This commit is contained in:
2025-12-09 02:34:33 +01:00
parent fe2e026f1e
commit 25705d6cd6
4 changed files with 701 additions and 395 deletions

200
tests.c
View File

@@ -1,4 +1,7 @@
#define _XOPEN_SOURCE 500
#include <unistd.h> /* usleep */
#include "base.h"
#include <stdio.h>
@@ -25,13 +28,13 @@ static void print_rook_test(const char *label,
static void test_rooks()
{
{
const enum square_index sq = SQUARE_INDEX_A1;
const bitboard rook = SQUARE_MASK_A1;
const enum square_index sq = SQ_INDEX_A1;
const bitboard rook = SQ_MASK_A1;
const bitboard all_occ = rook;
const bitboard own_occ = rook;
/* Expected: full rank 1 and file A, except A1 */
bitboard expected = (FILEMASK_A | RANKMASK_1) & ~SQUARE_MASK_A1;
bitboard expected = (FILE_MASK_A | RANK_MASK_1) & ~SQ_MASK_A1;
print_rook_test("Test 1: Rook at A1, empty board", sq, all_occ, own_occ);
@@ -40,9 +43,9 @@ static void test_rooks()
}
{
const enum square_index sq = SQUARE_INDEX_A1;
const bitboard rook = SQUARE_MASK_A1;
const bitboard own_block = SQUARE_MASK_A2 | SQUARE_MASK_B1;
const enum square_index sq = SQ_INDEX_A1;
const bitboard rook = SQ_MASK_A1;
const bitboard own_block = SQ_MASK_A2 | SQ_MASK_B1;
const bitboard all_occ = rook | own_block;
const bitboard own_occ = all_occ;
@@ -56,9 +59,9 @@ static void test_rooks()
}
{
const enum square_index sq = SQUARE_INDEX_A1;
const bitboard rook = SQUARE_MASK_A1;
const bitboard enemies = SQUARE_MASK_A3 | SQUARE_MASK_C1;
const enum square_index sq = SQ_INDEX_A1;
const bitboard rook = SQ_MASK_A1;
const bitboard enemies = SQ_MASK_A3 | SQ_MASK_C1;
const bitboard all_occ = rook | enemies;
const bitboard own_occ = rook;
@@ -68,8 +71,8 @@ static void test_rooks()
* - Along rank 1: B1, C1 (enemy at C1 capturable, stop there)
*/
bitboard expected = 0ULL;
expected |= SQUARE_MASK_A2 | SQUARE_MASK_A3;
expected |= SQUARE_MASK_B1 | SQUARE_MASK_C1;
expected |= SQ_MASK_A2 | SQ_MASK_A3;
expected |= SQ_MASK_B1 | SQ_MASK_C1;
print_rook_test("Test 3: Rook at A1, enemy blockers A3, C1", sq, all_occ, own_occ);
@@ -79,13 +82,13 @@ static void test_rooks()
/* Rook Test 6: center rook on empty board */
{
const enum square_index sq = SQUARE_INDEX_E5;
const bitboard rook = SQUARE_MASK_E5;
const enum square_index sq = SQ_INDEX_E5;
const bitboard rook = SQ_MASK_E5;
const bitboard all_occ = rook;
const bitboard own_occ = rook;
/* Full rank 5 and file E, except E5 itself */
bitboard expected = (FILEMASK_E | RANKMASK_5) & ~SQUARE_MASK_E5;
bitboard expected = (FILE_MASK_E | RANK_MASK_5) & ~SQ_MASK_E5;
print_rook_test("Rook Test 6: E5, empty board", sq, all_occ, own_occ);
@@ -95,12 +98,12 @@ static void test_rooks()
/* Rook Test 7: center rook, mixed blockers on rays */
{
const enum square_index sq = SQUARE_INDEX_E5;
const bitboard rook = SQUARE_MASK_E5;
const enum square_index sq = SQ_INDEX_E5;
const bitboard rook = SQ_MASK_E5;
/* Friendly: E7 and C5; Enemy: E3 and H5 */
