Files
chess-engine/base.h
2025-12-15 22:51:10 +01:00

2007 lines
64 KiB
C

#pragma once
#include <ctype.h>
#include <math.h>
#include <locale.h>
#include <stdint.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <inttypes.h>
#include <string.h>
/* BIT MANIPULATION
* ================ */
static inline uint64_t popcount(uint64_t n)
{
// TODO: check of popcountll support
return (uint64_t)__builtin_popcountll(n);
}
static inline uint64_t ctz(uint64_t n)
{
assert(n != 0);
return (uint64_t)__builtin_ctzll(n);
}
/**/
static uint64_t rand64() {
union {
uint64_t v;
uint16_t vs[4];
} x = {
.vs = {
(uint16_t)rand(),
(uint16_t)rand(),
(uint16_t)rand(),
(uint16_t)rand(),
}
};
return x.v;
}
/* BITBOARD AND INDEX DATATYPES AND HELPERS
* ========================================= */
typedef uint64_t bitboard;
#define BITBOARD( \
a8,b8,c8,d8,e8,f8,g8,h8, \
a7,b7,c7,d7,e7,f7,g7,h7, \
a6,b6,c6,d6,e6,f6,g6,h6, \
a5,b5,c5,d5,e5,f5,g5,h5, \
a4,b4,c4,d4,e4,f4,g4,h4, \
a3,b3,c3,d3,e3,f3,g3,h3, \
a2,b2,c2,d2,e2,f2,g2,h2, \
a1,b1,c1,d1,e1,f1,g1,h1) \
(bitboard)\
0b##\
h8##g8##f8##e8##d8##c8##b8##a8##\
h7##g7##f7##e7##d7##c7##b7##a7##\
h6##g6##f6##e6##d6##c6##b6##a6##\
h5##g5##f5##e5##d5##c5##b5##a5##\
h4##g4##f4##e4##d4##c4##b4##a4##\
h3##g3##f3##e3##d3##c3##b3##a3##\
h2##g2##f2##e2##d2##c2##b2##a2##\
h1##g1##f1##e1##d1##c1##b1##a1##\
ULL
#define BITBOARD_FMT PRIu64
#define BITBOARD_FMT_X PRIx64
typedef uint8_t index;
#define INDEX(n) n##ULL
#define INDEX_FMT PRIu8
#define RANK_SHIFT_UP(b, n) ((b) << ((index)(n)*8U))
#define RANK_SHIFT_DOWN(b, n) ((b) >> ((index)(n)*8U))
#define FILE_SHIFT_LEFT(b, n) ((b) >> ((index)(n)*1U))
#define FILE_SHIFT_RIGHT(b, n) ((b) << ((index)(n)*1U))
#define FILE_MASK(n) FILE_SHIFT_RIGHT((bitboard)0x0101010101010101ULL, n)
#define RANK_MASK(n) RANK_SHIFT_UP((bitboard)0x00000000000000FFULL, n)
#define INDEX_FROM_RF(rank, file) ((index)(8U*(index)(rank) + (index)(file)))
#define SQ_MASK_FROM_INDEX(idx) (((bitboard)1ULL)<<((index)idx))
#define SQ_MASK_FROM_RF(rank, file) (SQ_MASK_FROM_INDEX(INDEX_FROM_RF(rank,file)))
enum file_index : index {
FILE_INDEX_BEGIN,
FILE_INDEX_A = FILE_INDEX_BEGIN,
FILE_INDEX_B,
FILE_INDEX_C,
FILE_INDEX_D,
FILE_INDEX_E,
FILE_INDEX_F,
FILE_INDEX_G,
FILE_INDEX_H,
FILE_INDEX_COUNT,
};
enum rank_index : index {
RANK_INDEX_BEGIN,
RANK_INDEX_1 = RANK_INDEX_BEGIN,
RANK_INDEX_2,
RANK_INDEX_3,
RANK_INDEX_4,
RANK_INDEX_5,
RANK_INDEX_6,
RANK_INDEX_7,
RANK_INDEX_8,
RANK_INDEX_COUNT,
};
#define STR(x) #x
#define SQ_MASK_PREFIX SQ_MASK_
#define SQUARES_LIST_BEGIN \
X(A, 1)
#define SQUARES_LIST \
X(A, 1) \
X(A, 2) \
X(A, 3) \
X(A, 4) \
X(A, 5) \
X(A, 6) \
X(A, 7) \
X(A, 8) \
X(B, 1) \
X(B, 2) \
X(B, 3) \
X(B, 4) \
X(B, 5) \
X(B, 6) \
X(B, 7) \
X(B, 8) \
X(C, 1) \
X(C, 2) \
X(C, 3) \
X(C, 4) \
X(C, 5) \
X(C, 6) \
X(C, 7) \
X(C, 8) \
X(D, 1) \
X(D, 2) \
X(D, 3) \
X(D, 4) \
X(D, 5) \
X(D, 6) \
X(D, 7) \
X(D, 8) \
X(E, 1) \
X(E, 2) \
X(E, 3) \
X(E, 4) \
X(E, 5) \
X(E, 6) \
X(E, 7) \
X(E, 8) \
X(F, 1) \
X(F, 2) \
X(F, 3) \
X(F, 4) \
X(F, 5) \
X(F, 6) \
X(F, 7) \
X(F, 8) \
X(G, 1) \
X(G, 2) \
X(G, 3) \
X(G, 4) \
X(G, 5) \
X(G, 6) \
X(G, 7) \
X(G, 8) \
X(H, 1) \
X(H, 2) \
X(H, 3) \
X(H, 4) \
X(H, 5) \
X(H, 6) \
X(H, 7) \
X(H, 8)
/* define mask constants: SQ_MASK_A1, SQ_MASK_A2, ..., SQ_MASK_H8 */
enum : bitboard {
#define X(file, rank) SQ_MASK_##file##rank = SQ_MASK_FROM_RF(RANK_INDEX_##rank, FILE_INDEX_##file),
SQUARES_LIST
#undef X
};
enum square_index : index {
#define X(file, rank) SQ_INDEX_##file##rank = INDEX_FROM_RF(RANK_INDEX_##rank, FILE_INDEX_##file),
SQUARES_LIST
SQ_INDEX_COUNT,
#undef X
/* define iterator begin enum */
#define X(file, rank) SQ_INDEX_BEGIN = SQ_INDEX_##file##rank,
SQUARES_LIST_BEGIN
#undef X
};
static char* const square_index_display[SQ_INDEX_COUNT] = {
#define X(file, rank) \
[SQ_INDEX_##file##rank] = STR(file##rank),
SQUARES_LIST
#undef X
};
static char* const square_index_str[SQ_INDEX_COUNT] = {
#define X(file, rank) \
[SQ_INDEX_##file##rank] = STR(SQ_INDEX_##file##rank),
SQUARES_LIST
#undef X
};
enum : bitboard {
FILE_MASK_A = FILE_MASK(FILE_INDEX_A),
FILE_MASK_B = FILE_MASK(FILE_INDEX_B),
FILE_MASK_C = FILE_MASK(FILE_INDEX_C),
FILE_MASK_D = FILE_MASK(FILE_INDEX_D),
FILE_MASK_E = FILE_MASK(FILE_INDEX_E),
FILE_MASK_F = FILE_MASK(FILE_INDEX_F),
FILE_MASK_G = FILE_MASK(FILE_INDEX_G),
FILE_MASK_H = FILE_MASK(FILE_INDEX_H),
RANK_MASK_1 = RANK_MASK(RANK_INDEX_1),
RANK_MASK_2 = RANK_MASK(RANK_INDEX_2),
RANK_MASK_3 = RANK_MASK(RANK_INDEX_3),
RANK_MASK_4 = RANK_MASK(RANK_INDEX_4),
RANK_MASK_5 = RANK_MASK(RANK_INDEX_5),
RANK_MASK_6 = RANK_MASK(RANK_INDEX_6),
RANK_MASK_7 = RANK_MASK(RANK_INDEX_7),
RANK_MASK_8 = RANK_MASK(RANK_INDEX_8),
FILE_SHIFT_RIGHT_GUARD_0 = ~0ULL,
FILE_SHIFT_RIGHT_GUARD_1 = ~FILE_MASK_H,
FILE_SHIFT_RIGHT_GUARD_2 = ~(FILE_MASK_G | FILE_MASK_H),
FILE_SHIFT_RIGHT_GUARD_3 = ~(FILE_MASK_F | FILE_MASK_G | FILE_MASK_H),
FILE_SHIFT_RIGHT_GUARD_4 = ~(FILE_MASK_E | FILE_MASK_F | FILE_MASK_G | FILE_MASK_H),
FILE_SHIFT_RIGHT_GUARD_5 = ~(FILE_MASK_D | FILE_MASK_E | FILE_MASK_F | FILE_MASK_G | FILE_MASK_H),
FILE_SHIFT_RIGHT_GUARD_6 = ~(FILE_MASK_C | FILE_MASK_D | FILE_MASK_E | FILE_MASK_F | FILE_MASK_G | FILE_MASK_H),
FILE_SHIFT_RIGHT_GUARD_7 = ~(FILE_MASK_B | FILE_MASK_C | FILE_MASK_D | FILE_MASK_E | FILE_MASK_F | FILE_MASK_G | FILE_MASK_H),
FILE_SHIFT_LEFT_GUARD_0 = ~0ULL,
FILE_SHIFT_LEFT_GUARD_1 = ~FILE_MASK_A,
FILE_SHIFT_LEFT_GUARD_2 = ~(FILE_MASK_A | FILE_MASK_B),
FILE_SHIFT_LEFT_GUARD_3 = ~(FILE_MASK_A | FILE_MASK_B | FILE_MASK_C),
FILE_SHIFT_LEFT_GUARD_4 = ~(FILE_MASK_A | FILE_MASK_B | FILE_MASK_C | FILE_MASK_D),
FILE_SHIFT_LEFT_GUARD_5 = ~(FILE_MASK_A | FILE_MASK_B | FILE_MASK_C | FILE_MASK_D | FILE_MASK_E),
FILE_SHIFT_LEFT_GUARD_6 = ~(FILE_MASK_A | FILE_MASK_B | FILE_MASK_C | FILE_MASK_D | FILE_MASK_E | FILE_MASK_F),
FILE_SHIFT_LEFT_GUARD_7 = ~(FILE_MASK_A | FILE_MASK_B | FILE_MASK_C | FILE_MASK_D | FILE_MASK_E | FILE_MASK_F | FILE_MASK_G),
};
#define _FILE_SHIFT_RIGHT_GUARDED(b, n) \
(((bitboard)(b) & FILE_SHIFT_RIGHT_GUARD_##n) << (index)(n))
#define _FILE_SHIFT_LEFT_GUARDED(b, n) \
