reformat and refactor a bit
This commit is contained in:
@@ -7,6 +7,6 @@
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bool move_ok(const tile_t board[BOARD_SIZE],
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index_t from,
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index_t to,
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int player);
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int player);
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#endif
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@@ -1,7 +1,7 @@
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#include "common.h"
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bool tile_empty(tile_t t);
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index_t abs_pos(index_t p);
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index_t abs_index(index_t i);
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index_t column(index_t i);
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index_t row(index_t i);
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tile_t abs_tile(tile_t t);
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65
src/chess.c
65
src/chess.c
@@ -5,30 +5,32 @@
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#include <ctype.h> /* isalpha, isdigit ... */
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#include <locale.h> /* setlocale */
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#include <stdint.h> /* uint64_t */
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#include <stdio.h> /* printf, scanf */
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#include <string.h> /* memcpy */
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int do_turn(int turn_no, tile_t board[BOARD_SIZE]);
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#define CLEAR_SCREEN() printf("\033[2J")
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int do_turn(int turn_no, tile_t board[BOARD_SIZE]);
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void init_board(tile_t board[BOARD_SIZE]);
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index_t input_to_index(char input[2]);
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int main()
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{
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int turn = 0;
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setlocale(LC_ALL, "C.UTF-8");
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tile_t board[8 * 8] = { 0 };
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tile_t board[BOARD_SIZE] = { 0 };
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init_board(board);
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int turn = 0;
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while (true) {
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printf("\033[2J"); // clear screen
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CLEAR_SCREEN();
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print_board(board);
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// turn increments on valid inputs,
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// otherwise refreshes screen
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turn = do_turn(turn, board);
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// turn increments on valid inputs,
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turn += do_turn(turn, board);
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}
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return 0;
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@@ -59,7 +61,7 @@ void init_board(tile_t board[BOARD_SIZE])
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* \param turn_no Turn number
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* \param board Pointer to list of tiles representing board state
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*
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* \return turn+1 if successful, turn+0 if invalid input from player
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* \return (int)1 if successful, (int)0 if invalid input from player
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* */
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int do_turn(int turn_no, tile_t board[BOARD_SIZE])
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{
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@@ -68,31 +70,31 @@ int do_turn(int turn_no, tile_t board[BOARD_SIZE])
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int from = -1, to = -1;
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printf("\nPlayer %i, your turn to move", 1 + turn_no % 2);
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printf("\nMove piece\nfrom: ");
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printf("\nMove piece\nfrom: ");
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scanf(" %2s", input);
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scanf(" %2s", input);
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from = input_to_index(input);
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from = input_to_index(input);
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if (from == -1)
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return turn_no;
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if (from == -1)
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return 0;
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printf("\nto: ");
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scanf(" %2s", input);
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printf("\nto: ");
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scanf(" %2s", input);
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to = input_to_index(input);
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to = input_to_index(input);
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if (to == -1)
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return turn_no;
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if (to == -1)
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return 0;
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if (! move_ok(board, from, to, turn_no % 2 ? BLACK : WHITE))
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return turn_no;
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if (! move_ok(board, from, to, turn_no % 2 ? BLACK : WHITE))
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return 0;
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board[to] = board[from];
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board[from] = E;
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/* increment to make it next turn */
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return turn_no+1;
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/* increment to make it next turn */
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return 1;
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}
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/**
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@@ -100,21 +102,22 @@ int do_turn(int turn_no, tile_t board[BOARD_SIZE])
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*
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* \param input string of length 2 representing tile, e.g. "A3"
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*
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* \return index value on valid input, -1 on invalid input
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*
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* */
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index_t input_to_index(char input[2])
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{
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int x = -1, y = -1, c;
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int x = -1, y = -1;
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for (int i = 0; i < 2; i++) {
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c = input[i];
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const char c = input[i];
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if (isalpha(c))
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c = toupper(input[0]);
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const char v = isalpha(c) ? toupper(c) : c;
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if ('A' <= c && c <= 'H')
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x = c - 'A';
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else if ('1' <= c && c <= '8')
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y = c - '1';
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if ('A' <= v && v <= 'H')
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x = v - 'A';
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else if ('1' <= v && v <= '8')
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y = v - '1';
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}
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if (x != -1 && y != -1)
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115
src/pieces.c
115
src/pieces.c
@@ -2,31 +2,27 @@
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#include "common.h"
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#include "util.h"
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bool
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bishop_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool
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cardinal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool
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diagonal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool
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king_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool knight_move_ok(index_t from, index_t to);
