Files
chess-engine/tests.c
2025-12-09 02:34:33 +01:00

408 lines
14 KiB
C

#define _XOPEN_SOURCE 500
#include <unistd.h> /* usleep */
#include "base.h"
#include <stdio.h>
#include <assert.h>
/* Tests are mostly generated by ChatGPT */
static void print_rook_test(const char *label,
enum square_index sq,
bitboard all_occ,
bitboard own_occ)
{
printf("\n%s\n", label);
printf("All occ:\n");
bitboard_print(all_occ, stdout);
printf("Own occ:\n");
bitboard_print(own_occ, stdout);
const bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ;
printf("Rook attacks:\n");
bitboard_print(attacks, stdout);
}
static void test_rooks()
{
{
const enum square_index sq = SQ_INDEX_A1;
const bitboard rook = SQ_MASK_A1;
const bitboard all_occ = rook;
const bitboard own_occ = rook;
/* Expected: full rank 1 and file A, except A1 */
bitboard expected = (FILE_MASK_A | RANK_MASK_1) & ~SQ_MASK_A1;
print_rook_test("Test 1: Rook at A1, empty board", sq, all_occ, own_occ);
const bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ;
assert(attacks == expected);
}
{
const enum square_index sq = SQ_INDEX_A1;
const bitboard rook = SQ_MASK_A1;
const bitboard own_block = SQ_MASK_A2 | SQ_MASK_B1;
const bitboard all_occ = rook | own_block;
const bitboard own_occ = all_occ;
/* Expected: no legal moves (immediately blocked both directions) */
const bitboard expected = 0ULL;
print_rook_test("Test 2: Rook at A1, own blockers A2, B1", sq, all_occ, own_occ);
const bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ;
assert(attacks == expected);
}
{
const enum square_index sq = SQ_INDEX_A1;
const bitboard rook = SQ_MASK_A1;
const bitboard enemies = SQ_MASK_A3 | SQ_MASK_C1;
const bitboard all_occ = rook | enemies;
const bitboard own_occ = rook;
/*
* Expected:
* - Along file A: A2, A3 (enemy at A3 is capturable, stop there)
* - Along rank 1: B1, C1 (enemy at C1 capturable, stop there)
*/
bitboard expected = 0ULL;
expected |= SQ_MASK_A2 | SQ_MASK_A3;
expected |= SQ_MASK_B1 | SQ_MASK_C1;
print_rook_test("Test 3: Rook at A1, enemy blockers A3, C1", sq, all_occ, own_occ);
const bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ;
assert(attacks == expected);
}
/* Rook Test 6: center rook on empty board */
{
const enum square_index sq = SQ_INDEX_E5;
const bitboard rook = SQ_MASK_E5;
const bitboard all_occ = rook;
const bitboard own_occ = rook;
/* Full rank 5 and file E, except E5 itself */
bitboard expected = (FILE_MASK_E | RANK_MASK_5) & ~SQ_MASK_E5;
print_rook_test("Rook Test 6: E5, empty board", sq, all_occ, own_occ);
bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ;
assert(attacks == expected);
}
/* Rook Test 7: center rook, mixed blockers on rays */
{
const enum square_index sq = SQ_INDEX_E5;
const bitboard rook = SQ_MASK_E5;
/* Friendly: E7 and C5; Enemy: E3 and H5 */
const bitboard friends = rook | SQ_MASK_E7 | SQ_MASK_C5;
const bitboard enemies = SQ_MASK_E3 | SQ_MASK_H5;
const bitboard all_occ = friends | enemies;
const bitboard own_occ = friends;
/*
* From E5:
* Up: E6, then friendly E7 (stop before E7)
* Down: E4, E3 (enemy, included, then stop)
* Left: D5, then friendly C5 (stop before C5)
* Right:F5, G5, H5 (enemy, included, then stop)
*/
bitboard expected = 0ULL;
expected |= SQ_MASK_E6;
expected |= SQ_MASK_E4 | SQ_MASK_E3;
expected |= SQ_MASK_D5;
expected |= SQ_MASK_F5 | SQ_MASK_G5 | SQ_MASK_H5;
print_rook_test("Rook Test 7: E5, friends E7/C5, enemies E3/H5", sq, all_occ, own_occ);
bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ;
assert(attacks == expected);
}
/* Rook Test 8: edge rook on empty board (top edge, not corner) */
{
const enum square_index sq = SQ_INDEX_C8;
const bitboard rook = SQ_MASK_C8;
const bitboard all_occ = rook;