(((bitboard)(b) & FILE_SHIFT_LEFT_GUARD_##n) >> (index)(n))
/* FILE_SHIFT_RIGHT_n shifts the bitboard right by n ranks without wrapping */
#define FILE_SHIFT_RIGHT_1(b) _FILE_SHIFT_RIGHT_GUARDED(b, 1)
#define FILE_SHIFT_RIGHT_2(b) _FILE_SHIFT_RIGHT_GUARDED(b, 2)
#define FILE_SHIFT_RIGHT_3(b) _FILE_SHIFT_RIGHT_GUARDED(b, 3)
#define FILE_SHIFT_RIGHT_4(b) _FILE_SHIFT_RIGHT_GUARDED(b, 4)
#define FILE_SHIFT_RIGHT_5(b) _FILE_SHIFT_RIGHT_GUARDED(b, 5)
#define FILE_SHIFT_RIGHT_6(b) _FILE_SHIFT_RIGHT_GUARDED(b, 6)
#define FILE_SHIFT_RIGHT_7(b) _FILE_SHIFT_RIGHT_GUARDED(b, 7)
#define FILE_SHIFT_RIGHT_8(b) _FILE_SHIFT_RIGHT_GUARDED(b, 8)
/* FILE_SHIFT_LEFT_n shifts the bitboard left by n ranks without wrapping */
#define FILE_SHIFT_LEFT_1(b) _FILE_SHIFT_LEFT_GUARDED(b, 1)
#define FILE_SHIFT_LEFT_2(b) _FILE_SHIFT_LEFT_GUARDED(b, 2)
#define FILE_SHIFT_LEFT_3(b) _FILE_SHIFT_LEFT_GUARDED(b, 3)
#define FILE_SHIFT_LEFT_4(b) _FILE_SHIFT_LEFT_GUARDED(b, 4)
#define FILE_SHIFT_LEFT_5(b) _FILE_SHIFT_LEFT_GUARDED(b, 5)
#define FILE_SHIFT_LEFT_6(b) _FILE_SHIFT_LEFT_GUARDED(b, 6)
#define FILE_SHIFT_LEFT_7(b) _FILE_SHIFT_LEFT_GUARDED(b, 7)
#define FILE_SHIFT_LEFT_8(b) _FILE_SHIFT_LEFT_GUARDED(b, 8)
/* RANK_SHIFT_UP_n shifts the bitboard up by n ranks without wrapping */
#define RANK_SHIFT_UP_1(b) RANK_SHIFT_UP(b, 1)
#define RANK_SHIFT_UP_2(b) RANK_SHIFT_UP(b, 2)
#define RANK_SHIFT_UP_3(b) RANK_SHIFT_UP(b, 3)
#define RANK_SHIFT_UP_4(b) RANK_SHIFT_UP(b, 4)
#define RANK_SHIFT_UP_5(b) RANK_SHIFT_UP(b, 5)
#define RANK_SHIFT_UP_6(b) RANK_SHIFT_UP(b, 6)
#define RANK_SHIFT_UP_7(b) RANK_SHIFT_UP(b, 7)
#define RANK_SHIFT_UP_8(b) RANK_SHIFT_UP(b, 8)
/* RANK_SHIFT_DOWN_n shifts the bitboard down by n ranks without wrapping */
#define RANK_SHIFT_DOWN_1(b) RANK_SHIFT_DOWN(b, 1)
#define RANK_SHIFT_DOWN_2(b) RANK_SHIFT_DOWN(b, 2)
#define RANK_SHIFT_DOWN_3(b) RANK_SHIFT_DOWN(b, 3)
#define RANK_SHIFT_DOWN_4(b) RANK_SHIFT_DOWN(b, 4)
#define RANK_SHIFT_DOWN_5(b) RANK_SHIFT_DOWN(b, 5)
#define RANK_SHIFT_DOWN_6(b) RANK_SHIFT_DOWN(b, 6)
#define RANK_SHIFT_DOWN_7(b) RANK_SHIFT_DOWN(b, 7)
#define RANK_SHIFT_DOWN_8(b) RANK_SHIFT_DOWN(b, 8)
/*
* Player
* ===========
* */
enum player : size_t {
PLAYER_BEGIN,
PLAYER_WHITE = PLAYER_BEGIN,
PLAYER_BLACK,
PLAYER_COUNT,
};
static inline enum player opposite_player(enum player p)
{
return (p == PLAYER_WHITE ? PLAYER_BLACK : PLAYER_WHITE);
}
static char const* player_str[PLAYER_COUNT] = {
[PLAYER_WHITE] = "PLAYER_WHITE",
[PLAYER_BLACK] = "PLAYER_BLACK",
};
/*
* Piece
* ===========
* */
/* enum value white char white unicode black char black unicode */
#define PIECES \
X(PIECE_PAWN, 1.0, 'P', 0x2659, 'p', 0x265F) \
X(PIECE_KING, 5.0, 'K', 0x2654, 'k', 0x265A) \
X(PIECE_QUEEN, 9.0, 'Q', 0x2655, 'q', 0x265B) \
X(PIECE_BISHOP, 3.0, 'B', 0x2657, 'b', 0x265D) \
X(PIECE_ROOK, 5.0, 'R', 0x2656, 'r', 0x265C) \
X(PIECE_KNIGHT, 3.0, 'N', 0x2658, 'n', 0x265E)
enum piece : uint8_t {
#define X(e, v, wc, wu, bc, bu) e,
PIECES
PIECE_COUNT,
PIECE_BEGIN = 0,
#undef X
};
static double piece_value[PIECE_COUNT] = {
#define X(e, v, wc, wu, bc, bu) [e] = v,
PIECES
#undef X
};
static char const* piece_str[PIECE_COUNT] = {
#define X(e, v, wc, wu, bc, bu) [e] = STR(e),
PIECES
#undef X
};
struct piece_player {enum piece piece; enum player player;} const piece_and_player_from_char[256] = {
#define X(e, v, wc, wu, bc, bu) \
[(uint8_t)bc] = {.piece = e, .player = PLAYER_BLACK}, \
[(uint8_t)wc] = {.piece = e, .player = PLAYER_WHITE},
PIECES
#undef X
};
static char const piece_char[PLAYER_COUNT][PIECE_COUNT] = {
[PLAYER_WHITE] = {
#define X(e, v, wc, wu, bc, bu) [e] = wc,
PIECES
#undef X
},
[PLAYER_BLACK] = {
#define X(e, v, wc, wu, bc, bu) [e] = bc,
PIECES
#undef X
}
};
static int const piece_unicode[PLAYER_COUNT][PIECE_COUNT] = {
[PLAYER_WHITE] = {
#define X(e, v, wc, wu, bc, bu) [e] = wu,
PIECES
#undef X
},
[PLAYER_BLACK] = {
#define X(e, v, wc, wu, bc, bu) [e] = bu,
PIECES
#undef X
}
};
/* MISC
* ============*/
/* TODO: Put these struct definition in a sensible category */
/* `struct magic` is used by magic bitboard lookups, see
* rook_attacks_from_index and bishop_attacks_from_index */
struct magic {
bitboard mask;
bitboard magic;
};
/* BITBOARD PRIMITIVES
* ======================== */
static enum square_index bitboard_lsb(bitboard p)
{
return (enum square_index)__builtin_ffsll((int64_t)p) - 1;
}
static enum square_index bitboard_pop_lsb(bitboard* p)
{
index const lsb = bitboard_lsb(*p);
*p &= ~(1ULL<<(lsb));
return lsb;
}
static uint64_t bitboard_popcount(bitboard b)
{
return (uint64_t)__builtin_popcountll(b);
}
static inline enum file_index index_to_file(enum square_index p)
{
return p % 8ULL;
}
static inline enum rank_index index_to_rank(enum square_index p)
{
return p / 8ULL;
}
static bitboard cardinals_from_index(enum square_index p)
{
/* might benefit from a lookup table */
return (FILE_MASK(index_to_file(p)) | RANK_MASK(index_to_rank(p)))
& ~SQ_MASK_FROM_INDEX(p);
}
static bitboard diagonals_from_index(enum square_index sq)
{
enum rank_index const rank = index_to_rank(sq);
enum file_index const file = index_to_file(sq);
bitboard mask = 0ULL;
/* Ensure signed-underflow detection rules match your style */
_Static_assert(((enum rank_index)-1) > 0, "rank_index must be unsigned");
_Static_assert(((enum file_index)-1) > 0, "file_index must be unsigned");
enum rank_index r;
enum file_index f;
for (r = rank+1, f = file+1;
r <= RANK_INDEX_8 && f <= FILE_INDEX_H;
++r, ++f)
{
mask |= SQ_MASK_FROM_RF(r, f);
}
/* NW (rank+1, file-1) */
for (r = rank+1, f = file-1;
r <= RANK_INDEX_8 && f <= FILE_INDEX_H;
++r, --f)
{
mask |= SQ_MASK_FROM_RF(r, f);
}
/* SE (rank-1, file+1) */
for (r = rank-1, f = file+1;
r <= RANK_INDEX_8 && f <= FILE_INDEX_H;
--r, ++f)
{
mask |= SQ_MASK_FROM_RF(r, f);
}
/* SW (rank-1, file-1) */
for (r = rank-1, f = file-1;
r <= RANK_INDEX_8 && f <= FILE_INDEX_H;
--r, --f)
{
mask |= SQ_MASK_FROM_RF(r, f);
}
return mask;
}
/* PIECE ATTACKS
* ==================
*
* All piece attack functions rely on the caller masking their own pieces.