const bitboard friends = rook | SQUARE_MASK_E7 | SQUARE_MASK_C5;
const bitboard enemies = SQUARE_MASK_E3 | SQUARE_MASK_H5;
const bitboard friends = rook | SQ_MASK_E7 | SQ_MASK_C5;
const bitboard enemies = SQ_MASK_E3 | SQ_MASK_H5;
const bitboard all_occ = friends | enemies;
const bitboard own_occ = friends;
@@ -112,10 +115,10 @@ static void test_rooks()
* Right:F5, G5, H5 (enemy, included, then stop)
*/
bitboard expected = 0ULL;
expected |= SQUARE_MASK_E6;
expected |= SQUARE_MASK_E4 | SQUARE_MASK_E3;
expected |= SQUARE_MASK_D5;
expected |= SQUARE_MASK_F5 | SQUARE_MASK_G5 | SQUARE_MASK_H5;
expected |= SQ_MASK_E6;
expected |= SQ_MASK_E4 | SQ_MASK_E3;
expected |= SQ_MASK_D5;
expected |= SQ_MASK_F5 | SQ_MASK_G5 | SQ_MASK_H5;
print_rook_test("Rook Test 7: E5, friends E7/C5, enemies E3/H5", sq, all_occ, own_occ);
@@ -125,8 +128,8 @@ static void test_rooks()
/* Rook Test 8: edge rook on empty board (top edge, not corner) */
{
const enum square_index sq = SQUARE_INDEX_C8;
const bitboard rook = SQUARE_MASK_C8;
const enum square_index sq = SQ_INDEX_C8;
const bitboard rook = SQ_MASK_C8;
const bitboard all_occ = rook;
const bitboard own_occ = rook;
@@ -136,8 +139,8 @@ static void test_rooks()
* Across rank 8: A8,B8,D8,E8,F8,G8,H8
*/
bitboard expected = 0ULL;
expected |= (FILEMASK_C & ~SQUARE_MASK_C8);
expected |= (RANKMASK_8 & ~SQUARE_MASK_C8);
expected |= (FILE_MASK_C & ~SQ_MASK_C8);
expected |= (RANK_MASK_8 & ~SQ_MASK_C8);
print_rook_test("Rook Test 8: C8, empty board", sq, all_occ, own_occ);
@@ -147,11 +150,11 @@ static void test_rooks()
/* Rook Test 9: rook completely boxed in by friendly orthogonal neighbors */
{
const enum square_index sq = SQUARE_INDEX_D4;
const bitboard rook = SQUARE_MASK_D4;
const enum square_index sq = SQ_INDEX_D4;
const bitboard rook = SQ_MASK_D4;
const bitboard friends = rook |
SQUARE_MASK_D5 | SQUARE_MASK_D3 |
SQUARE_MASK_C4 | SQUARE_MASK_E4;
SQ_MASK_D5 | SQ_MASK_D3 |
SQ_MASK_C4 | SQ_MASK_E4;
const bitboard enemies = 0ULL;
const bitboard all_occ = friends | enemies;
const bitboard own_occ = friends;
@@ -168,14 +171,14 @@ static void test_rooks()
/* Rook Test 10: rook on file with non-interfering off-ray pieces */
{
const enum square_index sq = SQUARE_INDEX_A4;
const bitboard rook = SQUARE_MASK_A4;
const enum square_index sq = SQ_INDEX_A4;
const bitboard rook = SQ_MASK_A4;
/* Pieces placed off the rook's rank/file; they should have no effect */
const bitboard off_ray = SQUARE_MASK_C1 | SQUARE_MASK_F6 | SQUARE_MASK_H8;
const bitboard off_ray = SQ_MASK_C1 | SQ_MASK_F6 | SQ_MASK_H8;
(void)off_ray;
const bitboard friends = rook | SQUARE_MASK_C1;
const bitboard enemies = SQUARE_MASK_F6 | SQUARE_MASK_H8;
const bitboard friends = rook | SQ_MASK_C1;
const bitboard enemies = SQ_MASK_F6 | SQ_MASK_H8;
const bitboard all_occ = friends | enemies;
const bitboard own_occ = friends;
@@ -186,7 +189,7 @@ static void test_rooks()
* Pieces not on file A or rank 4 must not change attacks.
