Files
chess-engine/chess.js
2026-01-07 21:13:23 +01:00

327 lines
9.2 KiB
JavaScript

/* this code is complete garbage but it's mostly for testing anyways */
const MoveResult = Object.freeze({
ILLEGAL: -1,
NORMAL: 0,
CHECK: 1,
REPEATS: 2,
STALEMATE: 3,
CHECKMATE: 4,
});
const _moveResultName = [
"Normal",
"Check",
"Repeats",
"Stalemate",
"Checkmate",
];
const moveResultName = (mr) => {
if (mr === MoveResult.ILLEGAL) return "Illegal";
return _moveResultName[mr] ?? `Unknown(${mr})`;
};
const isTerminal = (mr) => (mr === MoveResult.STALEMATE || mr === MoveResult.CHECKMATE);
const Player = Object.freeze({
White: 0,
Black: 1,
None: 2,
});
const Piece = Object.freeze({
Empty: 0,
Pawn: 1,
Knight: 2,
Bishop: 3,
Rook: 4,
Queen: 5,
King: 6,
});
const _pieceUnicode = [
[' ', '♙', '♘', '♗', '♖', '♕', '♔',], // white
[' ', '♟', '♞', '♝', '♜', '♛', '♚',], // black
[' ', ' ', ' ', ' ', ' ', ' ', ' ',], // none
];
const indexDeserialize = (n) => ({
rank: Math.floor(n / 8),
file: (n % 8),
fileChar() { return ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h'][this.file]; },
rankChar() { return ['1', '2', '3', '4', '5', '6', '7', '8'][this.rank]; },
});
const serializedIndexFromCoord = (rank, file) => (8 * rank + file);
const indexSerialize = (index) => serializedIndexFromCoord(index.rank, index.file);
const moveDeserialize = (n) => ({
appeal: Number((n >> 24n) & 0xFFn),
attr: Number((n >> 16n) & 0xFFn),
from: indexDeserialize(Number((n >> 8n) & 0xFFn)),
to: indexDeserialize(Number((n >> 0n) & 0xFFn)),
});
const moveSerialize = (move) => (
((indexSerialize(move.from) & 0xFF) << 8) | (indexSerialize(move.to) & 0xFF)
);
const squareDeserialize = (n) => {
if (n === -1) {
return {
player: Player.None,
piece: Piece.Empty,
unicode: ' ',
};
}
const player = (n >> 8) & 0xFF;
const piece = n & 0xFF;
const unicode = _pieceUnicode[player][piece];
return {
player: player,
piece: piece,
unicode: unicode,
};
};
const WasmBoard = async () => {
const worker = new Worker("./chess-worker.js?rand=" + crypto.randomUUID(), { type: "module" });
await new Promise((resolve, reject) => {
worker.addEventListener("message", (e) => {
if (e.data?.type === "ready") resolve();
}, { once: true });
worker.addEventListener("error", reject, { once: true });
});
const wasmCall = (method, args = []) => new Promise((resolve, reject) => {
const id = crypto.randomUUID();
const onMessage = (e) => {
if (e.data?.id !== id) return;
cleanup();
if (e.data.ok) resolve(e.data.value);
else reject(new Error(e.data.error));
};
const onError = (err) => { cleanup(); reject(err); };
const onMessageError = () => { cleanup(); reject(new Error("Worker messageerror")); };
const cleanup = () => {
worker.removeEventListener("message", onMessage);
worker.removeEventListener("error", onError);
worker.removeEventListener("messageerror", onMessageError);
};
worker.addEventListener("message", onMessage);
worker.addEventListener("error", onError);
worker.addEventListener("messageerror", onMessageError);
worker.postMessage({ id, method, args });
});
await wasmCall("wb_init", []);
return {
state: MoveResult.NORMAL,
search: async function(depth, timeout) {
return wasmCall("wb_search", [depth]).then(moveDeserialize);
},
move: async function(move) {
const m = (typeof move === "number") ? move : moveSerialize(move);
const mr = await wasmCall("wb_move", [m]);
if (mr === MoveResult.NORMAL || mr === MoveResult.CHECK || mr === MoveResult.REPEATS ||
mr === MoveResult.STALEMATE || mr === MoveResult.CHECKMATE) {
this.state = mr;
return mr;
}
return MoveResult.ILLEGAL;
},
at: async function(index) {
const i = (typeof index === "number") ? index : indexSerialize(index);
return wasmCall("wb_board_at", [i])
.then(squareDeserialize);
},
legalMoves: async function() {
const n = await wasmCall("wb_all_moves_len", []);
