Files
dota-replay-dump/proto/usermessages.proto
2022-07-11 19:18:06 +02:00

522 lines
14 KiB
Protocol Buffer

syntax = "proto2";
option go_package="./demo";
import "networkbasetypes.proto";
option optimize_for = SPEED;
option cc_generic_services = false;
enum EBaseUserMessages {
UM_AchievementEvent = 101;
UM_CloseCaption = 102;
UM_CloseCaptionDirect = 103;
UM_CurrentTimescale = 104;
UM_DesiredTimescale = 105;
UM_Fade = 106;
UM_GameTitle = 107;
UM_HudMsg = 110;
UM_HudText = 111;
UM_ColoredText = 113;
UM_RequestState = 114;
UM_ResetHUD = 115;
UM_Rumble = 116;
UM_SayText = 117;
UM_SayText2 = 118;
UM_SayTextChannel = 119;
UM_Shake = 120;
UM_ShakeDir = 121;
UM_TextMsg = 124;
UM_ScreenTilt = 125;
UM_VoiceMask = 128;
UM_SendAudio = 130;
UM_ItemPickup = 131;
UM_AmmoDenied = 132;
UM_ShowMenu = 134;
UM_CreditsMsg = 135;
UM_CloseCaptionPlaceholder = 142;
UM_CameraTransition = 143;
UM_AudioParameter = 144;
UM_ParticleManager = 145;
UM_HudError = 146;
UM_CustomGameEvent = 148;
UM_AnimGraphUpdate = 149;
UM_HapticsManagerPulse = 150;
UM_HapticsManagerEffect = 151;
UM_CommandQueueState = 152;
UM_UpdateCssClasses = 153;
UM_MAX_BASE = 200;
}
enum EBaseEntityMessages {
EM_PlayJingle = 136;
EM_ScreenOverlay = 137;
EM_RemoveAllDecals = 138;
EM_PropagateForce = 139;
EM_DoSpark = 140;
EM_FixAngle = 141;
}
enum eRollType {
ROLL_NONE = -1;
ROLL_STATS = 0;
ROLL_CREDITS = 1;
ROLL_LATE_JOIN_LOGO = 2;
ROLL_OUTTRO = 3;
}
enum PARTICLE_MESSAGE {
GAME_PARTICLE_MANAGER_EVENT_CREATE = 0;
GAME_PARTICLE_MANAGER_EVENT_UPDATE = 1;
GAME_PARTICLE_MANAGER_EVENT_UPDATE_FORWARD = 2;
GAME_PARTICLE_MANAGER_EVENT_UPDATE_ORIENTATION = 3;
GAME_PARTICLE_MANAGER_EVENT_UPDATE_FALLBACK = 4;
GAME_PARTICLE_MANAGER_EVENT_UPDATE_ENT = 5;
GAME_PARTICLE_MANAGER_EVENT_UPDATE_OFFSET = 6;
GAME_PARTICLE_MANAGER_EVENT_DESTROY = 7;
GAME_PARTICLE_MANAGER_EVENT_DESTROY_INVOLVING = 8;
GAME_PARTICLE_MANAGER_EVENT_RELEASE = 9;
GAME_PARTICLE_MANAGER_EVENT_LATENCY = 10;
GAME_PARTICLE_MANAGER_EVENT_SHOULD_DRAW = 11;
GAME_PARTICLE_MANAGER_EVENT_FROZEN = 12;
GAME_PARTICLE_MANAGER_EVENT_CHANGE_CONTROL_POINT_ATTACHMENT = 13;
GAME_PARTICLE_MANAGER_EVENT_UPDATE_ENTITY_POSITION = 14;
GAME_PARTICLE_MANAGER_EVENT_SET_FOW_PROPERTIES = 15;
GAME_PARTICLE_MANAGER_EVENT_SET_TEXT = 16;
GAME_PARTICLE_MANAGER_EVENT_SET_SHOULD_CHECK_FOW = 17;
GAME_PARTICLE_MANAGER_EVENT_SET_CONTROL_POINT_MODEL = 18;
GAME_PARTICLE_MANAGER_EVENT_SET_CONTROL_POINT_SNAPSHOT = 19;
GAME_PARTICLE_MANAGER_EVENT_SET_TEXTURE_ATTRIBUTE = 20;
GAME_PARTICLE_MANAGER_EVENT_SET_SCENE_OBJECT_GENERIC_FLAG = 21;
GAME_PARTICLE_MANAGER_EVENT_SET_SCENE_OBJECT_TINT_AND_DESAT = 22;
GAME_PARTICLE_MANAGER_EVENT_DESTROY_NAMED = 23;
GAME_PARTICLE_MANAGER_EVENT_SKIP_TO_TIME = 24;
}
enum EHapticPulseType {
VR_HAND_HAPTIC_PULSE_LIGHT = 0;
VR_HAND_HAPTIC_PULSE_MEDIUM = 1;
VR_HAND_HAPTIC_PULSE_STRONG = 2;
}
message CUserMessageAchievementEvent {
optional uint32 achievement = 1;
}
message CUserMessageCloseCaption {
optional fixed32 hash = 1;
optional float duration = 2;
optional bool from_player = 3;
optional int32 ent_index = 4;
}
message CUserMessageCloseCaptionDirect {
optional fixed32 hash = 1;
optional float duration = 2;
optional bool from_player = 3;
optional int32 ent_index = 4;
}
message CUserMessageCloseCaptionPlaceholder {
optional string string = 1;
optional float duration = 2;
optional bool from_player = 3;
optional int32 ent_index = 4;
}
message CUserMessageCurrentTimescale {
