254 lines
4.6 KiB
C
254 lines
4.6 KiB
C
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#include <ctype.h>
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#include <locale.h>
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#include <string.h>
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#include <wchar.h>
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#include <stdio.h>
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#include <stdlib.h>
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#define E 0 /* empty */
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#define K 1 /* king */
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#define Q 2 /* queen */
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#define R 3 /* rook */
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#define B 4 /* bishop */
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#define N 5 /* knight */
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#define P 6 /* pawn */
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#define WHITE 1
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#define BLACK -1
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#define BOARD_SIZE 8*8*sizeof(int)
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int get_piece(char* str);
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void setcolor(const int mode, const int r, const int g, const int b);
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void print_board(int* board);
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void init_board(int* board);
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void do_turn(int turn_no, int* board);
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int is_valid(int* board, const int from, const int to, const int player);
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/*
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* main
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*/
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int main(){
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int turn = 0;
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setlocale(LC_ALL, "C.UTF-8");
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int *board = malloc(BOARD_SIZE);
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init_board(board);
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while(1){
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print_board(board);
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do_turn(turn++, board);
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}
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return 0;
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}
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/*
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* Sets the foreground or background color.
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* Modes:
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* - 0: change background
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* - 1: change foreground
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* - 2: reset colors
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*/
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void setcolor(const int mode, const int r, const int g, const int b){
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if( mode == 2 )
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printf("\033[0m");
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else
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printf("\033[%i;2;%i;%i;%im", mode?38:48, r, g, b);
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};
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/*
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* Prints the board
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*/
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void print_board(int* board){
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/*
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The loop checks if the tile is empty and prints ' ' if so.
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Otherwise the foreground color is set to match the player
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and the unicode symbol for the piece is printed.
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The unicode value for a fullcolor chess king is 0x2654
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the following unicode 5 unicode characters are the
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other white chess pieces. (matches macro definitions)
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(https://en.wikipedia.org/wiki/Chess_symbols_in_Unicode)
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The unicode symbol is calculated from adding 0x2653 with the
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piece value.
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*/
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for(size_t i=0; i<8; i++){
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printf("\n %zu ", 8-i); // print number coordinates on y-axis
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for(size_t j=0; j<8; j++){
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int p = board[i*8+j];
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// Make tiles black and white
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if((i+j) % 2)
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setcolor(0, 100, 100, 150);
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else
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setcolor(0, 150, 150, 200);
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// Print empty space and do nothing if tile is empty
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if(p == E){
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printf(" ");
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continue;
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}
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// Set piece color
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if(p > 0){
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setcolor(1, 0xff, 0xff, 0xff); //white
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}else{
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setcolor(1, 0, 0, 0); //black
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p *= -1;
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}
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printf("%lc ", 0x2659 + p);
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}
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setcolor(2, 0, 0, 0); // reset text attributes
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}
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// Print horizontal letter coordinates
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printf("\n ");
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for(int i=0; i<8; i++) printf(" %c", 'a'+i);
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}
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/*
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* Resets/inits the board
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*/
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void init_board(int *board){
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// black pieces are prefixed by a minus (-)
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const int start[] = {
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-R,-N,-B,-Q,-K,-B,-N,-R,
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-P,-P,-P,-P,-P,-P,-P,-P,
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E, E, E, E, E, E, E, E,
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E, E, E, E, E, E, E, E,
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E, E, E, E, E, E, E, E,
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E, E, E, E, E, E, E, E,
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P, P, P, P, P, P, P, P,
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R, N, B, Q, K, B, N, R
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};
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memcpy(board, start, sizeof(start));
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}
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// TODO: Implement algebaric notation
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/*
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* Get move, check move and log move for turn <turn_no>
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*/
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void do_turn(int turn_no, int* board){
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char input[3] = { 0 };
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int from = -1, to = -1, tmp;
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printf("\nPlayer %i, your turn to move", 1 + turn_no%2);
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/* temporary and ugly solution - read from and to */
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while(from == -1 || to == -1){
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from = to = -1;
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printf("\nMove piece\nfrom: ");
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scanf(" %2s", input);
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tmp = get_piece(input);
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if(tmp == -1){
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printf("bad value");
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continue;
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}
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from = tmp;
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printf("\nto: ");
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scanf(" %2s", input);
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tmp = get_piece(input);
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if(tmp == -1){
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printf("bad value");
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continue;
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}
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to = tmp;
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if(!is_valid(board, from, to, turn_no%2?BLACK:WHITE )){
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printf("bad value");
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from = -1;
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continue;
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}
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}
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board[to] = board[from];
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board[from] = E;
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}
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/*
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* Translates A1, 3B etc. to the 1D index of the board
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*/
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int get_piece(char *str){
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int x = -1,
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y = -1,
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c;
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for(int i=0; i<2; i++){
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c = str[i];
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if(isalpha(c)) c = toupper(str[0]);
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if( 'A' <= c && c <= 'H' ){
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x = c - 'A';
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}else if('1' <= c && c <= '8'){
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y = c - '1';
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}
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}
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if(x != -1 && y != -1){
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return 8*(7-y) + x;
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}else{
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return -1;
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}
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}
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/*
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* Returns 1 if a move is valid, 0 otherwise
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*/
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int is_valid(int* board, const int from, const int to, const int player){
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int movedelta = (from - to) * player;
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printf("attempting to move %lc to %lc\t%i", 0x2659 + board[from], 0x2659 + board[to], movedelta);
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switch(board[from]){
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// PAWNS
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case P: case -P:
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switch(movedelta){
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default:
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return 0;
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break;
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case 8:
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if(board[to] == E)
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return 1;
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break;
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case 7: case 9:
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if(board[to] * board[from] < 0)
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return 1;
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break;
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case 16:
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if(board[to] == E && board[from - 8*player] == E && (from/8 == 1 || from/8 == 6 ))
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return 1;
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break;
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}
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// the remaining pieces are left as an exercise for the reader
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default: return 0;
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}
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return 0;
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}
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