_move_ok(tile_t const *board, pos_t from, pos_t to);
|
||||
bool pawn_move_ok(const tile_t *board, pos_t from, pos_t to, int direction);
|
||||
bool queen_move_ok(const tile_t *board, pos_t from, pos_t to);
|
||||
bool rook_move_ok(const tile_t *board, pos_t from, pos_t to);
|
||||
bool tile_empty(tile_t t);
|
||||
int get_piece(char *input);
|
||||
pos_t abs_pos(pos_t p);
|
||||
@@ -52,7 +52,8 @@ void init_board(tile_t* board);
|
||||
void print_board(tile_t *board);
|
||||
void setcolor(int mode, int r, int g, int b);
|
||||
|
||||
int main(){
|
||||
int main()
|
||||
{
|
||||
int turn = 0;
|
||||
|
||||
setlocale(LC_ALL, "C.UTF-8");
|
||||
@@ -76,7 +77,8 @@ int main(){
|
||||
1: change foreground
|
||||
2: reset colors
|
||||
*/
|
||||
void setcolor(const int mode, const int r, const int g, const int b){
|
||||
void setcolor(const int mode, const int r, const int g, const int b)
|
||||
{
|
||||
if (mode == 2)
|
||||
printf("\033[0m");
|
||||
else
|
||||
@@ -84,7 +86,8 @@ void setcolor(const int mode, const int r, const int g, const int b){
|
||||
};
|
||||
|
||||
/* Prints the board */
|
||||
void print_board(tile_t* board){
|
||||
void print_board(tile_t *board)
|
||||
{
|
||||
/* https://en.wikipedia.org/wiki/Chess_symbols_in_Unicode
|
||||
|
||||
The unicode symbol is calculated from adding 0x2653 with the
|
||||
@@ -127,38 +130,28 @@ void print_board(tile_t* board){
|
||||
printf(" %c", 'a' + i);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Resets/inits the board
|
||||
*/
|
||||
void init_board(tile_t *board)
|
||||
{
|
||||
|
||||
// black pieces are prefixed by a minus (-)
|
||||
const tile_t start[] = {
|
||||
-R,-N,-B,-Q,-K,-B,-N,-R,
|
||||
-P,-P,-P,-P,-P,-P,-P,-P,
|
||||
E, E, E, E, E, E, E, E,
|
||||
E, E, E, E, E, E, E, E,
|
||||
E, E, E, E, E, E, E, E,
|
||||
E, E, E, E, E, E, E, E,
|
||||
P, P, P, P, P, P, P, P,
|
||||
R, N, B, Q, K, B, N, R
|
||||
};
|
||||
const tile_t start[]
|
||||
= { -R, -N, -B, -Q, -K, -B, -N, -R, -P, -P, -P, -P, -P, -P, -P, -P,
|
||||
E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E,
|
||||
E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E,
|
||||
P, P, P, P, P, P, P, P, R, N, B, Q, K, B, N, R };
|
||||
|
||||
memcpy(board, start, sizeof(start));
|
||||
}
|
||||
|
||||
|
||||
// TODO: Implement algebaric notation
|
||||
/* Get move, check move and log move for turn <turn_no> */
|
||||
void do_turn(int turn_no, tile_t *board)
|
||||
{
|
||||
char input[3] = { 0 };
|
||||
|
||||
int from = -1,
|
||||
to = -1,
|
||||
tmp;
|
||||
int from = -1, to = -1, tmp;
|
||||
|
||||
printf("\nPlayer %i, your turn to move", 1 + turn_no % 2);
|
||||
|
||||
@@ -196,13 +189,10 @@ void do_turn(int turn_no, tile_t *board)
|
||||
board[from] = E;
|
||||
}
|
||||
|
||||
|
||||
/* Translates A1, 3B etc. to the 1D index of the board */
|
||||
int get_piece(char *input)
|
||||
{
|
||||
int x = -1,
|
||||
y = -1,
|
||||
c;
|
||||
int x = -1, y = -1, c;
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
c = input[i];
|
||||
@@ -269,7 +259,7 @@ bool same_color(tile_t a, tile_t b)
|
||||
}
|
||||
|
||||
/* Returns true if a move is valid, false otherwise */
|
||||