*/
bitboard expected = 0ULL;
expected |= (FILEMASK_A | RANKMASK_4) & ~SQUARE_MASK_A4;
expected |= (FILE_MASK_A | RANK_MASK_4) & ~SQ_MASK_A4;
print_rook_test("Rook Test 10: A4, random off-ray pieces C1/F6/H8",
sq, all_occ, own_occ);
@@ -217,8 +220,8 @@ static void test_bishops(void)
{
/* Test 1: Bishop at D4 on empty board (only bishop present) */
{
const enum square_index sq = SQUARE_INDEX_D4;
const bitboard bishop = SQUARE_MASK_D4;
const enum square_index sq = SQ_INDEX_D4;
const bitboard bishop = SQ_MASK_D4;
const bitboard all_occ = bishop;
const bitboard own_occ = bishop;
@@ -230,10 +233,10 @@ static void test_bishops(void)
* SW: C3, B2, A1
*/
bitboard expected = 0ULL;
expected |= SQUARE_MASK_E5 | SQUARE_MASK_F6 | SQUARE_MASK_G7 | SQUARE_MASK_H8;
expected |= SQUARE_MASK_C5 | SQUARE_MASK_B6 | SQUARE_MASK_A7;
expected |= SQUARE_MASK_E3 | SQUARE_MASK_F2 | SQUARE_MASK_G1;
expected |= SQUARE_MASK_C3 | SQUARE_MASK_B2 | SQUARE_MASK_A1;
expected |= SQ_MASK_E5 | SQ_MASK_F6 | SQ_MASK_G7 | SQ_MASK_H8;
expected |= SQ_MASK_C5 | SQ_MASK_B6 | SQ_MASK_A7;
expected |= SQ_MASK_E3 | SQ_MASK_F2 | SQ_MASK_G1;
expected |= SQ_MASK_C3 | SQ_MASK_B2 | SQ_MASK_A1;
print_bishop_test("Bishop Test 1: D4, empty board", sq, all_occ, own_occ);
@@ -243,8 +246,8 @@ static void test_bishops(void)
/* Test 2: Bishop at C1 on empty board (only bishop present) */
{
const enum square_index sq = SQUARE_INDEX_C1;
const bitboard bishop = SQUARE_MASK_C1;
const enum square_index sq = SQ_INDEX_C1;
const bitboard bishop = SQ_MASK_C1;
const bitboard all_occ = bishop;
const bitboard own_occ = bishop;
@@ -255,9 +258,9 @@ static void test_bishops(void)
* SE / SW: none (edge of board)
*/
bitboard expected = 0ULL;
expected |= SQUARE_MASK_D2 | SQUARE_MASK_E3 | SQUARE_MASK_F4 |
SQUARE_MASK_G5 | SQUARE_MASK_H6;
expected |= SQUARE_MASK_B2 | SQUARE_MASK_A3;
expected |= SQ_MASK_D2 | SQ_MASK_E3 | SQ_MASK_F4 |
SQ_MASK_G5 | SQ_MASK_H6;
expected |= SQ_MASK_B2 | SQ_MASK_A3;
print_bishop_test("Bishop Test 2: C1, empty board", sq, all_occ, own_occ);
@@ -267,9 +270,9 @@ static void test_bishops(void)
/* Test 3: Bishop at D4, friendly blockers at F6 and B2 (no enemies) */
{
const enum square_index sq = SQUARE_INDEX_D4;
const bitboard bishop = SQUARE_MASK_D4;
const bitboard friends = bishop | SQUARE_MASK_F6 | SQUARE_MASK_B2;
const enum square_index sq = SQ_INDEX_D4;
const bitboard bishop = SQ_MASK_D4;
const bitboard friends = bishop | SQ_MASK_F6 | SQ_MASK_B2;
const bitboard enemies = 0ULL;
const bitboard all_occ = friends | enemies;
const bitboard own_occ = friends;
@@ -282,10 +285,10 @@ static void test_bishops(void)
* SE: E3, F2, G1 (no blockers)
*/
bitboard expected = 0ULL;
expected |= SQUARE_MASK_E5;
expected |= SQUARE_MASK_C3;
expected |= SQUARE_MASK_C5 | SQUARE_MASK_B6 | SQUARE_MASK_A7;
expected |= SQUARE_MASK_E3 | SQUARE_MASK_F2 | SQUARE_MASK_G1;
expected |= SQ_MASK_E5;
expected |= SQ_MASK_C3;
expected |= SQ_MASK_C5 | SQ_MASK_B6 | SQ_MASK_A7;
expected |= SQ_MASK_E3 | SQ_MASK_F2 | SQ_MASK_G1;
print_bishop_test("Bishop Test 3: D4, friendly blockers F6, B2", sq, all_occ, own_occ);
@@ -295,10 +298,10 @@ static void test_bishops(void)
/* Test 4: Bishop at D4, enemy blockers at F6 and B2 (no other friends) */
{
const enum square_index sq = SQUARE_INDEX_D4;
const bitboard bishop = SQUARE_MASK_D4;
const enum square_index sq = SQ_INDEX_D4;
const bitboard bishop = SQ_MASK_D4;
const bitboard friends = bishop;
const bitboard enemies = SQUARE_MASK_F6 | SQUARE_MASK_B2;
const bitboard enemies = SQ_MASK_F6 | SQ_MASK_B2;
const bitboard all_occ = friends | enemies;
const bitboard own_occ = friends;
@@ -310,10 +313,10 @@ static void test_bishops(void)