optional float current = 1;
}
message CUserMessageDesiredTimescale {
optional float desired = 1;
optional float acceleration = 2;
optional float minblendrate = 3;
optional float blenddeltamultiplier = 4;
}
message CUserMessageFade {
optional uint32 duration = 1;
optional uint32 hold_time = 2;
optional uint32 flags = 3;
optional fixed32 color = 4;
}
message CUserMessageShake {
optional uint32 command = 1;
optional float amplitude = 2;
optional float frequency = 3;
optional float duration = 4;
}
message CUserMessageShakeDir {
optional .CUserMessageShake shake = 1;
optional .CMsgVector direction = 2;
}
message CUserMessageScreenTilt {
optional uint32 command = 1;
optional bool ease_in_out = 2;
optional .CMsgVector angle = 3;
optional float duration = 4;
optional float time = 5;
}
message CUserMessageSayText {
optional int32 playerindex = 1;
optional string text = 2;
optional bool chat = 3;
}
message CUserMessageSayText2 {
optional int32 entityindex = 1;
optional bool chat = 2;
optional string messagename = 3;
optional string param1 = 4;
optional string param2 = 5;
optional string param3 = 6;
optional string param4 = 7;
}
message CUserMessageHudMsg {
optional uint32 channel = 1;
optional float x = 2;
optional float y = 3;
optional fixed32 color1 = 4;
optional fixed32 color2 = 5;
optional uint32 effect = 6;
optional float fade_in_time = 7;
optional float fade_out_time = 8;
optional float hold_time = 9;
optional float fx_time = 10;
optional string message = 11;
}
message CUserMessageHudText {
optional string message = 1;
}
message CUserMessageTextMsg {
optional uint32 dest = 1;
repeated string param = 2;
}
message CUserMessageGameTitle {
}
message CUserMessageResetHUD {
}
message CUserMessageSendAudio {
optional string soundname = 1;
optional bool stop = 2;
}
message CUserMessageAudioParameter {
optional uint32 parameter_type = 1;
optional uint32 name_hash_code = 2;
optional float value = 3;
optional uint32 int_value = 4;
}
message CUserMessageVoiceMask {
repeated uint32 gamerules_masks = 1;
repeated uint32 ban_masks = 2;
optional bool mod_enable = 3;
}
message CUserMessageRequestState {
}
message CUserMessageRumble {
optional int32 index = 1;
optional int32 data = 2;
optional int32 flags = 3;
}
message CUserMessageSayTextChannel {
optional int32 player = 1;
optional int32 channel = 2;
optional string text = 3;
}
message CUserMessageColoredText {
optional uint32 color = 1;
optional string text = 2;
optional bool reset = 3;
optional int32 context_player_slot = 4;
optional int32 context_value = 5;
optional int32 context_team_id = 6;
}
message CUserMessageItemPickup {
optional string itemname = 1;
}
message CUserMessageAmmoDenied {
optional uint32 ammo_id = 1;
}
message CUserMessageShowMenu {
optional uint32 validslots = 1;
optional uint32 displaytime = 2;
optional bool needmore = 3;
optional string menustring = 4;
}
message CUserMessageCreditsMsg {
optional .eRollType rolltype = 1 [default = ROLL_NONE];
optional float logo_length = 2;
}
message CEntityMessagePlayJingle {
optional .CEntityMsg entity_msg = 1;
}
message CEntityMessageScreenOverlay {
optional bool start_effect = 1;
optional .CEntityMsg entity_msg = 2;
}
message CEntityMessageRemoveAllDecals {
optional bool remove_decals = 1;
optional .CEntityMsg entity_msg = 2;
}
message CEntityMessagePropagateForce {
optional .CMsgVector impulse = 1;
optional .CEntityMsg entity_msg = 2;
}
message CEntityMessageDoSpark {
