Add bishop move validation and use typedefs

This commit is contained in:
Ole Morud
2023-03-19 16:30:10 +01:00
parent 0795375a48
commit 1fa1aaac8a

171
chess.c
View File

@@ -13,9 +13,9 @@ typedef int32_t tile_t;
typedef ssize_t pos_t; typedef ssize_t pos_t;
#define ROW ( (pos_t) 8 ) #define ROW ( (pos_t) 8 )
#define COL ( (pos_t) 8 ) #define COL ( (pos_t) 1 )
#define BOARD_SIZE ROW * COL * sizeof(tile_t) #define BOARD_SIZE 8*8*sizeof(tile_t)
#define E ( (tile_t) 0 ) /* empty */ #define E ( (tile_t) 0 ) /* empty */
#define K ( (tile_t) 1 ) /* king */ #define K ( (tile_t) 1 ) /* king */
@@ -41,16 +41,18 @@ void init_board(tile_t* board);
void do_turn(int turn_no, tile_t *board); void do_turn(int turn_no, tile_t *board);
int move_ok(tile_t* board, pos_t from, pos_t to, int player); bool move_ok(tile_t* board, pos_t from, pos_t to, int player);
bool tile_empty(tile_t t); bool tile_empty(tile_t t);
int column(pos_t t); pos_t column(pos_t t);
int row(pos_t t); pos_t row(pos_t t);
bool pawn_move_ok(tile_t const *board, pos_t from, pos_t to, int direction); bool pawn_move_ok(tile_t const *board, pos_t from, pos_t to, int direction);
bool bishop_move_ok(tile_t const* board, pos_t from, pos_t to);
/* /*
* main * main
*/ */
@@ -165,39 +167,41 @@ void init_board(tile_t *board){
// TODO: Implement algebaric notation // TODO: Implement algebaric notation
/* /* Get move, check move and log move for turn <turn_no> */
* Get move, check move and log move for turn <turn_no>
*/
void do_turn(int turn_no, tile_t *board){ void do_turn(int turn_no, tile_t *board){
char input[3] = { 0 }; char input[3] = { 0 };
int from = -1, to = -1, tmp;
int from = -1,
to = -1,
tmp;
printf("\nPlayer %i, your turn to move", 1 + turn_no%2); printf("\nPlayer %i, your turn to move", 1 + turn_no%2);
/* temporary and ugly solution - read from and to */ /* temporary and ugly solution - read from and to */
while(from == -1 || to == -1){ while(from == -1 || to == -1){
from = to = -1; from = -1;
to = -1;
printf("\nMove piece\nfrom: "); printf("\nMove piece\nfrom: ");
scanf(" %2s", input); scanf(" %2s", input);
tmp = get_piece(input); tmp = get_piece(input);
if(tmp == -1){
printf("bad value"); if(tmp == -1)
continue; continue;
}
from = tmp; from = tmp;
printf("\nto: "); printf("\nto: ");
scanf(" %2s", input); scanf(" %2s", input);
tmp = get_piece(input); tmp = get_piece(input);
if(tmp == -1){
printf("bad value"); if(tmp == -1)
continue; continue;
}
to = tmp; to = tmp;
if(!move_ok(board, from, to, turn_no%2?BLACK:WHITE )){ if(!move_ok(board, from, to, turn_no % 2 ? BLACK : WHITE )){
printf("bad value");
from = -1; from = -1;
continue; continue;
} }
@@ -205,13 +209,10 @@ void do_turn(int turn_no, tile_t *board){
board[to] = board[from]; board[to] = board[from];
board[from] = E; board[from] = E;
} }
/* /* Translates A1, 3B etc. to the 1D index of the board */
* Translates A1, 3B etc. to the 1D index of the board
*/
int get_piece(char *input){ int get_piece(char *input){
int x = -1, int x = -1,
y = -1, y = -1,
@@ -236,28 +237,20 @@ int get_piece(char *input){
} }
} }
pos_t abs_pos(pos_t p)
/*
* Returns 1 if a move is valid, 0 otherwise
*/
int move_ok(tile_t* board, pos_t from, pos_t to, int const player)
{ {
if(p < 0)
return -1 * p;
printf("attempting to move %i to %i", board[from], board[to]); return p;
}
switch (board[from]) { tile_t abs_tile(tile_t t)
default: {
return 0; if(t < 0)
break; return -1 * t;
// PAWNS return t;
case P: case -P:
return pawn_move_ok(board, from, to, player);
// the remaining pieces are left as an exercise for the reader
}
return 0;
} }
/* Returns true if tile is empty */ /* Returns true if tile is empty */
@@ -267,32 +260,74 @@ bool tile_empty(tile_t t)
} }
/* Returns row number of board index */ /* Returns row number of board index */