* e.g. `knight_attacks(knights) & ~our_occupied`
* */
static bitboard knight_attacks(bitboard p)
{
bitboard const l1 = FILE_SHIFT_RIGHT_1(p /*& ~FILE_MASK_H*/);
bitboard const l2 = FILE_SHIFT_RIGHT_2(p /*& ~(FILE_MASK_G | FILE_MASK_H)*/);
bitboard const r1 = FILE_SHIFT_LEFT_1 (p /*& ~FILE_MASK_A*/);
bitboard const r2 = FILE_SHIFT_LEFT_2 (p /*& ~(FILE_MASK_A | FILE_MASK_B)*/);
bitboard const h1 = l1 | r1;
bitboard const h2 = l2 | r2;
return RANK_SHIFT_UP_2(h1)
| RANK_SHIFT_DOWN_2(h1)
| RANK_SHIFT_UP_1(h2)
| RANK_SHIFT_DOWN_1(h2);
}
static bitboard rook_attacks_from_index(enum square_index sq, bitboard occ)
{
#ifdef CODEGEN
enum rank_index const rank = index_to_rank(sq);
enum file_index const file = index_to_file(sq);
bitboard atk = 0ULL;
/* following loops assume rank and file types are unsigned, which relies on C23 enums */
_Static_assert(((enum rank_index)-1) > 0, "rank_index must be unsigned");
_Static_assert(((enum file_index)-1) > 0, "file_index must be unsigned");
for (enum rank_index walk_rank = rank+1; walk_rank <= RANK_INDEX_8; ++walk_rank) {
bitboard const sq = SQ_MASK_FROM_RF(walk_rank, file);
atk |= sq;
if (occ & sq) {
break;
}
}
for (enum rank_index walk_rank = rank-1; walk_rank <= RANK_INDEX_8; --walk_rank) {
bitboard const sq = SQ_MASK_FROM_RF(walk_rank, file);
atk |= sq;
if (occ & sq) {
break;
}
}
for (enum file_index walk_file = file+1; walk_file <= FILE_INDEX_H; ++walk_file) {
bitboard const sq = SQ_MASK_FROM_RF(rank, walk_file);
atk |= sq;
if (occ & sq) {
break;
}
}
for (enum file_index walk_file = file-1; walk_file <= FILE_INDEX_H; --walk_file) {
bitboard const sq = SQ_MASK_FROM_RF(rank, walk_file);
atk |= sq;
if (occ & sq) {
break;
}
}
return atk;
#else
#if ! __has_include("mbb_rook.h")
#error "compile with -DCODEGEN and run once to generate required header files"
#else
/* defines
- `mbb_rook[SQ_INDEX_COUNT]`
- `bitboard rook_attacks[SQ_INDEX_COUNT][1<<12ULL] */
#include "mbb_rook.h"
struct magic const m = mbb_rook[sq];
occ &= m.mask;
occ *= m.magic;
occ >>= (64ULL-12ULL);
assert(rook_attacks[sq][occ] != SQ_MASK_FROM_INDEX(sq));
return rook_attacks[sq][occ];
#endif
#endif
}
static bitboard rook_attacks(bitboard p, bitboard occ)
{
bitboard b = 0ULL;
while (p) {
index const lsb = bitboard_pop_lsb(&p);
b |= rook_attacks_from_index(lsb, occ);
}
return b;
}
static bitboard bishop_attacks_from_index(enum square_index sq, bitboard occ)
{
#ifdef CODEGEN
enum rank_index const rank = index_to_rank(sq);
enum file_index const file = index_to_file(sq);
bitboard atk = 0ULL;
/* following loops assume rank and file types are unsigned, which relies on C23 enums */
_Static_assert(((enum rank_index)-1) > 0, "rank_index must be unsigned");
_Static_assert(((enum file_index)-1) > 0, "file_index must be unsigned");
enum rank_index walk_rank;
enum file_index walk_file;
for (walk_rank = rank+1, walk_file = file+1;
walk_rank <= RANK_INDEX_8 && walk_file <= FILE_INDEX_H;
++walk_rank, ++walk_file) {
bitboard const sq = SQ_MASK_FROM_RF(walk_rank, walk_file);
atk |= sq;
if (occ & sq) {
break;
}
}
for (walk_rank = rank+1, walk_file = file-1;
walk_rank <= RANK_INDEX_8 && walk_file <= FILE_INDEX_H;
++walk_rank, --walk_file) {
bitboard const sq = SQ_MASK_FROM_RF(walk_rank, walk_file);
atk |= sq;
if (occ & sq) {
break;
}
}
for (walk_rank = rank-1, walk_file = file+1;
walk_rank <= RANK_INDEX_8 && walk_file <= FILE_INDEX_H;
--walk_rank, ++walk_file) {
bitboard const sq = SQ_MASK_FROM_RF(walk_rank, walk_file);
atk |= sq;
if (occ & sq) {
break;
}
}
for (walk_rank = rank-1, walk_file = file-1;
walk_rank <= RANK_INDEX_8 && walk_file <= FILE_INDEX_H;
--walk_rank, --walk_file) {
bitboard const sq = SQ_MASK_FROM_RF(walk_rank, walk_file);
atk |= sq;
if (occ & sq) {
break;
}
}
return atk;
#else
#if ! __has_include("mbb_bishop.h")
#error "compile with -DCODEGEN and run once to generate required header files"
#else
/* defines
- `mbb_bishop[SQ_INDEX_COUNT]`
- `bitboard bishop_attacks[SQ_INDEX_COUNT][1<<9ULL] */
#include "mbb_bishop.h"
struct magic const m = mbb_bishop[sq];
occ &= m.mask;
occ *= m.magic;
occ >>= (64ULL-9ULL);
return bishop_attacks[sq][occ];
#endif
#endif
}
static bitboard bishop_attacks(bitboard p, bitboard occ)
{
bitboard b = 0ULL;
while (p) {
index const lsb = bitboard_pop_lsb(&p);
b |= bishop_attacks_from_index(lsb, occ);
}
return b;
}
static bitboard queen_attacks_from_index(enum square_index sq, bitboard occ)
{
return bishop_attacks_from_index(sq, occ) | rook_attacks_from_index(sq, occ);
}
static bitboard queen_attacks(bitboard p, bitboard occ)
{
bitboard b = 0ULL;
while (p) {
index const lsb = bitboard_pop_lsb(&p);
b |= queen_attacks_from_index(lsb, occ);
}
return b;
}
static inline bitboard pawn_moves_white(bitboard p, bitboard empty)
{
/* Assumptions:
- empty = ~(black_occupied | white_occupied);
*/
bitboard const single_push = RANK_SHIFT_UP_1(p) & empty;
bitboard const double_push =
RANK_SHIFT_UP_1(single_push & RANK_MASK_3) & empty;
return (single_push | double_push);
}
static inline bitboard pawn_attacks_white(bitboard p)
{
bitboard const up = RANK_SHIFT_UP_1(p);
bitboard const captures_right = FILE_SHIFT_RIGHT_1(up);
bitboard const captures_left = FILE_SHIFT_LEFT_1(up);
return (captures_right | captures_left);
}
static inline bitboard pawn_moves_black(bitboard p, bitboard empty)
{
/* Assumptions:
- empty = ~(black_occupied | white_occupied);
*/
bitboard const single_push = RANK_SHIFT_DOWN_1(p) & empty;
bitboard const double_push =
RANK_SHIFT_DOWN_1(single_push & RANK_MASK_6) & empty;
return (single_push | double_push);
}
static inline bitboard pawn_attacks_black(bitboard p)
{
bitboard const down = RANK_SHIFT_DOWN_1(p);
bitboard const captures_right = FILE_SHIFT_RIGHT_1(down);
bitboard const captures_left = FILE_SHIFT_LEFT_1(down);
return (captures_right | captures_left);
}
/* temporary solution, annoying branch */
static inline bitboard pawn_moves_dispatch(bitboard p, bitboard empty, enum player attacker)
{
if (attacker == PLAYER_WHITE) {
return pawn_moves_white(p, empty);
} else {
return pawn_moves_black(p, empty);
}
}
/* temporary solution, annoying branch */
static inline bitboard pawn_attacks_dispatch(bitboard p, enum player attacker)
{
if (attacker == PLAYER_WHITE) {
return pawn_attacks_white(p);
} else {
return pawn_attacks_black(p);
}
}
static bitboard king_attacks(bitboard sq)
{
/* potential untested improvements:
* - lookup table
* - union of three files, three ranks and ~sq */
bitboard const n = RANK_SHIFT_UP_1(sq);
bitboard const s = RANK_SHIFT_DOWN_1(sq);
