#include #include #include #include #include #include #include #include typedef int32_t tile_t; typedef ssize_t pos_t; #define ROW ( (pos_t) 8 ) #define COL ( (pos_t) 1 ) #define BOARD_SIZE 8*8*sizeof(tile_t) #define E ( (tile_t) 0 ) /* empty */ #define K ( (tile_t) 1 ) /* king */ #define Q ( (tile_t) 2 ) /* queen */ #define R ( (tile_t) 3 ) /* rook */ #define B ( (tile_t) 4 ) /* bishop */ #define N ( (tile_t) 5 ) /* knight */ #define P ( (tile_t) 6 ) /* pawn */ #define WHITE 1 #define BLACK -1 #define UNICODE_CHESS_SYMBOL 0x2659 int get_piece(char* input); void setcolor(int mode, int r, int g, int b); void print_board(tile_t* board); void init_board(tile_t* board); void do_turn(int turn_no, tile_t *board); bool move_ok(tile_t* board, pos_t from, pos_t to, int player); bool tile_empty(tile_t t); pos_t column(pos_t t); pos_t row(pos_t t); bool pawn_move_ok(tile_t const *board, pos_t from, pos_t to, int direction); bool bishop_move_ok(tile_t const* board, pos_t from, pos_t to); /* * main */ int main(){ int turn = 0; setlocale(LC_ALL, "C.UTF-8"); tile_t *board = malloc(BOARD_SIZE); init_board(board); while(1){ print_board(board); do_turn(turn++, board); } return 0; } /* * Sets the foreground or background color. * Modes: * - 0: change background * - 1: change foreground * - 2: reset colors */ void setcolor(const int mode, const int r, const int g, const int b){ if( mode == 2 ) printf("\033[0m"); else printf("\033[%i;2;%i;%i;%im", mode?38:48, r, g, b); }; /* * Prints the board */ void print_board(tile_t* board){ /* The loop checks if the tile is empty and prints ' ' if so. Otherwise the foreground color is set to match the player and the unicode symbol for the piece is printed. The unicode value for a fullcolor chess king is 0x2654 the following unicode 5 unicode characters are the other white chess pieces. (matches macro definitions) (https://en.wikipedia.org/wiki/Chess_symbols_in_Unicode) The unicode symbol is calculated from adding 0x2653 with the piece value. */ for(size_t i=0; i<8; i++){ printf("\n %zu ", 8-i); // print number coordinates on y-axis for(size_t j=0; j<8; j++){ tile_t p = board[i*8+j]; // Make tile black and white if((i+j) % 2) setcolor(0, 100, 100, 150); else setcolor(0, 150, 150, 200); // Print empty space and do nothing if tile is empty if(p == E){ printf(" "); continue; } // Set piece color if(p > 0){ setcolor(1, 0xff, 0xff, 0xff); //white }else{ setcolor(1, 0, 0, 0); //black p *= -1; } printf("%lc ", UNICODE_CHESS_SYMBOL + p); } setcolor(2, 0, 0, 0); // reset text attributes } // Print horizontal letter coordinates printf("\n "); for(int i=0; i<8; i++) printf(" %c", 'a'+i); } /* * Resets/inits the board */ void init_board(tile_t *board){ // black pieces are prefixed by a minus (-) const tile_t start[] = { -R,-N,-B,-Q,-K,-B,-N,-R, -P,-P,-P,-P,-P,-P,-P,-P, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, E, P, P, P, P, P, P, P, P, R, N, B, Q, K, B, N, R }; memcpy(board, start, sizeof(start)); } // TODO: Implement algebaric notation /* Get move, check move and log move for turn */ void do_turn(int turn_no, tile_t *board){ char input[3] = { 0 }; int from = -1, to = -1, tmp; printf("\nPlayer %i, your turn to move", 1 + turn_no%2); /* temporary and ugly solution - read from and to */ while(from == -1 || to == -1){ from = -1; to = -1; printf("\nMove piece\nfrom: "); scanf(" %2s", input); tmp = get_piece(input); if(tmp == -1) continue; from = tmp; printf("\nto: "); scanf(" %2s", input); tmp = get_piece(input); if(tmp == -1) continue; to = tmp; if(!move_ok(board, from, to, turn_no % 2 ? BLACK : WHITE )){ from = -1; continue; } } board[to] = board[from]; board[from] = E; } /* Translates A1, 3B etc. to the 1D index of the board */ int get_piece(char *input){ int x = -1, y = -1, c; for(int i=0; i<2; i++){ c = input[i]; if(isalpha(c)) c = toupper(input[0]); if( 'A' <= c && c <= 'H' ){ x = c - 'A'; }else if('1' <= c && c <= '8'){ y = c - '1'; } } if(x != -1 && y != -1){ return 8*(7-y) + x; }else{ return -1; } } pos_t abs_pos(pos_t p) { if(p < 0) return -1 * p; return p; } tile_t abs_tile(tile_t t) { if(t < 0) return -1 * t; return t; } /* Returns true if tile is empty */ bool tile_empty(tile_t t) { return t == E; } /* Returns row number of board index */ pos_t row(pos_t t) { return t / ROW; } /* Returns column number of board index */ pos_t column(pos_t t) { return t % ROW; } /* Returns true if a and b are tiles of opposite player */ bool opposite_color(tile_t a, tile_t b) { return a*b < 0; } /* Returns true if a and b are pieces of the same color */ bool same_color(tile_t a, tile_t b) { return a*b > 0; } /* Returns true if a move is valid, false otherwise */ bool move_ok(tile_t* board, pos_t from, pos_t to, int const player) { printf("\nattempting to move %i to %i", board[from], board[to]); /* player must own piece it moves */ if (board[from] * player < 0) { printf("\nYou do not own this piece"); return false; } /* player can't take own pieces */ if (same_color(board[from], board[to])) { printf("\nYou can't take your own pieces"); return false; } /* check piece specific moves */ switch (abs_tile(board[from])) { default: return 0; break; /* PAWNS */ case P: return pawn_move_ok(board, from, to, player); /* BISHOPS */ case B: return bishop_move_ok(board, from, to); // the remaining pieces are left as an exercise for the reader } return 0; } /* Returns true if move is a valid pawn move board - array of tiles representing chess board state from - index of board piece starts at to - index of board piece wants to move to direction - pawns movement direction */ bool pawn_move_ok(tile_t const* board, pos_t from, pos_t to, int direction) { pos_t const diff = (to - from) * -direction; switch (diff) { default: return false; case ROW: /* single move */ return tile_empty(board[to]); case ROW - 1: case ROW+1: /* diagonal attack */ return opposite_color(board[to], board[from]); case 2 * ROW: /* double move */ return tile_empty(board[to]) && tile_empty(board[from - ROW * direction]) && (row(from) == 1 || row(from) == 6 ); } } bool diagonal_move_ok(tile_t const *board, pos_t from, pos_t to) { pos_t const col_diff = column(to) - column(from); pos_t const row_diff = row(to) - row(from); pos_t const x_step = col_diff / abs_pos(col_diff); pos_t const y_step = ROW * row_diff / abs_pos(row_diff); pos_t const step = x_step + y_step; for (pos_t p = from + step; p != to; p += step) { if (!tile_empty(board[p])) return false; } return true; } /* Returns true if move is a valid bishop move board - array of tiles representing chess board state from - index of board bishop is at to - index of board bishop wants to move to */ bool bishop_move_ok(tile_t const* board, pos_t from, pos_t to) { pos_t const diff = to - from; if ( diff % (ROW+COL) != 0 && diff % (ROW-COL) != 0 ) { printf("bishops can only move diagonally"); return false; } if (!diagonal_move_ok(board, from, to)) { printf("cant jump over pieces"); return false; } return true; }