clang-format chess.c
This commit is contained in:
491
chess.c
491
chess.c
@@ -1,72 +1,73 @@
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#include <ctype.h> /* isalpha, isdigit ... */
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#include <locale.h> /* setlocale */
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#include <string.h> /* memcpy */
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#include <stdio.h> /* printf, scanf */
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#include <stdint.h> /* int32_t */
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#include <stdbool.h> /* true, false */
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#include <stdint.h> /* int32_t */
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#include <stdio.h> /* printf, scanf */
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#include <string.h> /* memcpy */
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typedef int32_t tile_t;
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typedef ssize_t pos_t;
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#define ROW ( (pos_t) 8 )
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#define COL ( (pos_t) 1 )
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#define ROW ((pos_t)8)
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#define COL ((pos_t)1)
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#define BOARD_SIZE ( 8*8*sizeof(tile_t) )
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#define BOARD_SIZE (8 * 8 * sizeof(tile_t))
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#define E ( (tile_t) 0 ) /* empty */
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#define K ( (tile_t) 1 ) /* king */
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#define Q ( (tile_t) 2 ) /* queen */
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#define R ( (tile_t) 3 ) /* rook */
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#define B ( (tile_t) 4 ) /* bishop */
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#define N ( (tile_t) 5 ) /* knight */
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#define P ( (tile_t) 6 ) /* pawn */
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#define E ((tile_t)0) /* empty */
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#define K ((tile_t)1) /* king */
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#define Q ((tile_t)2) /* queen */
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#define R ((tile_t)3) /* rook */
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#define B ((tile_t)4) /* bishop */
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#define N ((tile_t)5) /* knight */
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#define P ((tile_t)6) /* pawn */
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#define BG_DARKBLUE() setcolor(0, 100, 100, 150)
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#define BG_LIGHTBLUE() setcolor(0, 150, 150, 200)
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#define FG_BLACK() setcolor(1, 0, 0, 0)
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#define FG_WHITE() setcolor(1, 0xff, 0xff, 0xff)
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#define WHITE 1
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#define WHITE 1
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#define BLACK -1
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#define UNICODE_CHESS_SYMBOL 0x2659
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bool bishop_move_ok(tile_t const* board, pos_t from, pos_t to);
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bool cardinal_move_ok(tile_t const *board, pos_t from, pos_t to);
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bool diagonal_move_ok(tile_t const *board, pos_t from, pos_t to);
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bool king_move_ok(tile_t const *board, pos_t from, pos_t to);
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bool bishop_move_ok(const tile_t *board, pos_t from, pos_t to);
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bool cardinal_move_ok(const tile_t *board, pos_t from, pos_t to);
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bool diagonal_move_ok(const tile_t *board, pos_t from, pos_t to);
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bool king_move_ok(const tile_t *board, pos_t from, pos_t to);
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bool knight_move_ok(pos_t from, pos_t to);
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bool move_ok(tile_t* board, pos_t from, pos_t to, int player);
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bool pawn_move_ok(tile_t const* board, pos_t from, pos_t to, int direction);
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bool queen_move_ok(tile_t const *board, pos_t from, pos_t to);
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bool rook_move_ok(tile_t const *board, pos_t from, pos_t to);
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bool move_ok(tile_t *board, pos_t from, pos_t to, int player);
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bool pawn_move_ok(const tile_t *board, pos_t from, pos_t to, int direction);
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bool queen_move_ok(const tile_t *board, pos_t from, pos_t to);
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bool rook_move_ok(const tile_t *board, pos_t from, pos_t to);
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bool tile_empty(tile_t t);
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int get_piece(char* input);
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int get_piece(char *input);
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pos_t abs_pos(pos_t p);
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pos_t column(pos_t t);
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pos_t row(pos_t t);
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tile_t abs_tile(tile_t t);
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void do_turn(int turn_no, tile_t *board);
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void init_board(tile_t* board);
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void print_board(tile_t* board);
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void init_board(tile_t *board);
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void print_board(tile_t *board);
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void setcolor(int mode, int r, int g, int b);
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int main(){
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int turn = 0;
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int main()
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{
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int turn = 0;
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setlocale(LC_ALL, "C.UTF-8");
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setlocale(LC_ALL, "C.UTF-8");
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tile_t board[8*8] = { 0 };
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tile_t board[8 * 8] = { 0 };
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init_board(board);
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init_board(board);
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while(1) {
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print_board(board);
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do_turn(turn++, board);
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}
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while (1) {
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print_board(board);
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do_turn(turn++, board);
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}
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return 0;