bitboard const w = FILE_SHIFT_LEFT_1(sq);
bitboard const e = FILE_SHIFT_RIGHT_1(sq);
bitboard const nw = FILE_SHIFT_LEFT_1(n);
bitboard const ne = FILE_SHIFT_RIGHT_1(n);
bitboard const sw = FILE_SHIFT_LEFT_1(s);
bitboard const se = FILE_SHIFT_RIGHT_1(s);
return (n | s | w | e | nw | ne | sw | se);
}
static bitboard piece_attacks(enum piece piece,
enum player player,
bitboard ep_targets,
bitboard p,
bitboard occ,
bitboard their_occ)
{
switch (piece) {
case PIECE_PAWN: {
return pawn_attacks_dispatch(p, player) & (their_occ | ep_targets);
} break;
case PIECE_KNIGHT: {
return knight_attacks(p);
} break;
case PIECE_BISHOP: {
return bishop_attacks(p, occ);
} break;
case PIECE_ROOK: {
return rook_attacks(p, occ);
} break;
case PIECE_QUEEN: {
return queen_attacks(p, occ);
} break;
case PIECE_KING: {
return king_attacks(p);
} break;
#ifndef NDEBUG
default: {
assert(!"unreachable");
__builtin_trap();
__builtin_unreachable();
} break;
#endif
}
}
static bitboard piece_moves(enum piece piece,
enum player player,
bitboard ep_targets,
bitboard p,
bitboard occ,
bitboard their_occ)
{
bitboard x = 0ULL;
if (piece == PIECE_PAWN) {
x |= pawn_moves_dispatch(p, ~occ, player);
}
x |= piece_attacks(piece, player, ep_targets, p, occ, their_occ);
return x;
}
/* BOARD
* ================= */
enum castle_direction {
CASTLE_BEGIN,
CASTLE_KINGSIDE = CASTLE_BEGIN,
CASTLE_QUEENSIDE,
CASTLE_COUNT,
};
/* transposition table */
struct move {
index from : 8;
index to : 8;
unsigned int attr : 8;
};
struct search_option {
double score;
struct move move;
bool set;
};
#define TT_ADDRESS_BITS 12
#define TT_SIZE (1ULL<<TT_ADDRESS_BITS)
struct tt {
struct search_option entries[TT_SIZE];
};
struct board {
struct pos {
bitboard pieces[PLAYER_COUNT][PIECE_COUNT];
enum player player;
bool castling_illegal[PLAYER_COUNT][CASTLE_COUNT];
bitboard ep_targets;
bitboard occupied[PLAYER_COUNT];
int halfmoves; /* FIXME: this duplicates the hist.length value */
int fullmoves;
uint64_t hash;
} pos;
struct tt tt;
/* used for repeated board state detection only */
struct history {
struct pos items[4096];
size_t length;
} hist;
/* Used only for square->piece lookups, not central to logic. Does not
* store which player owns the square piece, and checking non-occupied
* squares is undefined
*
* TODO: make mailbox smaller, only 3 bits are needed per piece
* */
enum piece mailbox[SQ_INDEX_COUNT];
};
#define BOARD_INITIAL (struct board) { \
.pos = { \
.fullmoves = 1, \
.pieces = { \
[PLAYER_WHITE] = { \
[PIECE_PAWN] = RANK_MASK_2, \
[PIECE_ROOK] = SQ_MASK_A1 | SQ_MASK_H1, \
[PIECE_KNIGHT] = SQ_MASK_B1 | SQ_MASK_G1, \
[PIECE_BISHOP] = SQ_MASK_C1 | SQ_MASK_F1, \
[PIECE_QUEEN] = SQ_MASK_D1, \
[PIECE_KING] = SQ_MASK_E1, \
}, \
[PLAYER_BLACK] = { \
[PIECE_PAWN] = RANK_MASK_7, \
[PIECE_ROOK] = SQ_MASK_A8 | SQ_MASK_H8, \
[PIECE_KNIGHT] = SQ_MASK_B8 | SQ_MASK_G8, \
[PIECE_BISHOP] = SQ_MASK_C8 | SQ_MASK_F8, \
[PIECE_QUEEN] = SQ_MASK_D8, \
[PIECE_KING] = SQ_MASK_E8, \
} \
}, \
.occupied = { \
[PLAYER_WHITE] = \
RANK_MASK_2 | SQ_MASK_A1 | SQ_MASK_H1 | \
SQ_MASK_B1 | SQ_MASK_G1 | SQ_MASK_C1 | \
SQ_MASK_F1 | SQ_MASK_D1 | SQ_MASK_E1, \
[PLAYER_BLACK] = \
RANK_MASK_7 | SQ_MASK_A8 | SQ_MASK_H8 | \
SQ_MASK_B8 | SQ_MASK_G8| SQ_MASK_C8 | \
SQ_MASK_F8| SQ_MASK_D8| SQ_MASK_E8, \
}, \
.hash = ~0ULL, \
}, \
.mailbox = { \
[SQ_INDEX_A1] = PIECE_ROOK, \
[SQ_INDEX_B1] = PIECE_KNIGHT, \
[SQ_INDEX_C1] = PIECE_BISHOP, \
[SQ_INDEX_D1] = PIECE_QUEEN, \
[SQ_INDEX_E1] = PIECE_KING, \
[SQ_INDEX_F1] = PIECE_BISHOP, \
[SQ_INDEX_G1] = PIECE_KNIGHT, \
[SQ_INDEX_H1] = PIECE_ROOK, \
[SQ_INDEX_A2] = PIECE_PAWN, \
[SQ_INDEX_B2] = PIECE_PAWN, \
[SQ_INDEX_C2] = PIECE_PAWN, \
[SQ_INDEX_D2] = PIECE_PAWN, \
[SQ_INDEX_E2] = PIECE_PAWN, \
[SQ_INDEX_F2] = PIECE_PAWN, \
[SQ_INDEX_G2] = PIECE_PAWN, \
[SQ_INDEX_H2] = PIECE_PAWN, \
[SQ_INDEX_A7] = PIECE_PAWN, \
[SQ_INDEX_B7] = PIECE_PAWN, \
[SQ_INDEX_C7] = PIECE_PAWN, \
[SQ_INDEX_D7] = PIECE_PAWN, \
[SQ_INDEX_E7] = PIECE_PAWN, \
[SQ_INDEX_F7] = PIECE_PAWN, \
[SQ_INDEX_G7] = PIECE_PAWN, \
[SQ_INDEX_H7] = PIECE_PAWN, \
[SQ_INDEX_A8] = PIECE_ROOK, \
[SQ_INDEX_B8] = PIECE_KNIGHT, \
[SQ_INDEX_C8] = PIECE_BISHOP, \
[SQ_INDEX_D8] = PIECE_QUEEN, \
[SQ_INDEX_E8] = PIECE_KING, \
[SQ_INDEX_F8] = PIECE_BISHOP, \
[SQ_INDEX_G8] = PIECE_KNIGHT, \
[SQ_INDEX_H8] = PIECE_ROOK, \
}, \
.hist = {0}, \
}
static void board_print_fen(struct board const* b, FILE* out)
{
int buf[8][8] = {0};
for (enum player player = PLAYER_BEGIN; player < PLAYER_COUNT; ++player) {
for (enum piece piece = PIECE_BEGIN; piece < PIECE_COUNT; ++piece) {
bitboard x = b->pos.pieces[player][piece];
for (index i = 7; i < 8; i--) {
for (index j = 0; j < 8; ++j) {
if (x & (1ULL<<(i*8+j))) {
buf[i][j] = piece_char[player][piece];
}
}
}
}
}
for (enum rank_index i = RANK_INDEX_8; i < RANK_INDEX_COUNT; --i) {
int consequtive_empty = 0;
for (enum file_index j = FILE_INDEX_A; j < FILE_INDEX_COUNT; ++j) {
if (buf[i][j]) {
if (consequtive_empty) {
fprintf(out, "%d", consequtive_empty);
}
fprintf(out, "%lc", buf[i][j]);
} else {
consequtive_empty += 1;
}
}
if (consequtive_empty) {
fprintf(out, "%d", consequtive_empty);
}
if (i > 0)
fprintf(out, "/");
}
fprintf(out, " %c ", b->pos.player == PLAYER_WHITE ? 'w' : 'b');
bool any_castle = false;
if (!b->pos.castling_illegal[PLAYER_WHITE][CASTLE_KINGSIDE]) {
fprintf(out, "K");
any_castle = true;
}
if (!b->pos.castling_illegal[PLAYER_WHITE][CASTLE_QUEENSIDE]) {
fprintf(out, "Q");
any_castle = true;
}
if (!b->pos.castling_illegal[PLAYER_BLACK][CASTLE_KINGSIDE]) {
fprintf(out, "k");
any_castle = true;
}
if (!b->pos.castling_illegal[PLAYER_BLACK][CASTLE_QUEENSIDE]) {
fprintf(out, "q");
any_castle = true;
}
if (!any_castle) {
fprintf(out, "-");
}
if (b->pos.ep_targets) {
/* should be ep target square in algebraic notation */
fprintf(stderr, "not implemented: fen with en passent squares\n");
abort();
} else {
fprintf(out, " -");
}
fprintf(out, " %d", b->pos.halfmoves);
fprintf(out, " %d", b->pos.fullmoves);
fprintf(out, "\n");
}
static bool board_load_fen_unsafe(struct board* b, char const* fen_str)
{
/* TODO: this function is not tested for malicious/corrupted inputs */
struct {
char const* buf;
size_t i;
size_t len;
} fen = {
.buf = fen_str,
.i = 0,
.len = strlen(fen_str),
};
#define BUF_GETCHAR(x) (assert(x.i < x.len), x.buf[x.i++])
memset(&b->pos, 0, sizeof b->pos);
b->pos.hash = ~0ULL;
for (enum rank_index ri = RANK_INDEX_8; ri < RANK_INDEX_COUNT; --ri) {
for (enum file_index fi = FILE_INDEX_BEGIN; fi < FILE_INDEX_COUNT; ++fi) {
char const ch = BUF_GETCHAR(fen);