bool move_ok(tile_t* board, pos_t from, pos_t to, int const player)
|
||||
bool move_ok(tile_t *board, pos_t from, pos_t to, const int player)
|
||||
{
|
||||
/* player must own piece it moves */
|
||||
if (board[from] * player < 0) {
|
||||
@@ -285,7 +275,6 @@ bool move_ok(tile_t* board, pos_t from, pos_t to, int const player)
|
||||
|
||||
/* check piece specific moves */
|
||||
switch (abs_tile(board[from])) {
|
||||
|
||||
/* PAWNS */
|
||||
case P:
|
||||
return pawn_move_ok(board, from, to, player);
|
||||
@@ -317,9 +306,9 @@ bool move_ok(tile_t* board, pos_t from, pos_t to, int const player)
|
||||
from - index of board piece starts at
|
||||
to - index of board piece wants to move to
|
||||
direction - pawns movement direction */
|
||||
bool pawn_move_ok(tile_t const* board, pos_t from, pos_t to, int direction)
|
||||
bool pawn_move_ok(const tile_t *board, pos_t from, pos_t to, int direction)
|
||||
{
|
||||
pos_t const diff = (to - from) * -direction;
|
||||
const pos_t diff = (to - from) * -direction;
|
||||
|
||||
switch (diff) {
|
||||
default:
|
||||
@@ -328,7 +317,8 @@ bool pawn_move_ok(tile_t const* board, pos_t from, pos_t to, int direction)
|
||||
case ROW: /* single move */
|
||||
return tile_empty(board[to]);
|
||||
|
||||
case ROW - 1: case ROW+1: /* diagonal attack */
|
||||
case ROW - 1:
|
||||
case ROW + 1: /* diagonal attack */
|
||||
return opposite_color(board[to], board[from]);
|
||||
|
||||
case 2 * ROW: /* double move */
|
||||
@@ -342,14 +332,14 @@ bool pawn_move_ok(tile_t const* board, pos_t from, pos_t to, int direction)
|
||||
board - array of tiles representing chess board state
|
||||
from - index of board piece is at
|
||||
to - index of board piece tries to move to */
|
||||
bool diagonal_move_ok(tile_t const *board, pos_t from, pos_t to)
|
||||
bool diagonal_move_ok(const tile_t *board, pos_t from, pos_t to)
|
||||
{
|
||||
pos_t const col_diff = column(to) - column(from);
|
||||
pos_t const row_diff = row(to) - row(from);
|
||||
const pos_t col_diff = column(to) - column(from);
|
||||
const pos_t row_diff = row(to) - row(from);
|
||||
|
||||
pos_t const x_step = col_diff / abs_pos(col_diff);
|
||||
pos_t const y_step = ROW * row_diff / abs_pos(row_diff);
|
||||
pos_t const step = x_step + y_step;
|
||||
const pos_t x_step = col_diff / abs_pos(col_diff);
|
||||
const pos_t y_step = ROW * row_diff / abs_pos(row_diff);
|
||||
const pos_t step = x_step + y_step;
|
||||
|
||||
if (abs_pos(col_diff) != abs_pos(row_diff)) {
|
||||
printf("\nnot a diagonal move");
|
||||
@@ -370,22 +360,20 @@ bool diagonal_move_ok(tile_t const *board, pos_t from, pos_t to)
|
||||
board - array of tiles representing chess board state
|
||||
from - index of board piece is at
|
||||
to - index of board piece tries to move to */
|
||||
bool cardinal_move_ok(tile_t const *board, pos_t from, pos_t to)
|
||||
bool cardinal_move_ok(const tile_t *board, pos_t from, pos_t to)
|
||||
{
|
||||
pos_t const col_diff = column(to) - column(from);
|
||||
pos_t const row_diff = row(to) - row(from);
|
||||
const pos_t col_diff = column(to) - column(from);
|
||||
const pos_t row_diff = row(to) - row(from);
|
||||
|
||||
if (row_diff > 0 && col_diff > 0) {
|
||||