const out = new Uint16Array(n);
for (let i = 0; i < n; ++i) {
out[i] = await wasmCall("wb_all_moves_get", [i]);
}
return out;
},
};
};
const run = async () => {
const board = await WasmBoard();
const boardElem = document.getElementById("board");
const resultEl = document.getElementById("result");
const setStatus = (s) => { resultEl.textContent = s; };
const squares = new Array(64);
const idxToAlg = (idx) => {
const i = indexDeserialize(idx);
return `${i.fileChar()}${i.rankChar()}`;
};
const draw = async () => {
for (let rank = 7; rank >= 0; --rank) {
for (let file = 0; file < 8; ++file) {
const idx = 8 * rank + file;
const sq = await board.at(idx);
console.log(sq);
console.log(sq.unicode);
squares[idx].textContent = sq.unicode;
}
}
};
const createBoardUI = () => {
boardElem.replaceChildren();
for (let rank = 7; rank >= 0; --rank) {
for (let file = 0; file < 8; ++file) {
const idx = 8 * rank + file;
const el = document.createElement("div");
el.className = "square " + (((file + rank) % 2) ? "dark" : "light");
el.dataset.idx = String(idx);
boardElem.appendChild(el);
squares[idx] = el;
}
}
};
createBoardUI();
await draw();
let selected = null; // 0..63 or null
let inputEnabled = true;
const clearSelection = () => {
if (selected !== null) squares[selected].classList.remove("blue");
selected = null;
};
const legalHasFrom = (moves, fromIdx) => {
for (const mv of moves) {
if (((mv >> 8) & 0xFF) === fromIdx) return true;
}
return false;
};
const legalHasMove = (moves, fromIdx, toIdx) => {
const key = ((fromIdx & 0xFF) << 8) | (toIdx & 0xFF);
for (const mv of moves) {
if (mv === key) return true;
}
return false;
};
const engineReply = async (depth) => {
console.log("searching");
setStatus("Black thinking...");
const m = await board.search(depth, 2000);
console.log("found move", m, );
let sooner = Date.now();
const mr = await board.move(m);
await draw();
let later = Date.now();
let seconds = later - sooner;
setStatus(`Black played ${idxToAlg(indexSerialize(m.from))}-${idxToAlg(indexSerialize(m.to))} after ${seconds} seconds\nWhite to move...`);
return mr;
};
const onSquareClick = async (idx) => {
if (!inputEnabled) return;
if (isTerminal(board.state)) return;
const legalMoves = await board.legalMoves();
if (selected === null) {
const sq = await board.at(idx);
if (sq.player !== Player.White) return;
if (!legalHasFrom(legalMoves, idx)) {
clearSelection();
setStatus(`No legal moves from ${idxToAlg(idx)}.`);
return;
}
selected = idx;
squares[selected].classList.add("blue");
setStatus(`Selected ${idxToAlg(idx)}.`);
return;
}
if (idx === selected) {
clearSelection();
setStatus("");
return;
}
const clickedSq = await board.at(idx);
// user clicks another white piece: either switch selection (if it has moves) or deselect
if (clickedSq.player === Player.White) {
clearSelection();
if (!legalHasFrom(legalMoves, idx)) {
setStatus(`No legal moves from ${idxToAlg(idx)}.`);
return;
}
selected = idx;
squares[selected].classList.add("blue");
setStatus(`Selected ${idxToAlg(idx)}.`);
return;
}
const from = selected;
const to = idx;
if (!legalHasMove(legalMoves, from, to)) {
clearSelection();
setStatus(`Illegal: ${idxToAlg(from)}-${idxToAlg(to)}.`);
return;
}
clearSelection();
inputEnabled = false;
const mrWhite = await board.move({ from: indexDeserialize(from), to: indexDeserialize(to) });
await draw();
setStatus(`White played ${idxToAlg(from)}-${idxToAlg(to)}. ${moveResultName(mrWhite)}`);
if (isTerminal(mrWhite)) {
inputEnabled = false;
return;
}
const mrBlack = await engineReply(8);
if (isTerminal(mrBlack)) {
inputEnabled = false;
return;
}
inputEnabled = true;
};
for (let i = 0; i < 64; ++i) {
squares[i].addEventListener("click", () => { onSquareClick(i).catch(console.error); });
}
setStatus("White to move.");
};
run().catch((err) => console.error(err));