if (isdigit(ch)) {
fi += ch - '0' - 1;
} else {
struct piece_player const p = piece_and_player_from_char[(uint8_t)ch];
bitboard const sq_mask = SQ_MASK_FROM_RF(ri, fi);
b->pos.pieces[p.player][p.piece] |= sq_mask;
b->pos.occupied[p.player] |= sq_mask;
b->mailbox[INDEX_FROM_RF(ri, fi)] = p.piece;
}
}
(void)BUF_GETCHAR(fen); /* discard '/' or ' ' */
}
{ /* active color */
char const ch = BUF_GETCHAR(fen);
if (ch == 'w') {
b->pos.player = PLAYER_WHITE;
} else if (ch == 'b') {
b->pos.player = PLAYER_BLACK;
} else {
abort();
}
}
{ /* castling */
char ch = BUF_GETCHAR(fen);
if (ch != ' ') {
abort();
}
do {
ch = BUF_GETCHAR(fen);
switch (ch) {
case 'K': b->pos.castling_illegal[PLAYER_WHITE][CASTLE_KINGSIDE] = true; break;
case 'Q': b->pos.castling_illegal[PLAYER_WHITE][CASTLE_QUEENSIDE] = true; break;
case 'k': b->pos.castling_illegal[PLAYER_BLACK][CASTLE_KINGSIDE] = true; break;
case 'q': b->pos.castling_illegal[PLAYER_BLACK][CASTLE_QUEENSIDE] = true; break;
case ' ': break;
case '-': {
b->pos.castling_illegal[PLAYER_WHITE][CASTLE_KINGSIDE] = true;
b->pos.castling_illegal[PLAYER_WHITE][CASTLE_QUEENSIDE] = true;
b->pos.castling_illegal[PLAYER_BLACK][CASTLE_KINGSIDE] = true;
b->pos.castling_illegal[PLAYER_BLACK][CASTLE_QUEENSIDE] = true;
} break;
default: {
fprintf(stderr, "unexpected char '%c'\n", ch);
abort();
} break;
}
} while (ch != ' ');
}
{ /* en passent */
char const ch = BUF_GETCHAR(fen);
if (ch != '-') {
fprintf(stderr, "ep targets in fen not implemented yet\n");
abort();
}
}
{ /* halfmoves */
b->pos.halfmoves = 0;
char ch = BUF_GETCHAR(fen);
while (ch != ' ') {
b->pos.halfmoves *= 10;
b->pos.halfmoves += ch-'0';
ch = BUF_GETCHAR(fen);
}
}
{ /* fullmoves */
b->pos.fullmoves = 0;
char ch = BUF_GETCHAR(fen);
while (ch != ' ') {
b->pos.fullmoves *= 10;
b->pos.fullmoves += ch-'0';
ch = BUF_GETCHAR(fen);
}
}
#undef BUF_GETCHAR
return true;
}
static bitboard all_threats_from_player(struct pos const * pos, enum player player)
{
bitboard const occ = pos->occupied[PLAYER_WHITE] | pos->occupied[PLAYER_BLACK];
bitboard const* p = pos->pieces[player];
bitboard t = 0ULL;
t |= pawn_attacks_dispatch(p[PIECE_PAWN], player);
t |= knight_attacks(p[PIECE_KNIGHT]);
t |= bishop_attacks(p[PIECE_BISHOP], occ);
t |= rook_attacks(p[PIECE_ROOK], occ);
t |= queen_attacks(p[PIECE_QUEEN], occ);
t |= king_attacks(p[PIECE_KING]);
return t;
}
static bitboard between_mask(enum square_index a, enum square_index b)
{
#ifdef CODEGEN
enum rank_index const ra = index_to_rank(a);
enum file_index const fa = index_to_file(a);
enum rank_index const rb = index_to_rank(b);
enum file_index const fb = index_to_file(b);
/* directional differences */
int const dr = (int)rb - (int)ra;
int const df = (int)fb - (int)fa;
int step_r = 0;
int step_f = 0;
if (df == 0 && dr != 0) {
step_r = (dr > 0) ? 1 : -1;
step_f = 0;
}
else if (dr == 0 && df != 0) {
step_r = 0;
step_f = (df > 0) ? 1 : -1;
}
else if (dr != 0 && (dr > 0 ? dr : -dr) == (df > 0 ? df : -df)) {
step_r = (dr > 0) ? 1 : -1;
step_f = (df > 0) ? 1 : -1;
}
else {
return 0ULL;
}
bitboard mask = 0ULL;
enum rank_index r = (enum rank_index)((int)ra + step_r);
enum file_index f = (enum file_index)((int)fa + step_f);
while (r != rb || f != fb) {
mask |= SQ_MASK_FROM_RF(r, f);
r = (enum rank_index)((int)r + step_r);
f = (enum file_index)((int)f + step_f);
}
return mask;
#else
#if ! __has_include("between_lookup.h")
#error "compile codegen.c and run once to generate required header files"
#else
/* defines static between_lookup[SQUARE_INDEX_COUNT][SQUARE_INDEX_COUNT] */
#include "between_lookup.h"
return between_lookup[a][b];
#endif
#endif
}
static bitboard attacks_to(struct pos const* pos,
bitboard target_square,
bitboard pretend_occupied,
bitboard pretend_empty)
{
bitboard const occ_orig = pos->occupied[PLAYER_WHITE] | pos->occupied[PLAYER_BLACK];
bitboard const occ = (occ_orig & ~pretend_empty) | pretend_occupied;
bitboard const* pw = pos->pieces[PLAYER_WHITE];
bitboard const* pb = pos->pieces[PLAYER_BLACK];
bitboard const wps = pw[PIECE_PAWN];
bitboard const bps = pb[PIECE_PAWN];
bitboard const ns = (pw[PIECE_KNIGHT]
| pb[PIECE_KNIGHT])
;
bitboard const ks = (pw[PIECE_KING]
| pb[PIECE_KING])
;
bitboard const qs = (pw[PIECE_QUEEN]
| pb[PIECE_QUEEN])
;
bitboard const qrs = (pw[PIECE_ROOK]
| pb[PIECE_ROOK]
| qs)
;
bitboard const qbs = (pw[PIECE_BISHOP]
| pb[PIECE_BISHOP]
| qs)
;
enum square_index target_index = bitboard_lsb(target_square);
return ((bps & pawn_attacks_white(target_square))
| (wps & pawn_attacks_black(target_square))
| (ns & knight_attacks(target_square))
| (qbs & bishop_attacks_from_index(target_index, occ))
| (qrs & rook_attacks_from_index(target_index, occ))
| (ks & king_attacks(target_square)))
& ~pretend_occupied;
}
static bitboard attacks_to_king(struct pos const* pos,
bitboard target_square,
bitboard pretend_occupied,
bitboard pretend_empty)
{
bitboard const occ_orig = pos->occupied[PLAYER_WHITE] | pos->occupied[PLAYER_BLACK];
bitboard const occ = (occ_orig & ~pretend_empty) | pretend_occupied;
bitboard const* pw = pos->pieces[PLAYER_WHITE];
bitboard const* pb = pos->pieces[PLAYER_BLACK];
bitboard const wps = pw[PIECE_PAWN];
bitboard const bps = pb[PIECE_PAWN];
bitboard const ns = (pw[PIECE_KNIGHT] | pb[PIECE_KNIGHT]);
bitboard const qs = (pw[PIECE_QUEEN] | pb[PIECE_QUEEN]);
bitboard const qrs = (pw[PIECE_ROOK] | pb[PIECE_ROOK] | qs) ;
bitboard const qbs = (pw[PIECE_BISHOP] | pb[PIECE_BISHOP] | qs) ;
enum square_index target_index = bitboard_lsb(target_square);
return ((bps & pawn_attacks_white(target_square))
| (wps & pawn_attacks_black(target_square))
| (ns & knight_attacks(target_square))
| (qbs & bishop_attacks_from_index(target_index, occ))
| (qrs & rook_attacks_from_index(target_index, occ)))
& ~pretend_occupied;
}
enum {
MATTR_CAPTURE = 1<<0,
MATTR_PROMOTE = 1<<1,
/*MATTR_CHECK = 1<<2,*/
MATTR_CASTLE_KINGSIDE = 1<<3,
MATTR_CASTLE_QUEENSIDE = 1<<4,
};
_Static_assert(sizeof(struct move) == 4,
"this static assert is here to check when sizeof(move) changes");
#define MOVE_CASTLE_KINGSIDE_WHITE (struct move) \
{.from = SQ_INDEX_E1, .to = SQ_INDEX_G1, .attr = MATTR_CASTLE_KINGSIDE}
#define MOVE_CASTLE_QUEENSIDE_WHITE \
(struct move){.from = SQ_INDEX_E1, .to = SQ_INDEX_C1, .attr = MATTR_CASTLE_QUEENSIDE}
#define MOVE_CASTLE_KINGSIDE_BLACK (struct move) \
{.from = SQ_INDEX_E8, .to = SQ_INDEX_G8, .attr = MATTR_CASTLE_KINGSIDE}
#define MOVE_CASTLE_QUEENSIDE_BLACK \
(struct move){.from = SQ_INDEX_E8, .to = SQ_INDEX_C8, .attr = MATTR_CASTLE_QUEENSIDE}