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return 0;
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}
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/*
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@@ -76,240 +77,228 @@ int main(){
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1: change foreground
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2: reset colors
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*/
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void setcolor(const int mode, const int r, const int g, const int b){
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if( mode == 2 )
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printf("\033[0m");
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else
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printf("\033[%i;2;%i;%i;%im", mode?38:48, r, g, b);
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void setcolor(const int mode, const int r, const int g, const int b)
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{
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if (mode == 2)
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printf("\033[0m");
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else
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printf("\033[%i;2;%i;%i;%im", mode ? 38 : 48, r, g, b);
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};
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/* Prints the board */
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void print_board(tile_t* board){
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/* https://en.wikipedia.org/wiki/Chess_symbols_in_Unicode
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void print_board(tile_t *board)
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{
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/* https://en.wikipedia.org/wiki/Chess_symbols_in_Unicode
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The unicode symbol is calculated from adding 0x2653 with the
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piece value. */
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The unicode symbol is calculated from adding 0x2653 with the
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piece value. */
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for (size_t i=0; i<8; i++) {
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printf("\n %zu ", 8-i); // print number coordinates on y-axis
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for (size_t i = 0; i < 8; i++) {
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printf("\n %zu ", 8 - i); // print number coordinates on y-axis
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for (size_t j=0; j<8; j++) {
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tile_t p = board[i*8+j];
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// Make tile dark and light
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if ((i+j) % 2)
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BG_DARKBLUE();
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else
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BG_LIGHTBLUE();
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for (size_t j = 0; j < 8; j++) {
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tile_t p = board[i * 8 + j];
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// Print empty space and do nothing if tile is empty
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if (tile_empty(p)) {
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printf(" ");
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continue;
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}
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// Make tile dark and light
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if ((i + j) % 2)
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BG_DARKBLUE();
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else
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BG_LIGHTBLUE();
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// Set piece color
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if (p > 0)
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FG_WHITE();
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else
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FG_BLACK();
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printf("%lc ", UNICODE_CHESS_SYMBOL + abs_tile(p));
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}
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// Print empty space and do nothing if tile is empty
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if (tile_empty(p)) {
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printf(" ");
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continue;
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}
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setcolor(2, 0, 0, 0); // reset text attributes
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}
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// Print horizontal letter coordinates
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printf("\n ");
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// Set piece color
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if (p > 0)
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FG_WHITE();
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else
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FG_BLACK();
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for(int i=0; i<8; i++)
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printf(" %c", 'a'+i);
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printf("%lc ", UNICODE_CHESS_SYMBOL + abs_tile(p));
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}
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setcolor(2, 0, 0, 0); // reset text attributes
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}
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// Print horizontal letter coordinates
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printf("\n ");
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for (int i = 0; i < 8; i++)
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printf(" %c", 'a' + i);
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}
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/*
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* Resets/inits the board
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*/
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void init_board(tile_t *board)
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{
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// black pieces are prefixed by a minus (-)
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const tile_t start[]
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= { -R, -N, -B, -Q, -K, -B, -N, -R, -P, -P, -P, -P, -P, -P, -P, -P,
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E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E,
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E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E,
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P, P, P, P, P, P, P, P, R, N, B, Q, K, B, N, R };
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// black pieces are prefixed by a minus (-)
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const tile_t start[] = {
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-R,-N,-B,-Q,-K,-B,-N,-R,
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-P,-P,-P,-P,-P,-P,-P,-P,
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E, E, E, E, E, E, E, E,
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E, E, E, E, E, E, E, E,
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E, E, E, E, E, E, E, E,