optional .CMsgVector origin = 1;
optional int32 entityindex = 2;
optional float radius = 3;
optional fixed32 color = 4;
optional uint32 beams = 5;
optional float thick = 6;
optional float duration = 7;
optional .CEntityMsg entity_msg = 8;
}
message CEntityMessageFixAngle {
optional bool relative = 1;
optional .CMsgQAngle angle = 2;
optional .CEntityMsg entity_msg = 3;
}
message CUserMessageCameraTransition {
message Transition_DataDriven {
optional string filename = 1;
optional int32 attach_ent_index = 2;
optional float duration = 3;
}
optional uint32 camera_type = 1;
optional float duration = 2;
optional .CUserMessageCameraTransition.Transition_DataDriven params_data_driven = 3;
}
message CUserMsg_ParticleManager {
message ReleaseParticleIndex {
}
message CreateParticle {
optional fixed64 particle_name_index = 1;
optional int32 attach_type = 2;
optional uint32 entity_handle = 3;
optional uint32 entity_handle_for_modifiers = 4;
optional bool apply_voice_ban_rules = 5;
optional int32 team_behavior = 6;
optional string control_point_configuration = 7;
}
message DestroyParticle {
optional bool destroy_immediately = 1;
}
message DestroyParticleInvolving {
optional bool destroy_immediately = 1;
optional uint32 entity_handle = 3;
}
message DestroyParticleNamed {
optional fixed64 particle_name_index = 1;
optional uint32 entity_handle = 2;
optional bool destroy_immediately = 3;
optional bool play_endcap = 4;
}
message UpdateParticle {
optional int32 control_point = 1;
optional .CMsgVector position = 2;
}
message UpdateParticleFwd {
optional int32 control_point = 1;
optional .CMsgVector forward = 2;
}
message UpdateParticleOrient {
optional int32 control_point = 1;
optional .CMsgVector forward = 2;
optional .CMsgVector deprecated_right = 3;
optional .CMsgVector up = 4;
optional .CMsgVector left = 5;
}
message UpdateParticleFallback {
optional int32 control_point = 1;
optional .CMsgVector position = 2;
}
message UpdateParticleOffset {
optional int32 control_point = 1;
optional .CMsgVector origin_offset = 2;
optional .CMsgQAngle angle_offset = 3;
}
message UpdateParticleEnt {
optional int32 control_point = 1;
optional uint32 entity_handle = 2;
optional int32 attach_type = 3;
optional int32 attachment = 4;
optional .CMsgVector fallback_position = 5;
optional bool include_wearables = 6;
}
message UpdateParticleSetFrozen {
optional bool set_frozen = 1;
optional float transition_duration = 2;
}
message UpdateParticleShouldDraw {
optional bool should_draw = 1;
}
message ChangeControlPointAttachment {
optional int32 attachment_old = 1;
optional int32 attachment_new = 2;
optional uint32 entity_handle = 3;
}
message UpdateEntityPosition {
optional uint32 entity_handle = 1;
optional .CMsgVector position = 2;
}
message SetParticleFoWProperties {
optional int32 fow_control_point = 1;
optional int32 fow_control_point2 = 2;
optional float fow_radius = 3;
}
message SetParticleShouldCheckFoW {
optional bool check_fow = 1;
}
message SetControlPointModel {
optional int32 control_point = 1;
optional string model_name = 2;
}
message SetControlPointSnapshot {
optional int32 control_point = 1;
optional string snapshot_name = 2;
}
message SetParticleText {
optional string text = 1;
}
message SetTextureAttribute {
optional string attribute_name = 1;
optional string texture_name = 2;
}
message SetSceneObjectGenericFlag {
optional bool flag_value = 1;
}
message SetSceneObjectTintAndDesat {