struct move move_make(struct pos const* pos, enum piece piece, index from, index to, uint16_t add_attr)
{
enum player const us = pos->player;
enum player const them = opposite_player(us);
bitboard const their_occ = pos->occupied[them];
bitboard const tomask = SQ_MASK_FROM_INDEX(to);
bitboard const finishline = (us == PLAYER_WHITE ? RANK_MASK_8 : RANK_MASK_1);
uint16_t attr = 0ULL;
#define MASK_IF32(x) ((~(uint32_t)0U) + (uint32_t)!(x))
attr |= MATTR_CAPTURE & MASK_IF32(tomask & their_occ);
attr |= MATTR_PROMOTE & MASK_IF32((piece == PIECE_PAWN) && (tomask & finishline));
attr |= add_attr;
#undef MASK_IF32
return (struct move){.from = from, .to = to, .attr = attr};
}
#define MOVE_MAX 256
static void all_moves_from_piece(struct pos const* restrict pos,
enum piece piece,
enum player us,
enum square_index from,
bitboard allowed,
size_t* restrict out_count,
struct move out[restrict static MOVE_MAX])
{
/* TODO: this function is terrible, needs major rework
*
* instead of dispatching to a generalized `piece_moves`, this can be specialized for each
* piece
* */
assert(piece != PIECE_KING);
enum player const them = opposite_player(us);
bitboard const our_occ = pos->occupied[us];
bitboard const their_occ = pos->occupied[them];
bitboard const all_occ = pos->occupied[PLAYER_WHITE] | pos->occupied[PLAYER_BLACK];
bitboard const from_mask = SQ_MASK_FROM_INDEX(from);
bitboard move_mask =
piece_moves(piece, us, pos->ep_targets, from_mask, all_occ, their_occ)
& ~our_occ
/*& allowed*/
;
while (move_mask) {
enum square_index const to = bitboard_pop_lsb(&move_mask);
bitboard const to_mask = SQ_MASK_FROM_INDEX(to);
bitboard const king_attackers =
attacks_to(pos, pos->pieces[us][PIECE_KING], to_mask, from_mask) & ~(our_occ | to_mask);
if (king_attackers == 0ULL) {
out[(*out_count)++] = move_make(pos, piece, from, to, 0);
}
}
}
static void all_moves_from_king(struct pos const* restrict pos,
enum player us,
enum square_index from,
size_t* restrict out_count,
struct move out[restrict static MOVE_MAX])
{
enum player const them = opposite_player(us);
bitboard const our_occ = pos->occupied[us];
bitboard const all_occ = pos->occupied[PLAYER_WHITE] | pos->occupied[PLAYER_BLACK];
bitboard const from_mask = SQ_MASK_FROM_INDEX(from);
bitboard const threats = all_threats_from_player(pos, them);
bitboard move_mask = king_attacks(from_mask) & ~(threats | our_occ);
/* general moves */
while (move_mask) {
enum square_index const to = bitboard_pop_lsb(&move_mask);
bitboard const to_mask = SQ_MASK_FROM_INDEX(to);
bitboard const king_attackers = attacks_to(pos, to_mask, to_mask, from_mask) & ~(our_occ | to_mask);
if (king_attackers == 0ULL) {
out[(*out_count)++] = move_make(pos, PIECE_KING, from, to, 0);
}
}
/* castling */
if (from_mask & ~threats) {
bool kingside_free, queenside_free;
if (us == PLAYER_WHITE) {
kingside_free = !((threats | all_occ) & (SQ_MASK_F1 | SQ_MASK_G1))
&& (pos->pieces[us][PIECE_ROOK] & SQ_MASK_H1);
queenside_free = !((threats | all_occ) & (SQ_MASK_B1 | SQ_MASK_C1 | SQ_MASK_D1))
&& (pos->pieces[us][PIECE_ROOK] & SQ_MASK_A1);
} else {
kingside_free = !((threats | all_occ) & (SQ_MASK_F8 | SQ_MASK_G8))
&& (pos->pieces[us][PIECE_ROOK] & SQ_MASK_H8);
queenside_free = !((threats | all_occ) & (SQ_MASK_B8 | SQ_MASK_C8 | SQ_MASK_D8))
&& (pos->pieces[us][PIECE_ROOK] & SQ_MASK_A8);
}
if (!pos->castling_illegal[us][CASTLE_KINGSIDE] && kingside_free)
{
out[(*out_count)++] = us == PLAYER_WHITE
? MOVE_CASTLE_KINGSIDE_WHITE
: MOVE_CASTLE_KINGSIDE_BLACK;
}
if (!pos->castling_illegal[us][CASTLE_QUEENSIDE] && queenside_free)
{
out[(*out_count)++] = us == PLAYER_WHITE
? MOVE_CASTLE_QUEENSIDE_WHITE
: MOVE_CASTLE_QUEENSIDE_BLACK;
}
}
}
static void all_moves(struct pos const* restrict pos,
enum player us,
size_t* restrict out_count,
struct move out[restrict static MOVE_MAX])
{
*out_count = 0ULL;
bitboard const myking = pos->pieces[us][PIECE_KING];
enum square_index const myking_index = bitboard_lsb(myking);
bitboard const attackers = attacks_to(pos, myking, 0ULL, 0ULL) & ~pos->occupied[us];
assert(myking);
bitboard allowed = ~0ULL;
uint64_t const natk = bitboard_popcount(attackers);
//if (natk == 1) {
// enum square_index const attacker_index = bitboard_lsb(attackers);
// allowed = between_mask(myking_index, attacker_index) | attackers;
//} else {
// bitboard const pinners = pinning_lines(pos, us, myking_index);
//}
/* king */
{
all_moves_from_king(pos, us, myking_index, out_count, out);
}
//if (natk >= 2) {
// fprintf(stderr, "more than 2 king attackers\n");
// return;
//}
/* pawns */
{
bitboard ps = pos->pieces[us][PIECE_PAWN];
while (ps) {
enum square_index const from = bitboard_pop_lsb(&ps);
all_moves_from_piece(pos, PIECE_PAWN, us, from, allowed, out_count, out);
}
}
/* knights */
{
bitboard ns = pos->pieces[us][PIECE_KNIGHT];
while (ns) {
index const from = bitboard_pop_lsb(&ns);
all_moves_from_piece(pos, PIECE_KNIGHT, us, from, allowed, out_count, out);
}
}
/* bishops */
{
bitboard bs = pos->pieces[us][PIECE_BISHOP];
while (bs) {
index const from = bitboard_pop_lsb(&bs);
all_moves_from_piece(pos, PIECE_BISHOP, us, from, allowed, out_count, out);
}
}
/* rooks */
{
bitboard rs = pos->pieces[us][PIECE_ROOK];
while (rs) {
index const from = bitboard_pop_lsb(&rs);
all_moves_from_piece(pos, PIECE_ROOK, us, from, allowed, out_count, out);
}
}
/* queens */
{
bitboard qs = pos->pieces[us][PIECE_QUEEN];
while (qs) {
index const from = bitboard_pop_lsb(&qs);
all_moves_from_piece(pos, PIECE_QUEEN, us, from, allowed, out_count, out);
}
}
}
static void init_zobrist(uint64_t zobrist[SQ_INDEX_COUNT][PLAYER_COUNT][PIECE_COUNT])
{
for (enum square_index sq = SQ_INDEX_BEGIN; sq < SQ_INDEX_COUNT; ++sq) {
for (enum player pl = PLAYER_BEGIN; pl < PLAYER_COUNT; ++pl) {
for (enum piece piece = PIECE_BEGIN; piece < PIECE_COUNT; ++piece) {
zobrist[sq][pl][piece] = rand64();
}
}
}
}
static inline uint64_t zobrist_at(enum square_index sq, enum player pl, enum piece pc)
{
#if ! __has_include("zobrist_table.h")
/* zobrist hashing: https://en.wikipedia.org/wiki/Zobrist_hashing */
static uint64_t zobrist[SQ_INDEX_COUNT][PLAYER_COUNT][PIECE_COUNT];
static bool init;
if (!init) {
init_zobrist(zobrist);
init = true;
}
#else
#include "zobrist_table.h"
#endif /* __has_include("zobrist_table.h") */
return zobrist[sq][pl][pc];
}
/*
*
*
* */
static inline uint64_t tt_hash_update(uint64_t hash,
enum square_index sq,
enum player us,
enum piece piece)
{
assert(zobrist_at(sq, us, piece) != 0ULL);
return hash ^ zobrist_at(sq, us, piece);
}