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E, E, E, E, E, E, E, E,
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P, P, P, P, P, P, P, P,
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R, N, B, Q, K, B, N, R
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};
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memcpy(board, start, sizeof(start));
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memcpy(board, start, sizeof(start));
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}
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// TODO: Implement algebaric notation
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// TODO: Implement algebaric notation
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/* Get move, check move and log move for turn <turn_no> */
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void do_turn(int turn_no, tile_t *board)
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{
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char input[3] = { 0 };
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char input[3] = { 0 };
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int from = -1,
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to = -1,
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tmp;
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int from = -1, to = -1, tmp;
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printf("\nPlayer %i, your turn to move", 1 + turn_no%2);
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/* temporary and ugly solution - read from and to */
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while (from == -1 || to == -1) {
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from = -1;
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to = -1;
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printf("\nPlayer %i, your turn to move", 1 + turn_no % 2);
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printf("\nMove piece\nfrom: ");
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scanf(" %2s", input);
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/* temporary and ugly solution - read from and to */
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while (from == -1 || to == -1) {
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from = -1;
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to = -1;
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tmp = get_piece(input);
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printf("\nMove piece\nfrom: ");
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scanf(" %2s", input);
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if (tmp == -1)
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continue;
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tmp = get_piece(input);
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from = tmp;
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printf("\nto: ");
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scanf(" %2s", input);
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tmp = get_piece(input);
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if (tmp == -1)
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continue;
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if (tmp == -1)
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continue;
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from = tmp;
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to = tmp;
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printf("\nto: ");
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scanf(" %2s", input);
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tmp = get_piece(input);
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if (!move_ok(board, from, to, turn_no % 2 ? BLACK : WHITE )) {
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from = -1;
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continue;
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}
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}
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if (tmp == -1)
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continue;
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board[to] = board[from];
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board[from] = E;
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to = tmp;
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if (! move_ok(board, from, to, turn_no % 2 ? BLACK : WHITE)) {
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from = -1;
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continue;
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}
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}
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board[to] = board[from];
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board[from] = E;
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}
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/* Translates A1, 3B etc. to the 1D index of the board */
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int get_piece(char *input)
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{
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int x = -1,
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y = -1,
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c;
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int x = -1, y = -1, c;
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for (int i=0; i<2; i++) {
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c = input[i];
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for (int i = 0; i < 2; i++) {
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c = input[i];
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if (isalpha(c))
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c = toupper(input[0]);
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if (isalpha(c))
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c = toupper(input[0]);
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if( 'A' <= c && c <= 'H' )
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x = c - 'A';
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else if('1' <= c && c <= '8')
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y = c - '1';
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}
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if ('A' <= c && c <= 'H')
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x = c - 'A';
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else if ('1' <= c && c <= '8')
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y = c - '1';
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}
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if (x != -1 && y != -1)
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return 8*(7-y) + x;
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else
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return -1;
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if (x != -1 && y != -1)
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return 8 * (7 - y) + x;
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else
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return -1;
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}
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pos_t abs_pos(pos_t p)
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{
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if(p < 0)
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return -1 * p;
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if (p < 0)
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return -1 * p;
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return p;
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return p;