int row(pos_t t) pos_t row(pos_t t)
{ {
return t/ROW; return t / ROW;
} }
/* Returns column number of board index */ /* Returns column number of board index */
int column(pos_t t) pos_t column(pos_t t)
{ {
return t/COL; return t % ROW;
} }
/* Returns true if a and b are tiles of opposite player */ /* Returns true if a and b are tiles of opposite player */
bool are_opponents(tile_t a, tile_t b) bool opposite_color(tile_t a, tile_t b)
{ {
return a*b < 0; return a*b < 0;
} }
/* Returns true if a and b are pieces of the same color */
bool same_color(tile_t a, tile_t b)
{
return a*b > 0;
}
/* Returns true if a move is valid, false otherwise */
bool move_ok(tile_t* board, pos_t from, pos_t to, int const player)
{
printf("\nattempting to move %i to %i", board[from], board[to]);
/* player must own piece it moves */
if (board[from] * player < 0) {
printf("\nYou do not own this piece");
return false;
}
/* player can't take own pieces */
if (same_color(board[from], board[to])) {
printf("\nYou can't take your own pieces");
return false;
}
/* check piece specific moves */
switch (abs_tile(board[from])) {
default:
return 0;
break;
/* PAWNS */
case P:
return pawn_move_ok(board, from, to, player);
/* BISHOPS */
case B:
return bishop_move_ok(board, from, to);
// the remaining pieces are left as an exercise for the reader
}
return 0;
}
/* Returns true if move is a valid pawn move /* Returns true if move is a valid pawn move
board - array of tiles representing chess board state board - array of tiles representing chess board state
from - index of board piece starts at from - index of board piece starts at
to - index of board piece wants to move to to - index of board piece wants to move to
direction - pawns movement direction direction - pawns movement direction */
* */
bool pawn_move_ok(tile_t const* board, pos_t from, pos_t to, int direction) bool pawn_move_ok(tile_t const* board, pos_t from, pos_t to, int direction)
{ {
pos_t const diff = (from - to) * direction; pos_t const diff = (to - from) * -direction;
switch (diff) { switch (diff) {
default: default:
@@ -302,7 +337,7 @@ bool pawn_move_ok(tile_t const* board, pos_t from, pos_t to, int direction)
return tile_empty(board[to]); return tile_empty(board[to]);
case ROW - 1: case ROW+1: /* diagonal attack */ case ROW - 1: case ROW+1: /* diagonal attack */
return are_opponents(board[to], board[from]); return opposite_color(board[to], board[from]);
case 2 * ROW: /* double move */ case 2 * ROW: /* double move */
return tile_empty(board[to]) return tile_empty(board[to])
@@ -311,14 +346,42 @@ bool pawn_move_ok(tile_t const* board, pos_t from, pos_t to, int direction)
} }
} }
/* WIP */ /* Returns true if move is a valid bishop move
board - array of tiles representing chess board state
from - index of board bishop is at
to - index of board bishop wants to move to */
bool bishop_move_ok(tile_t const* board, pos_t from, pos_t to) bool bishop_move_ok(tile_t const* board, pos_t from, pos_t to)
{ {
pos_t diff = (from - to); pos_t const col_diff = column(to) - column(from);
pos_t const row_diff = row(to) - row(from);
/* diagonal moves change row and col equally */ pos_t const x_step = col_diff / abs_pos(col_diff);
if (row(diff) != column(diff)) pos_t const y_step = ROW * row_diff / abs_pos(row_diff);
pos_t const step = x_step + y_step;
if (abs_pos(row_diff) != abs_pos(col_diff)) {
printf("bishops can only move diagonally");
return false; return false;
}
return false; if (same_color(board[from], board[to])) {
printf("can't take your own pieces");
return false;
}
bool flying = false;
for (pos_t p = from + step; p != to - step; p += step) {
if (!tile_empty(board[p])) {
flying = true;
break;
}
}
if (flying) {
printf("bishops can't jump over pieces");
return false;
}
return true;
} }