optional fixed32 tint = 1;
optional float desat = 2;
}
message ParticleSkipToTime {
optional float skip_to_time = 1;
}
required .PARTICLE_MESSAGE type = 1 [default = GAME_PARTICLE_MANAGER_EVENT_CREATE];
required uint32 index = 2;
optional .CUserMsg_ParticleManager.ReleaseParticleIndex release_particle_index = 3;
optional .CUserMsg_ParticleManager.CreateParticle create_particle = 4;
optional .CUserMsg_ParticleManager.DestroyParticle destroy_particle = 5;
optional .CUserMsg_ParticleManager.DestroyParticleInvolving destroy_particle_involving = 6;
optional .CUserMsg_ParticleManager.UpdateParticle update_particle = 7;
optional .CUserMsg_ParticleManager.UpdateParticleFwd update_particle_fwd = 8;
optional .CUserMsg_ParticleManager.UpdateParticleOrient update_particle_orient = 9;
optional .CUserMsg_ParticleManager.UpdateParticleFallback update_particle_fallback = 10;
optional .CUserMsg_ParticleManager.UpdateParticleOffset update_particle_offset = 11;
optional .CUserMsg_ParticleManager.UpdateParticleEnt update_particle_ent = 12;
optional .CUserMsg_ParticleManager.UpdateParticleShouldDraw update_particle_should_draw = 14;
optional .CUserMsg_ParticleManager.UpdateParticleSetFrozen update_particle_set_frozen = 15;
optional .CUserMsg_ParticleManager.ChangeControlPointAttachment change_control_point_attachment = 16;
optional .CUserMsg_ParticleManager.UpdateEntityPosition update_entity_position = 17;
optional .CUserMsg_ParticleManager.SetParticleFoWProperties set_particle_fow_properties = 18;
optional .CUserMsg_ParticleManager.SetParticleText set_particle_text = 19;
optional .CUserMsg_ParticleManager.SetParticleShouldCheckFoW set_particle_should_check_fow = 20;
optional .CUserMsg_ParticleManager.SetControlPointModel set_control_point_model = 21;
optional .CUserMsg_ParticleManager.SetControlPointSnapshot set_control_point_snapshot = 22;
optional .CUserMsg_ParticleManager.SetTextureAttribute set_texture_attribute = 23;
optional .CUserMsg_ParticleManager.SetSceneObjectGenericFlag set_scene_object_generic_flag = 24;
optional .CUserMsg_ParticleManager.SetSceneObjectTintAndDesat set_scene_object_tint_and_desat = 25;
optional .CUserMsg_ParticleManager.DestroyParticleNamed destroy_particle_named = 26;
optional .CUserMsg_ParticleManager.ParticleSkipToTime particle_skip_to_time = 27;
extensions 100 to 201;
}
message CUserMsg_HudError {
optional int32 order_id = 1;
}
message CUserMsg_CustomGameEvent {
optional string event_name = 1;
optional bytes data = 2;
}
message CUserMessageHapticsManagerPulse {
optional int32 hand_id = 1;
optional float effect_amplitude = 2;
optional float effect_frequency = 3;
optional float effect_duration = 4;
}
message CUserMessageHapticsManagerEffect {
optional int32 hand_id = 1;
optional uint32 effect_name_hash_code = 2;
optional float effect_scale = 3;
}
message CUserMessageAnimStateGraphState {
optional int32 entity_index = 1;
optional bytes data = 2;
}
message CUserMessageCommandQueueState {
message command_queue_info_t {
optional uint32 commands_queued = 1;
optional uint32 command_queue_desired_size = 2;
optional uint32 starved_command_ticks = 3;
optional int32 time_dilation_percent = 4;
}
optional int32 player_slot = 1;
optional .CUserMessageCommandQueueState.command_queue_info_t command_queue_info = 2;
}
message CUserMessageUpdateCssClasses {
optional int32 target_world_panel = 1;
optional string css_classes = 2;
optional bool is_add = 3;
}