* SE: E3, F2, G1
*/
bitboard expected = 0ULL;
expected |= SQUARE_MASK_E5 | SQUARE_MASK_F6;
expected |= SQUARE_MASK_C3 | SQUARE_MASK_B2;
expected |= SQUARE_MASK_C5 | SQUARE_MASK_B6 | SQUARE_MASK_A7;
expected |= SQUARE_MASK_E3 | SQUARE_MASK_F2 | SQUARE_MASK_G1;
expected |= SQ_MASK_E5 | SQ_MASK_F6;
expected |= SQ_MASK_C3 | SQ_MASK_B2;
expected |= SQ_MASK_C5 | SQ_MASK_B6 | SQ_MASK_A7;
expected |= SQ_MASK_E3 | SQ_MASK_F2 | SQ_MASK_G1;
print_bishop_test("Bishop Test 4: D4, enemy blockers F6, B2", sq, all_occ, own_occ);
@@ -323,11 +326,11 @@ static void test_bishops(void)
/* Test 5: Bishop at D4, mixed friend/enemy + another friendly bishop elsewhere */
{
const enum square_index sq = SQUARE_INDEX_D4;
const bitboard bishop1 = SQUARE_MASK_D4; /* tested bishop */
const bitboard bishop2 = SQUARE_MASK_F4; /* another friendly bishop */
const bitboard friends = bishop1 | bishop2 | SQUARE_MASK_F6;
const bitboard enemies = SQUARE_MASK_B2;
const enum square_index sq = SQ_INDEX_D4;
const bitboard bishop1 = SQ_MASK_D4; /* tested bishop */
const bitboard bishop2 = SQ_MASK_F4; /* another friendly bishop */
const bitboard friends = bishop1 | bishop2 | SQ_MASK_F6;
const bitboard enemies = SQ_MASK_B2;
const bitboard all_occ = friends | enemies;
const bitboard own_occ = friends;
@@ -340,10 +343,10 @@ static void test_bishops(void)
* Bishop at F4 is irrelevant; it does not sit on a diagonal from D4.
*/
bitboard expected = 0ULL;
expected |= SQUARE_MASK_E5;
expected |= SQUARE_MASK_C3 | SQUARE_MASK_B2;
expected |= SQUARE_MASK_C5 | SQUARE_MASK_B6 | SQUARE_MASK_A7;
expected |= SQUARE_MASK_E3 | SQUARE_MASK_F2 | SQUARE_MASK_G1;
expected |= SQ_MASK_E5;
expected |= SQ_MASK_C3 | SQ_MASK_B2;
expected |= SQ_MASK_C5 | SQ_MASK_B6 | SQ_MASK_A7;
expected |= SQ_MASK_E3 | SQ_MASK_F2 | SQ_MASK_G1;
print_bishop_test("Bishop Test 5: D4, mixed friend/enemy + extra bishop F4", sq, all_occ, own_occ);
@@ -354,6 +357,7 @@ static void test_bishops(void)
printf("\nAll bishop_attacks_from_index tests passed.\n");
}
int main()
{
test_rooks();
@@ -365,39 +369,39 @@ int main()
fprintf(stdout, "\033[0m\n"); /* reset background color */
struct board board = BOARD_INITIAL;
board_print(&board, stdout);
enum player player = PLAYER_WHITE;
enum square_index pieces[SQ_INDEX_COUNT] = {0};
struct move moves[MOVE_MAX] = {0};
for (int i = 0; i < 40; ++i) {
board_print_threats(&board, stdout, player);
printf("\nFile C3:\n");
bitboard_print(FILEMASK_C, stdout);
const size_t piece_count = all_player_pieces(&board, player, pieces);
printf("\nRank 2:\n");
bitboard_print(RANKMASK_2, stdout);
if (piece_count == 0) {
printf("no pieces for %s, aborting\n", player_str[player]);
break;
}
printf("\nKnight at C3 moves:\n");
bitboard_print(knight_attacks(SQUARE_MASK_C3), stdout);
size_t move_count;
for (size_t i = 0; i < piece_count; ++i) {
move_count = all_moves_from(&board, player, pieces[i], moves);
printf("\nKnight at B2 moves:\n");
bitboard_print(knight_attacks(SQUARE_MASK_B2), stdout);
if (move_count > 0) {
board_move_piece(&board, player, moves[0]);
break;
}
}
printf("\nKnight at A1, H8 moves:\n");
bitboard_print(knight_attacks(SQUARE_MASK_A1 | SQUARE_MASK_H8), stdout);
printf("\nWhite pawn at E4 moves:\n");
bitboard_print(
pawn_white_moves(
/* p */ SQUARE_MASK_E4,
/* empty */ ~0ULL
),
stdout);
printf("\nWhite pawns at E2, F4, A3 moves:\n");
bitboard_print(
pawn_white_moves(
/* p */ SQUARE_MASK_E2 | SQUARE_MASK_F4 | SQUARE_MASK_A3,
/* empty */ ~0ULL
),
stdout);
if (move_count == 0) {
printf("no moves for %s, aborting\n", player_str[player]);
break;
}
player = opposite_player(player);
usleep(300000);
}
return EXIT_SUCCESS;
}