const bitboard own_occ = rook;
/*
* From C8:
* Down file C: C7..C1
* Across rank 8: A8,B8,D8,E8,F8,G8,H8
*/
bitboard expected = 0ULL;
expected |= (FILE_MASK_C & ~SQ_MASK_C8);
expected |= (RANK_MASK_8 & ~SQ_MASK_C8);
print_rook_test("Rook Test 8: C8, empty board", sq, all_occ, own_occ);
bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ;
assert(attacks == expected);
}
/* Rook Test 9: rook completely boxed in by friendly orthogonal neighbors */
{
const enum square_index sq = SQ_INDEX_D4;
const bitboard rook = SQ_MASK_D4;
const bitboard friends = rook |
SQ_MASK_D5 | SQ_MASK_D3 |
SQ_MASK_C4 | SQ_MASK_E4;
const bitboard enemies = 0ULL;
const bitboard all_occ = friends | enemies;
const bitboard own_occ = friends;
/* All four rays are immediately blocked by own pieces */
const bitboard expected = 0ULL;
print_rook_test("Rook Test 9: D4, boxed by own pieces at D5/D3/C4/E4",
sq, all_occ, own_occ);
bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ;
assert(attacks == expected);
}
/* Rook Test 10: rook on file with non-interfering off-ray pieces */
{
const enum square_index sq = SQ_INDEX_A4;
const bitboard rook = SQ_MASK_A4;
/* Pieces placed off the rook's rank/file; they should have no effect */
const bitboard off_ray = SQ_MASK_C1 | SQ_MASK_F6 | SQ_MASK_H8;
(void)off_ray;
const bitboard friends = rook | SQ_MASK_C1;
const bitboard enemies = SQ_MASK_F6 | SQ_MASK_H8;
const bitboard all_occ = friends | enemies;
const bitboard own_occ = friends;
/*
* From A4:
* File A: A1..A8 except A4
* Rank 4: B4..H4
* Pieces not on file A or rank 4 must not change attacks.
*/
bitboard expected = 0ULL;
expected |= (FILE_MASK_A | RANK_MASK_4) & ~SQ_MASK_A4;
print_rook_test("Rook Test 10: A4, random off-ray pieces C1/F6/H8",
sq, all_occ, own_occ);
bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ;
assert(attacks == expected);
}
}
static void print_bishop_test(const char *label,
enum square_index sq,
bitboard all_occ,
bitboard own_occ)
{
printf("\n%s\n", label);
printf("All occ:\n");
bitboard_print(all_occ, stdout);
printf("Own occ:\n");
bitboard_print(own_occ, stdout);
const bitboard attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ;
printf("Bishop attacks:\n");
bitboard_print(attacks, stdout);
}
static void test_bishops(void)
{
/* Test 1: Bishop at D4 on empty board (only bishop present) */
{
const enum square_index sq = SQ_INDEX_D4;
const bitboard bishop = SQ_MASK_D4;
const bitboard all_occ = bishop;
const bitboard own_occ = bishop;
/*
* Expected diagonals from D4:
* NE: E5, F6, G7, H8
* NW: C5, B6, A7
* SE: E3, F2, G1
* SW: C3, B2, A1
*/
bitboard expected = 0ULL;
expected |= SQ_MASK_E5 | SQ_MASK_F6 | SQ_MASK_G7 | SQ_MASK_H8;
expected |= SQ_MASK_C5 | SQ_MASK_B6 | SQ_MASK_A7;
expected |= SQ_MASK_E3 | SQ_MASK_F2 | SQ_MASK_G1;
expected |= SQ_MASK_C3 | SQ_MASK_B2 | SQ_MASK_A1;
print_bishop_test("Bishop Test 1: D4, empty board", sq, all_occ, own_occ);
const bitboard attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ;
assert(attacks == expected);
}
/* Test 2: Bishop at C1 on empty board (only bishop present) */
{
const enum square_index sq = SQ_INDEX_C1;
const bitboard bishop = SQ_MASK_C1;
const bitboard all_occ = bishop;
const bitboard own_occ = bishop;
/*
* From C1, diagonals:
* NE: D2, E3, F4, G5, H6
* NW: B2, A3
* SE / SW: none (edge of board)
*/
bitboard expected = 0ULL;
expected |= SQ_MASK_D2 | SQ_MASK_E3 | SQ_MASK_F4 |
SQ_MASK_G5 | SQ_MASK_H6;
expected |= SQ_MASK_B2 | SQ_MASK_A3;
print_bishop_test("Bishop Test 2: C1, empty board", sq, all_occ, own_occ);
const bitboard attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ;
assert(attacks == expected);
}
/* Test 3: Bishop at D4, friendly blockers at F6 and B2 (no enemies) */