static inline struct search_option tt_get(struct tt const* tt, uint64_t hash)
{
/* shitty bloom-filter-eque check */
uint64_t const addr = hash % TT_SIZE;
return tt->entries[addr];
}
static inline void tt_insert(struct tt* tt, uint64_t hash, struct search_option so)
{
uint64_t const addr = hash % TT_SIZE;
so.set = true;
tt->entries[addr] = so;
}
/* does not check validity */
enum move_result {
MR_NORMAL,
MR_STALEMATE,
MR_CHECKMATE,
};
static enum move_result board_move(struct pos* restrict pos,
struct history* restrict hist,
enum piece mailbox[restrict static SQ_INDEX_COUNT],
struct move move)
{
enum player const us = pos->player;
enum player const them = opposite_player(us);
bool const w = (us == PLAYER_WHITE);
bitboard const from_mask = SQ_MASK_FROM_INDEX(move.from);
bitboard const to_mask = SQ_MASK_FROM_INDEX(move.to);
bitboard const rook_home_q_us = w ? SQ_MASK_A1 : SQ_MASK_A8;
bitboard const rook_home_k_us = w ? SQ_MASK_H1 : SQ_MASK_H8;
bitboard const rook_home_q_them = w ? SQ_MASK_A8 : SQ_MASK_A1;
bitboard const rook_home_k_them = w ? SQ_MASK_H8 : SQ_MASK_H1;
enum piece const from_piece = mailbox[move.from];
bool const is_castle_ks =
(from_piece == PIECE_KING && ((move.from == SQ_INDEX_E1 && move.to == SQ_INDEX_G1) ||
(move.from == SQ_INDEX_E8 && move.to == SQ_INDEX_G8)));
bool const is_castle_qs =
(from_piece == PIECE_KING && ((move.from == SQ_INDEX_E1 && move.to == SQ_INDEX_C1) ||
(move.from == SQ_INDEX_E8 && move.to == SQ_INDEX_C8)));
bool const is_castle = is_castle_ks || is_castle_qs;
bool const is_capture = !!(move.to & pos->occupied[them]);
bitboard const ep_targets = pos->ep_targets;
pos->ep_targets = 0ULL;
/* our castling rights from moving king/rook */
if (from_piece == PIECE_KING) {
pos->castling_illegal[us][CASTLE_KINGSIDE] = true;
pos->castling_illegal[us][CASTLE_QUEENSIDE] = true;
} else if (from_mask == rook_home_q_us) {
pos->castling_illegal[us][CASTLE_QUEENSIDE] = true;
} else if (from_mask == rook_home_k_us) {
pos->castling_illegal[us][CASTLE_KINGSIDE] = true;
}
/* their castling rights: any move landing on their rook home squares kills it */
if (to_mask == rook_home_q_them) {
pos->castling_illegal[them][CASTLE_QUEENSIDE] = true;
} else if (to_mask == rook_home_k_them) {
pos->castling_illegal[them][CASTLE_KINGSIDE] = true;
}
pos->pieces[us][from_piece] &= ~from_mask;
pos->hash = tt_hash_update(pos->hash, move.from, us, from_piece);
/* handle captures without reading mailbox[to] (since empty is undefined) */
bool const is_pawn = (from_piece == PIECE_PAWN);
bool const is_ep = is_pawn && ((to_mask & ep_targets) != 0ULL);
if (is_capture) {
if (is_ep) {
/* en passant captured pawn is behind the destination square */
bitboard const ep_capture_mask =
w ? RANK_SHIFT_DOWN_1(to_mask) : RANK_SHIFT_UP_1(to_mask);
pos->pieces[them][PIECE_PAWN] &= ~ep_capture_mask;
pos->hash = tt_hash_update(pos->hash, bitboard_lsb(ep_capture_mask), them, PIECE_PAWN);
} else {
/* normal capture: clear whatever enemy piece sits on to_mask */
for (enum piece p = PIECE_BEGIN; p < PIECE_COUNT; ++p) {
if (p & to_mask) {
pos->pieces[them][p] &= ~to_mask;
pos->hash = tt_hash_update(pos->hash, move.to, them, p);
}
}
}
}
if (is_castle) {
bitboard const king_home = w ? SQ_MASK_E1 : SQ_MASK_E8;
bitboard const king_to =
is_castle_ks ? FILE_SHIFT_RIGHT_2(king_home) : FILE_SHIFT_LEFT_2(king_home);
bitboard const rook_from = is_castle_ks ? rook_home_k_us : rook_home_q_us;
bitboard const rook_to =
is_castle_ks ? FILE_SHIFT_LEFT_2(rook_home_k_us) : FILE_SHIFT_RIGHT_3(rook_home_q_us);
pos->pieces[us][PIECE_KING] |= king_to;
mailbox[move.to] = PIECE_KING;
pos->hash = tt_hash_update(pos->hash, bitboard_lsb(king_to), us, PIECE_KING);
pos->pieces[us][PIECE_ROOK] &= ~rook_from;
pos->hash = tt_hash_update(pos->hash, bitboard_lsb(rook_from), us, PIECE_ROOK);
const enum square_index rook_to_index = bitboard_lsb(rook_to);
pos->pieces[us][PIECE_ROOK] |= rook_to;
mailbox[rook_to_index] = PIECE_ROOK;
pos->hash = tt_hash_update(pos->hash, rook_to_index, us, PIECE_ROOK);
} else if (is_pawn) {
/* promotion must be based on destination square */
bitboard const finishline = w ? RANK_MASK_8 : RANK_MASK_1;
if (to_mask & finishline) {
pos->pieces[us][PIECE_QUEEN] |= to_mask;
mailbox[move.to] = PIECE_QUEEN;
pos->hash = tt_hash_update(pos->hash, move.to, us, PIECE_QUEEN);
} else {
pos->pieces[us][PIECE_PAWN] |= to_mask;
mailbox[move.to] = PIECE_PAWN;
pos->hash = tt_hash_update(pos->hash, move.to, us, PIECE_PAWN);
}
/* double push -> set ep target */
bitboard const start = w ? RANK_MASK_2 : RANK_MASK_7;
bitboard const doublepush = w ? RANK_MASK_4 : RANK_MASK_5;
if ((from_mask & start) && (to_mask & doublepush)) {
pos->ep_targets = w ? RANK_SHIFT_UP_1(from_mask) : RANK_SHIFT_DOWN_1(from_mask);
}
} else {
pos->pieces[us][from_piece] |= to_mask;
mailbox[move.to] = from_piece;
pos->hash = tt_hash_update(pos->hash, move.to, us, from_piece);
}
/* rebuild occupancy */
pos->occupied[PLAYER_WHITE] = 0ULL;
pos->occupied[PLAYER_BLACK] = 0ULL;
for (enum piece p = PIECE_BEGIN; p < PIECE_COUNT; ++p) {
pos->occupied[PLAYER_WHITE] |= pos->pieces[PLAYER_WHITE][p];
pos->occupied[PLAYER_BLACK] |= pos->pieces[PLAYER_BLACK][p];
}
pos->player = them;
/* TODO: this stalemates on just one repetition, fine for the engine but not the player */
assert(hist->length < 4096);
for (size_t i = 0; i < hist->length; ++i) {
_Static_assert(sizeof *pos == sizeof hist->items[i]);
if (memcmp(&hist->items[i], pos, sizeof *pos) == 0) {
return MR_STALEMATE;
}
}
if (is_capture) {
hist->length = 0;
pos->halfmoves = 0;
}
hist->items[hist->length++] = *pos;
pos->halfmoves += 1;
if (pos->halfmoves > 50) {
return MR_STALEMATE;
}
pos->fullmoves += (pos->player == PLAYER_BLACK);
return MR_NORMAL;
}
static enum move_result board_move_2(struct board* b, struct move move)
{
return board_move(&b->pos,
&b->hist,
b->mailbox,
move);
}
/*
* Placeholder heuristic
*
* */
static double board_score_heuristic(struct pos const* pos)
{
double score = 0.0;
enum player const player = pos->player;
enum player const opp = opposite_player(player);
#define BOARD_CENTER ((FILE_MASK_C | FILE_MASK_D | FILE_MASK_E | FILE_MASK_F) \
& ~(RANK_MASK_1 | RANK_MASK_2 | RANK_MASK_7 | RANK_MASK_8))
static const bitboard positional_bonus[PIECE_COUNT] = {
[PIECE_PAWN] = BOARD_CENTER,
[PIECE_KNIGHT] = BOARD_CENTER,
[PIECE_QUEEN] = RANK_MASK_3 | RANK_MASK_4 | RANK_MASK_5 | RANK_MASK_6,
};
static const double positional_bonus_factor[PIECE_COUNT] = {
[PIECE_PAWN] = 0.20,
[PIECE_KNIGHT] = 0.20,