if (row_diff > 0 && col_diff > 0)
|
||||
printf("Must move in a straight line");
|
||||
}
|
||||
|
||||
pos_t step;
|
||||
|
||||
if (row_diff) {
|
||||
if (row_diff)
|
||||
step = ROW * row_diff / abs_pos(row_diff);
|
||||
} else {
|
||||
else
|
||||
step = col_diff / abs_pos(col_diff);
|
||||
}
|
||||
|
||||
for (pos_t p = from + step; p != to; p += step) {
|
||||
if (! tile_empty(board[p])) {
|
||||
@@ -401,7 +389,7 @@ bool cardinal_move_ok(tile_t const *board, pos_t from, pos_t to)
|
||||
board - array of tiles representing chess board state
|
||||
from - index of board bishop is at
|
||||
to - index of board bishop wants to move to */
|
||||
bool bishop_move_ok(tile_t const* board, pos_t from, pos_t to)
|
||||
bool bishop_move_ok(const tile_t *board, pos_t from, pos_t to)
|
||||
{
|
||||
return diagonal_move_ok(board, from, to);
|
||||
}
|
||||
@@ -410,7 +398,7 @@ bool bishop_move_ok(tile_t const* board, pos_t from, pos_t to)
|
||||
board - array of tiles representing chess board state
|
||||
from - index of board rook is at
|
||||
to - index of board rook wants to move to */
|
||||
bool rook_move_ok(tile_t const *board, pos_t from, pos_t to)
|
||||
bool rook_move_ok(const tile_t *board, pos_t from, pos_t to)
|
||||
{
|
||||
return cardinal_move_ok(board, from, to);
|
||||
}
|
||||
@@ -421,8 +409,8 @@ bool rook_move_ok(tile_t const *board, pos_t from, pos_t to)
|
||||
to - index of board knight wants to move to */
|
||||
bool knight_move_ok(pos_t from, pos_t to)
|
||||
{
|
||||
pos_t const abs_col_diff = abs_pos(column(to) - column(from));
|
||||
pos_t const abs_row_diff = abs_pos(row(to) - row(from));
|
||||
const pos_t abs_col_diff = abs_pos(column(to) - column(from));
|
||||
const pos_t abs_row_diff = abs_pos(row(to) - row(from));
|
||||
|
||||
return (abs_col_diff == 1 && abs_row_diff == 2)
|
||||
|| (abs_col_diff == 2 && abs_row_diff == 1);
|
||||
@@ -432,22 +420,21 @@ bool knight_move_ok(pos_t from, pos_t to)
|
||||
board - array of tiles representing chess board state
|
||||
from - index of board king is at
|
||||
to - index of board king wants to move to */
|
||||
bool king_move_ok(tile_t const *board, pos_t from, pos_t to)
|
||||
bool king_move_ok(const tile_t *board, pos_t from, pos_t to)
|
||||
{
|
||||
pos_t const abs_col_diff = abs_pos(column(to) - column(from));
|
||||
pos_t const abs_row_diff = abs_pos(row(to) - row(from));
|
||||
const pos_t abs_col_diff = abs_pos(column(to) - column(from));
|
||||
const pos_t abs_row_diff = abs_pos(row(to) - row(from));
|
||||
|
||||
(void)board;
|
||||
|
||||
return abs_col_diff <= 1
|
||||
&& abs_row_diff <= 1;
|
||||
return abs_col_diff <= 1 && abs_row_diff <= 1;
|
||||
}
|
||||
|
||||
/* Returns true if move is a valid queen move
|
||||
board - array of tiles representing chess board state
|
||||
from - index of board queen is at
|
||||
to - index of board queen wants to move to */
|
||||
bool queen_move_ok(tile_t const *board, pos_t from, pos_t to)
|
||||
bool queen_move_ok(const tile_t *board, pos_t from, pos_t to)
|
||||
{
|
||||
return diagonal_move_ok(board, from, to)
|
||||
|| cardinal_move_ok(board, from, to);
|
||||
|
||||
Reference in New Issue
Block a user