{
const enum square_index sq = SQ_INDEX_D4;
const bitboard bishop = SQ_MASK_D4;
const bitboard friends = bishop | SQ_MASK_F6 | SQ_MASK_B2;
const bitboard enemies = 0ULL;
const bitboard all_occ = friends | enemies;
const bitboard own_occ = friends;
/*
* From D4:
* NE: E5, then blocked by friendly F6 (F6 not included)
* SW: C3, then blocked by friendly B2 (B2 not included)
* NW: C5, B6, A7 (no blockers)
* SE: E3, F2, G1 (no blockers)
*/
bitboard expected = 0ULL;
expected |= SQ_MASK_E5;
expected |= SQ_MASK_C3;
expected |= SQ_MASK_C5 | SQ_MASK_B6 | SQ_MASK_A7;
expected |= SQ_MASK_E3 | SQ_MASK_F2 | SQ_MASK_G1;
print_bishop_test("Bishop Test 3: D4, friendly blockers F6, B2", sq, all_occ, own_occ);
const bitboard attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ;
assert(attacks == expected);
}
/* Test 4: Bishop at D4, enemy blockers at F6 and B2 (no other friends) */
{
const enum square_index sq = SQ_INDEX_D4;
const bitboard bishop = SQ_MASK_D4;
const bitboard friends = bishop;
const bitboard enemies = SQ_MASK_F6 | SQ_MASK_B2;
const bitboard all_occ = friends | enemies;
const bitboard own_occ = friends;
/*
* From D4:
* NE: E5, F6 (enemy, included, then stop)
* SW: C3, B2 (enemy, included, then stop)
* NW: C5, B6, A7
* SE: E3, F2, G1
*/
bitboard expected = 0ULL;
expected |= SQ_MASK_E5 | SQ_MASK_F6;
expected |= SQ_MASK_C3 | SQ_MASK_B2;
expected |= SQ_MASK_C5 | SQ_MASK_B6 | SQ_MASK_A7;
expected |= SQ_MASK_E3 | SQ_MASK_F2 | SQ_MASK_G1;
print_bishop_test("Bishop Test 4: D4, enemy blockers F6, B2", sq, all_occ, own_occ);
const bitboard attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ;
assert(attacks == expected);
}
/* Test 5: Bishop at D4, mixed friend/enemy + another friendly bishop elsewhere */
{
const enum square_index sq = SQ_INDEX_D4;
const bitboard bishop1 = SQ_MASK_D4; /* tested bishop */
const bitboard bishop2 = SQ_MASK_F4; /* another friendly bishop */
const bitboard friends = bishop1 | bishop2 | SQ_MASK_F6;
const bitboard enemies = SQ_MASK_B2;
const bitboard all_occ = friends | enemies;
const bitboard own_occ = friends;
/*
* From D4:
* NE: E5, then friendly F6 (stop; F6 not included)
* SW: C3, B2 (enemy, included, then stop)
* NW: C5, B6, A7
* SE: E3, F2, G1
* Bishop at F4 is irrelevant; it does not sit on a diagonal from D4.
*/
bitboard expected = 0ULL;
expected |= SQ_MASK_E5;
expected |= SQ_MASK_C3 | SQ_MASK_B2;
expected |= SQ_MASK_C5 | SQ_MASK_B6 | SQ_MASK_A7;
expected |= SQ_MASK_E3 | SQ_MASK_F2 | SQ_MASK_G1;
print_bishop_test("Bishop Test 5: D4, mixed friend/enemy + extra bishop F4", sq, all_occ, own_occ);
const bitboard attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ;
assert(attacks == expected);
}
printf("\nAll bishop_attacks_from_index tests passed.\n");
}
int main()
{
test_rooks();
test_bishops();
for (int i = 40; i < 47; i++) {
fprintf(stdout, "\033[30;%dm ", i);
}
fprintf(stdout, "\033[0m\n"); /* reset background color */
struct board board = BOARD_INITIAL;
enum player player = PLAYER_WHITE;
enum square_index pieces[SQ_INDEX_COUNT] = {0};
struct move moves[MOVE_MAX] = {0};
for (int i = 0; i < 40; ++i) {
board_print_threats(&board, stdout, player);
const size_t piece_count = all_player_pieces(&board, player, pieces);
if (piece_count == 0) {
printf("no pieces for %s, aborting\n", player_str[player]);
break;
}
size_t move_count;
for (size_t i = 0; i < piece_count; ++i) {
move_count = all_moves_from(&board, player, pieces[i], moves);
if (move_count > 0) {
board_move_piece(&board, player, moves[0]);
break;
}
}
if (move_count == 0) {
printf("no moves for %s, aborting\n", player_str[player]);
break;
}
player = opposite_player(player);
usleep(300000);
}
return EXIT_SUCCESS;
}