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}
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tile_t abs_tile(tile_t t)
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{
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if(t < 0)
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return -1 * t;
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if (t < 0)
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return -1 * t;
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return t;
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return t;
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}
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/* Returns true if tile is empty */
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bool tile_empty(tile_t t)
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{
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return t == E;
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return t == E;
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}
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/* Returns row number of board index */
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pos_t row(pos_t t)
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{
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return t / ROW;
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return t / ROW;
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}
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/* Returns column number of board index */
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pos_t column(pos_t t)
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{
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return t % ROW;
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return t % ROW;
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}
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/* Returns true if a and b are tiles of opposite player */
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bool opposite_color(tile_t a, tile_t b)
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{
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return a*b < 0;
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return a * b < 0;
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}
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/* Returns true if a and b are pieces of the same color */
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bool same_color(tile_t a, tile_t b)
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{
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return a*b > 0;
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return a * b > 0;
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}
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/* Returns true if a move is valid, false otherwise */
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bool move_ok(tile_t* board, pos_t from, pos_t to, int const player)
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bool move_ok(tile_t *board, pos_t from, pos_t to, const int player)
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{
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/* player must own piece it moves */
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if (board[from] * player < 0) {
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printf("\nYou do not own this piece");
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return false;
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}
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/* player must own piece it moves */
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if (board[from] * player < 0) {
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printf("\nYou do not own this piece");
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return false;
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}
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/* player can't take own pieces or move piece onto itself*/
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if (same_color(board[from], board[to])) {
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printf("\nYou can't take your own pieces");
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return false;
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}
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/* player can't take own pieces or move piece onto itself*/
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if (same_color(board[from], board[to])) {
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printf("\nYou can't take your own pieces");
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return false;
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}
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/* check piece specific moves */
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switch (abs_tile(board[from])) {
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/* check piece specific moves */
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switch (abs_tile(board[from])) {
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/* PAWNS */
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case P:
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return pawn_move_ok(board, from, to, player);
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/* PAWNS */
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case P:
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return pawn_move_ok(board, from, to, player);
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/* BISHOPS */
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case B:
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return bishop_move_ok(board, from, to);
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/* ROOKS */
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case R:
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return rook_move_ok(board, from, to);
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/* BISHOPS */
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case B:
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return bishop_move_ok(board, from, to);
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/* KNIGHTS */
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case N:
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return knight_move_ok(from, to);
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case K:
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return king_move_ok(board, from, to);
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case Q:
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return queen_move_ok(board, from, to);
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}
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/* ROOKS */
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case R:
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return rook_move_ok(board, from, to);
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return false;
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/* KNIGHTS */
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case N:
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return knight_move_ok(from, to);
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case K:
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return king_move_ok(board, from, to);
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case Q:
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return queen_move_ok(board, from, to);
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}
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return false;
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}
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/* Returns true if move is a valid pawn move
