Files
cli-chess/pieces.c
2023-03-22 20:35:43 +01:00

222 lines
6.2 KiB
C

#include "common.h"
#include "util.h"
static bool bishop_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
static bool cardinal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
static bool diagonal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
static bool king_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
static bool knight_move_ok(index_t from, index_t to);
static bool pawn_move_ok(const tile_t board[BOARD_SIZE],
index_t from,
index_t to,
int player);
static bool queen_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
static bool rook_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to);
/**
* Returns true if move is a valid pawn move
*
* \param board Array of tiles representing chess board state
* \param from Index of board piece starts at
* \param to Index of board piece wants to move to
* \param player Player to move
*/
bool pawn_move_ok(const tile_t board[BOARD_SIZE],
index_t from,
index_t to,
int player)
{
const index_t diff = (to - from) * -player;
switch (diff) {
default:
return false;
case ROW: /* single move */
return tile_empty(board[to]);
case ROW - 1:
case ROW + 1: /* diagonal attack */
return opposite_color(board[to], board[from]);
case 2 * ROW: /* double move */
return tile_empty(board[to]) && tile_empty(board[from - ROW * player])
&& (row(from) == 1 || row(from) == 6);
}
}
/**
* Returns true if `to` is on a diagonal line of `from`, false otherwise
*
* \param board Array of tiles representing chess board state
* \param from Index of board piece is at
* \param to Index of board piece tries to move to
*/
bool diagonal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
{
const index_t col_diff = column(to) - column(from);
const index_t row_diff = row(to) - row(from);
const index_t x_step = col_diff / abs_pos(col_diff);
const index_t y_step = ROW * row_diff / abs_pos(row_diff);
const index_t step = x_step + y_step;
if (abs_pos(col_diff) != abs_pos(row_diff))
return false;
for (index_t p = from + step; p != to; p += step) {
if (! tile_empty(board[p]))
return false;
}
return true;
}
/**
* Returns true if index `to` is on a cardinal line of `from`, false otherwise
*
* \param board Array of tiles representing chess board state
* \param from Index of board piece is at
* \param to Index of board piece tries to move to
*/
bool cardinal_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
{
const index_t col_diff = column(to) - column(from);
const index_t row_diff = row(to) - row(from);
/* cardinal moves means one direction has to be zero */
if (row_diff > 0 && col_diff > 0)
return false;
index_t step = row_diff ?
ROW * row_diff / abs_pos(row_diff)
: col_diff / abs_pos(col_diff);
for (index_t p = from + step; p != to; p += step) {
if (! tile_empty(board[p]))
return false;
}
return true;
}
/**
* Returns true if move is a valid bishop move
*
* \param board Array of tiles representing chess board state
* \param from Index of board piece is at
* \param to Index of board piece tries to move to
*/
bool bishop_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
{
return diagonal_move_ok(board, from, to);
}
/**
* Returns true if move is a valid rook move
*
* \param board Array of tiles representing chess board state
* \param from Index of board piece is at
* \param to Index of board piece tries to move to
*/
bool rook_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
{
return cardinal_move_ok(board, from, to);
}
/**
* Returns true if move is a valid knight move
*
* \param from Index of board piece is at
* \param to Index of board piece tries to move to
*/
bool knight_move_ok(index_t from, index_t to)
{
const index_t c = abs_pos(column(to) - column(from));
const index_t r = abs_pos(row(to - from));
return (c == 1 && r == 2)
|| (c == 2 && r == 1);
}
/**
* Returns true if move is a valid king move
*
* \param board Array of tiles representing chess board state
* \param from Index of board piece is at
* \param to Index of board piece tries to move to
*/
bool king_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
{
const index_t abs_col_diff = abs_pos(column(to) - column(from));
const index_t abs_row_diff = abs_pos(row(to) - row(from));
(void)board;
return abs_col_diff <= 1 && abs_row_diff <= 1;
}
/**
* Returns true if move is a valid queen move
*
* \param board Array of tiles representing chess board state
* \param from Index of board piece is at
* \param to Index of board piece tries to move to
*/
bool queen_move_ok(const tile_t board[BOARD_SIZE], index_t from, index_t to)
{
return diagonal_move_ok(board, from, to)
|| cardinal_move_ok(board, from, to);
}
/**
* Returns true if a move is valid, false otherwise
*
* \param board Pointer to list of tiles representing board state
* \param from Tile to move piece from
* \param to Tile to move piece to
* \param player The current player to move
* */
bool move_ok(const tile_t board[BOARD_SIZE],
index_t from,
index_t to,
int player)
{
/* player must own piece it moves */
if (board[from] * player < 0)
return false;
if (tile_empty(board[from]))
return false;
/* player can't take own pieces or move piece onto itself*/
if (same_color(board[from], board[to]))
return false;
/* check piece specific moves */
switch (abs_tile(board[from])) {
case P:
return pawn_move_ok(board, from, to, player);
case B:
return bishop_move_ok(board, from, to);
case R:
return rook_move_ok(board, from, to);
case N:
return knight_move_ok(from, to);
case K:
return king_move_ok(board, from, to);
case Q:
return queen_move_ok(board, from, to);
}
return false;
}