[PIECE_QUEEN] = -0.30,
};
bitboard const our_threats = all_threats_from_player(pos, player);
bitboard const their_threats = all_threats_from_player(pos, opp);
for (enum piece p = PIECE_BEGIN; p < PIECE_COUNT; ++p) {
score += 0.05 * (double)bitboard_popcount(our_threats & pos->pieces[opp][p]) * piece_value[p];
score += 1.00 * (double)bitboard_popcount(pos->pieces[player][p]) * piece_value[p];
score +=
positional_bonus_factor[p] * (double)bitboard_popcount(pos->pieces[player][p] & positional_bonus[p]);
score -= 0.05 * (double)bitboard_popcount(their_threats & pos->pieces[player][p]) * piece_value[p];
score -= (double)bitboard_popcount(pos->pieces[opp][p]) * piece_value[p];
score -=
positional_bonus_factor[p] * (double)bitboard_popcount(pos->pieces[opp][p] & positional_bonus[p]);
}
return score;
}
struct search_option alphabeta_search(const struct pos* pos,
struct history* hist,
struct tt* tt,
enum piece mailbox[restrict static SQ_INDEX_COUNT],
enum player us,
int depth,
double alpha,
double beta)
{
if (depth <= 0) {
return (struct search_option){.score = board_score_heuristic(pos)};
}
struct move moves[MOVE_MAX];
size_t move_count = 0ULL;
all_moves(pos, us, &move_count, moves);
if (move_count == 0) {
return (struct search_option){.score = -999*depth};
}
double value = alpha;
for (size_t i = 0; i < move_count; ++i) {
struct pos poscpy = *pos;
enum piece mailbox_cpy[SQ_INDEX_COUNT];
memcpy(mailbox_cpy, mailbox, sizeof mailbox_cpy);
size_t old_hist_length = hist->length;
enum move_result const r = board_move(&poscpy, hist, mailbox_cpy, moves[i]);
double x;
if (r == MR_STALEMATE) {
x = 0.0;
} else {
x = -alphabeta_search(&poscpy,
hist,
tt,
mailbox_cpy,
opposite_player(us),
depth-1,
-beta,
-value).score;
}
hist->length = old_hist_length;
if (x > value) {
value = x;
}
if (value >= beta) {
return (struct search_option) {.score = value, .move = moves[i]};
}
}
return (struct search_option){.score = value, .move = moves[0]};
}
struct move search(struct board* b, enum player us, int depth)
{
struct move moves[MOVE_MAX];
size_t move_count = 0ULL;
all_moves(&b->pos, us, &move_count, moves);
if (move_count == 0) {
abort();
}
struct search_option best = {
.score = -INFINITY,
.move = moves[0],
};
memset(&b->tt, 0, sizeof b->tt);
for (size_t i = 0; i < move_count; ++i) {
struct pos poscpy = b->pos;
enum piece mailbox_cpy[SQ_INDEX_COUNT];
memcpy(mailbox_cpy, b->mailbox, sizeof mailbox_cpy);
size_t old_hist_length = b->hist.length;
enum move_result const r = board_move(&poscpy, &b->hist, mailbox_cpy, moves[i]);
double x;
if (r == MR_STALEMATE) {
x = 0.0;
} else {
x = -alphabeta_search(&poscpy,
&b->hist,
&b->tt,
mailbox_cpy,
opposite_player(us),
depth-1,
-INFINITY,
-best.score).score;
}
b->hist.length = old_hist_length;
x += 1.0 * !!(moves[i].attr & MATTR_CASTLE_KINGSIDE);
x += 0.5 * !!(moves[i].attr & MATTR_CASTLE_QUEENSIDE);
x += -0.5 * !!(b->pos.pieces[us][PIECE_QUEEN] & SQ_MASK_FROM_INDEX(moves[i].from));
if (x > best.score) {
best.score = x;
best.move = moves[i];
}
}
printf("move %s->%s has score %lf\n",
square_index_str[best.move.from],
square_index_str[best.move.to],
best.score );
assert(best.move.from != best.move.to);
return best.move;
}
static void board_print(const struct pos* pos, struct move* move, FILE* out)
{
int buf[8][8] = {0};
for (enum player player = PLAYER_BEGIN; player < PLAYER_COUNT; ++player) {
for (enum piece piece = PIECE_BEGIN; piece < PIECE_COUNT; ++piece) {
bitboard x = pos->pieces[player][piece];
for (index i = 7; i < 8; i--) {
for (index j = 0; j < 8; ++j) {
if (x & (1ULL<<(i*8+j))) {
buf[i][j] = piece_unicode[player][piece];
}
}
}
}
}
/* see: https://en.wikipedia.org/wiki/ANSI_escape_code#Colors */
setlocale(LC_ALL, "");
for (index i = 7; i < 8; i--) {
fprintf(out, "\033[0m"); /* reset background color */
fprintf(out, "%"INDEX_FMT" ", i+1);
for (index j = 0; j < 8; ++j) {
index const n = INDEX_FROM_RF(i,j);
if (move && n == move->from) {
fprintf(out, "\033[%d;%dm", 30, 44); /* 44: blue*/
} else if (move && n == move->to) {
fprintf(out, "\033[%d;%dm", 30, 44); /* 104: bright blue*/
} else {
/* 45: magenta, 47: white */
fprintf(out, "\033[%d;%dm", 30, (i+j) % 2 ? 45 : 47);
}
if (buf[i][j]) {
fprintf(out, "%lc ", buf[i][j]);
} else {
fprintf(out, " "); /* idk why this hack is needed but "%lc "
is not working when buf[i][j] = ' ' */
}
}
fprintf(out, "\033[0m"); /* reset background color */
fprintf(out, "\n");
}
fprintf(out, " A B C D E F G H \n");
}
static void bitboard_print(bitboard b, FILE* out)
{
setlocale(LC_ALL, "");
fprintf(out, "\n");
for (index i = 7; i < 8; i--) {
fprintf(out, "\033[0m"); /* reset background color */
fprintf(out, "%"INDEX_FMT" ", i+1);
for (index j = 0; j < 8; ++j) {
index const n = INDEX_FROM_RF(i,j);
int color;
if ((b >> n) & 1) {
/* 41: red */
color = 41;
} else {
/* 45: magenta, 47: white */
color = (i+j)%2 ? 45 : 47;
}
fprintf(out, "\033[30;%dm", color);
fprintf(out, " ");
}
fprintf(out, "\033[0m"); /* reset background color */
fprintf(out, "\n");
}
fprintf(out, " A B C D E F G H \n");
}
static void board_print_threats(const struct pos* pos, FILE* out, struct move* move)
{
enum player const player = pos->player;
int buf[8][8] = {0};
bitboard const threats = all_threats_from_player(pos, player);
for (enum player player = PLAYER_BEGIN; player < PLAYER_COUNT; ++player) {
for (enum piece piece = PIECE_BEGIN; piece < PIECE_COUNT; ++piece) {
bitboard x = pos->pieces[player][piece];
for (index i = 7; i < 8; i--) {
for (index j = 0; j < 8; ++j) {
if (x & (1ULL<<(i*8+j))) {
buf[i][j] = piece_unicode[player][piece];
}
}
}
}
}
/* see: https://en.wikipedia.org/wiki/ANSI_escape_code#Colors */
setlocale(LC_ALL, ""); /* needed for unicode symbols */
for (index i = 7; i < 8; i--) {
fprintf(out, "\033[0m"); /* reset background color */
fprintf(out, "%"INDEX_FMT" ", i+1);
for (index j = 0; j < 8; ++j) {
index const n = INDEX_FROM_RF(i,j);
if (move && n == move->from) {
fprintf(out, "\033[%d;%dm", 30, 44); /* 44: blue*/
} else if (move && n == move->to) {
fprintf(out, "\033[%d;%dm", 30, 44); /* 104: bright blue*/
}
else if ((threats >> n) & 1) {
fprintf(out, "\033[%d;%dm", 30, 41); /* 41: red */
} else {
/* 45: magenta, 47: white */
fprintf(out, "\033[%d;%dm", 30, (i+j) % 2 ? 45 : 47);
}
if (buf[i][j]) {
fprintf(out, "%lc ", buf[i][j]);
} else {
fprintf(out, " "); /* idk why this hack is needed but "%lc "
is not working when buf[i][j] = ' ' */
}
}
fprintf(out, "\033[0m"); /* reset background color */
fprintf(out, "\n");
}
fprintf(out, " A B C D E F G H \n");
}