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@@ -317,102 +306,101 @@ bool move_ok(tile_t* board, pos_t from, pos_t to, int const player)
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from - index of board piece starts at
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to - index of board piece wants to move to
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direction - pawns movement direction */
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bool pawn_move_ok(tile_t const* board, pos_t from, pos_t to, int direction)
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bool pawn_move_ok(const tile_t *board, pos_t from, pos_t to, int direction)
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{
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pos_t const diff = (to - from) * -direction;
|
||||
const pos_t diff = (to - from) * -direction;
|
||||
|
||||
switch (diff) {
|
||||
default:
|
||||
return false;
|
||||
switch (diff) {
|
||||
default:
|
||||
return false;
|
||||
|
||||
case ROW: /* single move */
|
||||
return tile_empty(board[to]);
|
||||
case ROW: /* single move */
|
||||
return tile_empty(board[to]);
|
||||
|
||||
case ROW - 1: case ROW+1: /* diagonal attack */
|
||||
return opposite_color(board[to], board[from]);
|
||||
case ROW - 1:
|
||||
case ROW + 1: /* diagonal attack */
|
||||
return opposite_color(board[to], board[from]);
|
||||
|
||||
case 2 * ROW: /* double move */
|
||||
return tile_empty(board[to])
|
||||
&& tile_empty(board[from - ROW * direction])
|
||||
&& (row(from) == 1 || row(from) == 6 );
|
||||
}
|
||||
case 2 * ROW: /* double move */
|
||||
return tile_empty(board[to])
|
||||
&& tile_empty(board[from - ROW * direction])
|
||||
&& (row(from) == 1 || row(from) == 6);
|
||||
}
|
||||
}
|
||||
|
||||
/* Returns true if `to` is on a diagonal line of `from`
|
||||
board - array of tiles representing chess board state
|
||||
from - index of board piece is at
|
||||
to - index of board piece tries to move to */
|
||||
bool diagonal_move_ok(tile_t const *board, pos_t from, pos_t to)
|
||||
bool diagonal_move_ok(const tile_t *board, pos_t from, pos_t to)
|
||||
{
|
||||
pos_t const col_diff = column(to) - column(from);
|
||||
pos_t const row_diff = row(to) - row(from);
|
||||
const pos_t col_diff = column(to) - column(from);
|
||||
const pos_t row_diff = row(to) - row(from);
|
||||
|
||||
pos_t const x_step = col_diff / abs_pos(col_diff);
|
||||
pos_t const y_step = ROW * row_diff / abs_pos(row_diff);
|
||||
pos_t const step = x_step + y_step;
|
||||
|
||||
if ( abs_pos(col_diff) != abs_pos(row_diff) ) {
|
||||
printf("\nnot a diagonal move");
|
||||
return false;
|
||||
}
|
||||
const pos_t x_step = col_diff / abs_pos(col_diff);
|
||||
const pos_t y_step = ROW * row_diff / abs_pos(row_diff);
|
||||
const pos_t step = x_step + y_step;
|
||||
|
||||
for (pos_t p = from + step; p != to; p += step) {
|
||||
if (!tile_empty(board[p])) {
|
||||
printf("\ncan't jump over pieces");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (abs_pos(col_diff) != abs_pos(row_diff)) {
|
||||
printf("\nnot a diagonal move");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
for (pos_t p = from + step; p != to; p += step) {
|
||||
if (! tile_empty(board[p])) {
|
||||
printf("\ncan't jump over pieces");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Returns true if `to` is in a cardinal line of `from`
|
||||
board - array of tiles representing chess board state
|
||||
from - index of board piece is at
|
||||
to - index of board piece tries to move to */
|
||||
bool cardinal_move_ok(tile_t const *board, pos_t from, pos_t to)
|
||||
bool cardinal_move_ok(const tile_t *board, pos_t from, pos_t to)
|
||||
{
|
||||
pos_t const col_diff = column(to) - column(from);
|
||||
pos_t const row_diff = row(to) - row(from);
|
||||
const pos_t col_diff = column(to) - column(from);
|
||||
const pos_t row_diff = row(to) - row(from);
|
||||
|
||||
if (row_diff > 0 && col_diff > 0) {
|
||||
printf("Must move in a straight line");
|
||||
}
|
||||
if (row_diff > 0 && col_diff > 0)
|
||||
printf("Must move in a straight line");
|
||||
|
||||
pos_t step;
|
||||
pos_t step;
|
||||
|
||||
if (row_diff) {
|
||||
step = ROW * row_diff / abs_pos(row_diff);
|
||||
} else {
|
||||
step = col_diff / abs_pos(col_diff);
|
||||
}
|
||||
if (row_diff)
|
||||
step = ROW * row_diff / abs_pos(row_diff);
|
||||
else
|
||||
step = col_diff / abs_pos(col_diff);
|
||||
|
||||
for (pos_t p = from + step; p != to; p += step) {
|
||||
if (!tile_empty(board[p])) {
|
||||
printf("\ncan't jump over pieces");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
for (pos_t p = from + step; p != to; p += step) {
|
||||
if (! tile_empty(board[p])) {
|
||||
printf("\ncan't jump over pieces");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Returns true if move is a valid bishop move
|
||||
board - array of tiles representing chess board state
|
||||
from - index of board bishop is at
|
||||
to - index of board bishop wants to move to */
|
||||
bool bishop_move_ok(tile_t const* board, pos_t from, pos_t to)
|
||||
bool bishop_move_ok(const tile_t *board, pos_t from, pos_t to)
|
||||
{
|
||||
return diagonal_move_ok(board, from, to);
|
||||
return diagonal_move_ok(board, from, to);
|
||||
}
|
||||
|
||||
/* Returns true if move is a valid rook move
|
||||
board - array of tiles representing chess board state
|
||||
from - index of board rook is at
|
||||
to - index of board rook wants to move to */
|
||||
bool rook_move_ok(tile_t const *board, pos_t from, pos_t to)
|
||||
bool rook_move_ok(const tile_t *board, pos_t from, pos_t to)
|
||||
{
|
||||
return cardinal_move_ok(board, from, to);
|
||||
return cardinal_move_ok(board, from, to);
|
||||
}
|
||||
|
||||
/* Returns true if move is a valid knight move
|
||||
@@ -421,34 +409,33 @@ bool rook_move_ok(tile_t const *board, pos_t from, pos_t to)
|
||||
to - index of board knight wants to move to */
|
||||
bool knight_move_ok(pos_t from, pos_t to)
|
||||
{
|
||||
pos_t const abs_col_diff = abs_pos(column(to) - column(from));
|
||||
pos_t const abs_row_diff = abs_pos(row(to) - row(from));
|
||||
const pos_t abs_col_diff = abs_pos(column(to) - column(from));
|
||||
const pos_t abs_row_diff = abs_pos(row(to) - row(from));
|
||||
|
||||
return (abs_col_diff == 1 && abs_row_diff == 2)
|
||||
|| (abs_col_diff == 2 && abs_row_diff == 1);
|
||||
return (abs_col_diff == 1 && abs_row_diff == 2)
|
||||
|| (abs_col_diff == 2 && abs_row_diff == 1);
|
||||
}
|
||||
|
||||
/* Returns true if move is a valid king move
|
||||
board - array of tiles representing chess board state
|
||||
from - index of board king is at
|
||||
to - index of board king wants to move to */
|
||||
bool king_move_ok(tile_t const *board, pos_t from, pos_t to)
|
||||
bool king_move_ok(const tile_t *board, pos_t from, pos_t to)
|
||||
{
|
||||
pos_t const abs_col_diff = abs_pos(column(to) - column(from));
|
||||
pos_t const abs_row_diff = abs_pos(row(to) - row(from));
|
||||
const pos_t abs_col_diff = abs_pos(column(to) - column(from));
|
||||
const pos_t abs_row_diff = abs_pos(row(to) - row(from));
|
||||
|
||||
(void)board;
|
||||
|
||||
return abs_col_diff <= 1
|
||||
&& abs_row_diff <= 1;
|
||||
(void)board;
|
||||
|
||||
return abs_col_diff <= 1 && abs_row_diff <= 1;
|
||||
}
|
||||
|
||||
/* Returns true if move is a valid queen move
|
||||
board - array of tiles representing chess board state
|
||||
from - index of board queen is at
|
||||
to - index of board queen wants to move to */
|
||||
bool queen_move_ok(tile_t const *board, pos_t from, pos_t to)
|
||||
bool queen_move_ok(const tile_t *board, pos_t from, pos_t to)
|
||||
{
|
||||
return diagonal_move_ok(board, from, to)
|
||||
|| cardinal_move_ok(board, from, to);
|
||||
return diagonal_move_ok(board, from, to)
|
||||
|| cardinal_move_ok(board, from, to);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user