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bool pawn_move_ok(const tile_t board[BOARD_SIZE],
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index_t from,
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index_t to,
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int player);
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bool
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queen_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool
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rook_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool bishop_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool cardinal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool diagonal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool king_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool knight_move_ok(index_t from, index_t to);
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bool pawn_move_ok(const tile_t board[BOARD_SIZE],
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index_t from,
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index_t to,
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int player);
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bool queen_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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bool rook_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
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/**
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* Returns true if move is a valid pawn move
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* Check if move is a valid pawn move
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece starts at
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* \param to Index of board piece wants to move to
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* \param player Player to move
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece starts at
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* \param to Index of board piece wants to move to
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* \param player Player to move
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*
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* \return true if move is valid, false otherwise
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*/
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bool pawn_move_ok(const tile_t board[BOARD_SIZE],
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index_t from,
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@@ -53,22 +49,24 @@ bool pawn_move_ok(const tile_t board[BOARD_SIZE],
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}
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/**
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* Returns true if `to` is on a diagonal line of `from`, false otherwise
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* Check if `to` is on a diagonal line of `from`
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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*
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* \return true if \p to is on a diagonal line of \p from
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*/
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bool diagonal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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{
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const index_t col_diff = column(to) - column(from);
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const index_t row_diff = row(to) - row(from);
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const index_t x_step = col_diff / abs_pos(col_diff);
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const index_t y_step = ROW * row_diff / abs_pos(row_diff);
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const index_t x_step = col_diff / abs_index(col_diff);
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const index_t y_step = ROW * row_diff / abs_index(row_diff);
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const index_t step = x_step + y_step;
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if (abs_pos(col_diff) != abs_pos(row_diff))
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if (abs_index(col_diff) != abs_index(row_diff))
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return false;
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for (index_t p = from + step; p != to; p += step)
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@@ -79,23 +77,24 @@ bool diagonal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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}
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/**
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* Returns true if index `to` is on a cardinal line of `from`, false otherwise
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* Check if index `to` is on a cardinal line of `from`
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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*
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* \return true if \p to and \p from share a column or row
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*/
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bool cardinal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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{
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const index_t col_diff = column(to) - column(from);
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const index_t row_diff = row(to) - row(from);
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const index_t row_diff = row(to - from);
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/* cardinal moves means one direction has to be zero */
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if (row_diff > 0 && col_diff > 0)
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return false;
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index_t step = row_diff ? ROW * row_diff / abs_pos(row_diff) :
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col_diff / abs_pos(col_diff);
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index_t step = row_diff ? ROW * row_diff / abs_index(row_diff) :
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col_diff / abs_index(col_diff);
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for (index_t p = from + step; p != to; p += step)
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if (! tile_empty(board[p]))
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@@ -105,11 +104,13 @@ bool cardinal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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}
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/**
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* Returns true if move is a valid bishop move
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* Check if move is a valid bishop move
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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*
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* \return true if move is valid, false otherwise
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*/
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bool bishop_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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{
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@@ -117,11 +118,13 @@ bool bishop_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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}
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/**
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* Returns true if move is a valid rook move
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* Check if move is a valid rook move
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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*
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* \return true if move is valid, false otherwise
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*/
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bool rook_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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{
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@@ -129,30 +132,34 @@ bool rook_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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}
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/**
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* Returns true if move is a valid knight move
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* Check if move is a valid knight move
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*
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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*
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* \return true if move is valid, false otherwise
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*/
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bool knight_move_ok(index_t from, index_t to)
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{
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const index_t c = abs_pos(column(to) - column(from));
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const index_t r = abs_pos(row(to - from));
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const index_t c = abs_index(column(to) - column(from));
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const index_t r = abs_index(row(to - from));
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return (c == 1 && r == 2) || (c == 2 && r == 1);
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}
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/**
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* Returns true if move is a valid king move
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* Check if move is a valid king move
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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*
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* \return true if move is valid, false otherwise
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*/
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bool king_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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{
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const index_t abs_col_diff = abs_pos(column(to) - column(from));
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const index_t abs_row_diff = abs_pos(row(to) - row(from));
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const index_t abs_col_diff = abs_index(column(to) - column(from));
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const index_t abs_row_diff = abs_index(row(to) - row(from));
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(void)board;
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@@ -160,11 +167,13 @@ bool king_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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}
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/**
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* Returns true if move is a valid queen move
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* Check if move is a valid queen move
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*
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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* \param board Array of tiles representing chess board state
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* \param from Index of board piece is at
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* \param to Index of board piece tries to move to
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*
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* \return true if move is valid, false otherwise
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*/
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bool queen_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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{
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@@ -173,12 +182,14 @@ bool queen_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
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}
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/**
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* Returns true if a move is valid, false otherwise
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* Check if a move is valid
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*
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* \param board Pointer to list of tiles representing board state
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* \param from Tile to move piece from
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* \param to Tile to move piece to
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* \param player The current player to move
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*
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* \return true if move is valid, false otherwise
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* */
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bool move_ok(const tile_t board[BOARD_SIZE],
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index_t from,
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38
src/util.c
38
src/util.c
@@ -2,22 +2,26 @@
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#include "util.h"
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/**
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* Returns the absolute value of an index_t value
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* Calculate the absolute value of an index_t value
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*
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* \param p positive or negative index_t
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*
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* \return the absolute value of p
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*/
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index_t abs_pos(index_t p)
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index_t abs_index(index_t i)
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{
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if (p < 0)
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return -1 * p;
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if (i < 0)
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return -1 * i;
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return p;
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return i;
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}
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/**
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* Returns the absolute value of a tile_t value
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* Calculate the absolute value of a tile_t value
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*
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* \param t positive or negative tile_t
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*
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* \return the absolute value of t
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* */
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tile_t abs_tile(tile_t t)
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{
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@@ -28,9 +32,11 @@ tile_t abs_tile(tile_t t)
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}
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/**
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* Returns true if tile is empty, false otherwise
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* Check if tile is has no piece on it
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*
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* \param t tile to check if empty
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* \param t tile to check if empty
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*
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* \return true if tile is empty, false otherwise
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* */
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bool tile_empty(tile_t t)
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{
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@@ -38,9 +44,11 @@ bool tile_empty(tile_t t)
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}
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/**
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* Returns row number of 1D board index
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* Get row of index
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*
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* \param i index to get row number of
|
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*
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* \return row number of i
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||||
* */
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index_t row(index_t i)
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{
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@@ -48,9 +56,11 @@ index_t row(index_t i)
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}
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/**
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* Returns column number of board index
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* Get column of index
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*
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* \param i index to get column number of
|
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*
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* \return column number of i
|
||||
* */
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index_t column(index_t i)
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{
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@@ -58,10 +68,12 @@ index_t column(index_t i)
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}
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||||
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/**
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* Returns true if a and b are tiles of opposite color, false otherwise
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* Check if two tiles have pieces of the opposite color
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||||
*
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||||
* \param a Tile to compare
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||||
* \param b Tile to compare it with
|
||||
*
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||||
* \return true if a and b are opposite colors, false otherwise
|
||||
* */
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||||
bool opposite_color(tile_t a, tile_t b)
|
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{
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||||
@@ -69,10 +81,12 @@ bool opposite_color(tile_t a, tile_t b)
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||||
}
|
||||
|
||||
/**
|
||||
* Returns true if a and b are pieces of the same color, false otherwise
|
||||
* Check if two tiles have pieces of the same color
|
||||
*
|
||||
* \param a Tile to compare
|
||||
* \param b Tile to compare it with
|
||||
*
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||||
* \return true if a and b are opposite colors, false otherwise
|
||||
* */
|
||||
bool same_color(tile_t a, tile_t b)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user