#define _XOPEN_SOURCE 500 #include /* usleep */ #include "engine.h" #include "board_print.h" #include #include #include /* Tests are mostly generated by ChatGPT */ static void print_rook_test(const char *label, enum square_index sq, bitboard all_occ, bitboard own_occ) { printf("\n%s\n", label); printf("All occ:\n"); bitboard_print(all_occ, stdout); printf("Own occ:\n"); bitboard_print(own_occ, stdout); const bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; printf("Rook attacks:\n"); bitboard_print(attacks, stdout); } static void test_rooks() { { const enum square_index sq = SQ_INDEX_A1; const bitboard rook = SQ_MASK_A1; const bitboard all_occ = rook; const bitboard own_occ = rook; /* Expected: full rank 1 and file A, except A1 */ bitboard expected = (FILE_MASK_A | RANK_MASK_1) & ~SQ_MASK_A1; print_rook_test("Test 1: Rook at A1, empty board", sq, all_occ, own_occ); const bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; assert(attacks == expected); } { const enum square_index sq = SQ_INDEX_A1; const bitboard rook = SQ_MASK_A1; const bitboard own_block = SQ_MASK_A2 | SQ_MASK_B1; const bitboard all_occ = rook | own_block; const bitboard own_occ = all_occ; /* Expected: no legal moves (immediately blocked both directions) */ const bitboard expected = 0ULL; print_rook_test("Test 2: Rook at A1, own blockers A2, B1", sq, all_occ, own_occ); const bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; assert(attacks == expected); } { const enum square_index sq = SQ_INDEX_A1; const bitboard rook = SQ_MASK_A1; const bitboard enemies = SQ_MASK_A3 | SQ_MASK_C1; const bitboard all_occ = rook | enemies; const bitboard own_occ = rook; /* * Expected: * - Along file A: A2, A3 (enemy at A3 is capturable, stop there) * - Along rank 1: B1, C1 (enemy at C1 capturable, stop there) */ bitboard expected = 0ULL; expected |= SQ_MASK_A2 | SQ_MASK_A3; expected |= SQ_MASK_B1 | SQ_MASK_C1; print_rook_test("Test 3: Rook at A1, enemy blockers A3, C1", sq, all_occ, own_occ); const bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; assert(attacks == expected); } /* Rook Test 6: center rook on empty board */ { const enum square_index sq = SQ_INDEX_E5; const bitboard rook = SQ_MASK_E5; const bitboard all_occ = rook; const bitboard own_occ = rook; /* Full rank 5 and file E, except E5 itself */ bitboard expected = (FILE_MASK_E | RANK_MASK_5) & ~SQ_MASK_E5; print_rook_test("Rook Test 6: E5, empty board", sq, all_occ, own_occ); bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; assert(attacks == expected); } /* Rook Test 7: center rook, mixed blockers on rays */ { const enum square_index sq = SQ_INDEX_E5; const bitboard rook = SQ_MASK_E5; /* Friendly: E7 and C5; Enemy: E3 and H5 */ const bitboard friends = rook | SQ_MASK_E7 | SQ_MASK_C5; const bitboard enemies = SQ_MASK_E3 | SQ_MASK_H5; const bitboard all_occ = friends | enemies; const bitboard own_occ = friends; /* * From E5: * Up: E6, then friendly E7 (stop before E7) * Down: E4, E3 (enemy, included, then stop) * Left: D5, then friendly C5 (stop before C5) * Right:F5, G5, H5 (enemy, included, then stop) */ bitboard expected = 0ULL; expected |= SQ_MASK_E6; expected |= SQ_MASK_E4 | SQ_MASK_E3; expected |= SQ_MASK_D5; expected |= SQ_MASK_F5 | SQ_MASK_G5 | SQ_MASK_H5; print_rook_test("Rook Test 7: E5, friends E7/C5, enemies E3/H5", sq, all_occ, own_occ); bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; assert(attacks == expected); } /* Rook Test 8: edge rook on empty board (top edge, not corner) */ { const enum square_index sq = SQ_INDEX_C8; const bitboard rook = SQ_MASK_C8; const bitboard all_occ = rook; const bitboard own_occ = rook; /* * From C8: * Down file C: C7..C1 * Across rank 8: A8,B8,D8,E8,F8,G8,H8 */ bitboard expected = 0ULL; expected |= (FILE_MASK_C & ~SQ_MASK_C8); expected |= (RANK_MASK_8 & ~SQ_MASK_C8); print_rook_test("Rook Test 8: C8, empty board", sq, all_occ, own_occ); bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; assert(attacks == expected); } /* Rook Test 9: rook completely boxed in by friendly orthogonal neighbors */ { const enum square_index sq = SQ_INDEX_D4; const bitboard rook = SQ_MASK_D4; const bitboard friends = rook | SQ_MASK_D5 | SQ_MASK_D3 | SQ_MASK_C4 | SQ_MASK_E4; const bitboard enemies = 0ULL; const bitboard all_occ = friends | enemies; const bitboard own_occ = friends; /* All four rays are immediately blocked by own pieces */ const bitboard expected = 0ULL; print_rook_test("Rook Test 9: D4, boxed by own pieces at D5/D3/C4/E4", sq, all_occ, own_occ); bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; assert(attacks == expected); } /* Rook Test 10: rook on file with non-interfering off-ray pieces */ { const enum square_index sq = SQ_INDEX_A4; const bitboard rook = SQ_MASK_A4; /* Pieces placed off the rook's rank/file; they should have no effect */ const bitboard off_ray = SQ_MASK_C1 | SQ_MASK_F6 | SQ_MASK_H8; (void)off_ray; const bitboard friends = rook | SQ_MASK_C1; const bitboard enemies = SQ_MASK_F6 | SQ_MASK_H8; const bitboard all_occ = friends | enemies; const bitboard own_occ = friends; /* * From A4: * File A: A1..A8 except A4 * Rank 4: B4..H4 * Pieces not on file A or rank 4 must not change attacks. */ bitboard expected = 0ULL; expected |= (FILE_MASK_A | RANK_MASK_4) & ~SQ_MASK_A4; print_rook_test("Rook Test 10: A4, random off-ray pieces C1/F6/H8", sq, all_occ, own_occ); bitboard attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; assert(attacks == expected); } } static void print_bishop_test(const char *label, enum square_index sq, bitboard all_occ, bitboard own_occ) { fprintf(stderr, "\n%s\n", label); fprintf(stderr, "All occ:\n"); bitboard_print(all_occ, stderr); fprintf(stderr, "Own occ:\n"); bitboard_print(own_occ, stderr); const bitboard attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ; fprintf(stderr, "Bishop attacks:\n"); bitboard_print(attacks, stderr); } static void test_bishops(void) { /* Test 1: Bishop at D4 on empty board (only bishop present) */ { const enum square_index sq = SQ_INDEX_D4; const bitboard bishop = SQ_MASK_D4; const bitboard all_occ = bishop; const bitboard own_occ = bishop; /* * Expected diagonals from D4: * NE: E5, F6, G7, H8 * NW: C5, B6, A7 * SE: E3, F2, G1 * SW: C3, B2, A1 */ bitboard expected = 0ULL; expected |= SQ_MASK_E5 | SQ_MASK_F6 | SQ_MASK_G7 | SQ_MASK_H8; expected |= SQ_MASK_C5 | SQ_MASK_B6 | SQ_MASK_A7; expected |= SQ_MASK_E3 | SQ_MASK_F2 | SQ_MASK_G1; expected |= SQ_MASK_C3 | SQ_MASK_B2 | SQ_MASK_A1; print_bishop_test("Bishop Test 1: D4, empty board", sq, all_occ, own_occ); const bitboard attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ; assert(attacks == expected); } /* Test 2: Bishop at C1 on empty board (only bishop present) */ { const enum square_index sq = SQ_INDEX_C1; const bitboard bishop = SQ_MASK_C1; const bitboard all_occ = bishop; const bitboard own_occ = bishop; /* * From C1, diagonals: * NE: D2, E3, F4, G5, H6 * NW: B2, A3 * SE / SW: none (edge of board) */ bitboard expected = 0ULL; expected |= SQ_MASK_D2 | SQ_MASK_E3 | SQ_MASK_F4 | SQ_MASK_G5 | SQ_MASK_H6; expected |= SQ_MASK_B2 | SQ_MASK_A3; print_bishop_test("Bishop Test 2: C1, empty board", sq, all_occ, own_occ); const bitboard attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ; assert(attacks == expected); } /* Test 3: Bishop at D4, friendly blockers at F6 and B2 (no enemies) */ { const enum square_index sq = SQ_INDEX_D4; const bitboard bishop = SQ_MASK_D4; const bitboard friends = bishop | SQ_MASK_F6 | SQ_MASK_B2; const bitboard enemies = 0ULL; const bitboard all_occ = friends | enemies; const bitboard own_occ = friends; /* * From D4: * NE: E5, then blocked by friendly F6 (F6 not included) * SW: C3, then blocked by friendly B2 (B2 not included) * NW: C5, B6, A7 (no blockers) * SE: E3, F2, G1 (no blockers) */ bitboard expected = 0ULL; expected |= SQ_MASK_E5; expected |= SQ_MASK_C3; expected |= SQ_MASK_C5 | SQ_MASK_B6 | SQ_MASK_A7; expected |= SQ_MASK_E3 | SQ_MASK_F2 | SQ_MASK_G1; print_bishop_test("Bishop Test 3: D4, friendly blockers F6, B2", sq, all_occ, own_occ); const bitboard attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ; assert(attacks == expected); } /* Test 4: Bishop at D4, enemy blockers at F6 and B2 (no other friends) */ { const enum square_index sq = SQ_INDEX_D4; const bitboard bishop = SQ_MASK_D4; const bitboard friends = bishop; const bitboard enemies = SQ_MASK_F6 | SQ_MASK_B2; const bitboard all_occ = friends | enemies; const bitboard own_occ = friends; /* * From D4: * NE: E5, F6 (enemy, included, then stop) * SW: C3, B2 (enemy, included, then stop) * NW: C5, B6, A7 * SE: E3, F2, G1 */ bitboard expected = 0ULL; expected |= SQ_MASK_E5 | SQ_MASK_F6; expected |= SQ_MASK_C3 | SQ_MASK_B2; expected |= SQ_MASK_C5 | SQ_MASK_B6 | SQ_MASK_A7; expected |= SQ_MASK_E3 | SQ_MASK_F2 | SQ_MASK_G1; print_bishop_test("Bishop Test 4: D4, enemy blockers F6, B2", sq, all_occ, own_occ); const bitboard attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ; assert(attacks == expected); } /* Test 5: Bishop at D4, mixed friend/enemy + another friendly bishop elsewhere */ { const enum square_index sq = SQ_INDEX_D4; const bitboard bishop1 = SQ_MASK_D4; /* tested bishop */ const bitboard bishop2 = SQ_MASK_F4; /* another friendly bishop */ const bitboard friends = bishop1 | bishop2 | SQ_MASK_F6; const bitboard enemies = SQ_MASK_B2; const bitboard all_occ = friends | enemies; const bitboard own_occ = friends; /* * From D4: * NE: E5, then friendly F6 (stop; F6 not included) * SW: C3, B2 (enemy, included, then stop) * NW: C5, B6, A7 * SE: E3, F2, G1 * Bishop at F4 is irrelevant; it does not sit on a diagonal from D4. */ bitboard expected = 0ULL; expected |= SQ_MASK_E5; expected |= SQ_MASK_C3 | SQ_MASK_B2; expected |= SQ_MASK_C5 | SQ_MASK_B6 | SQ_MASK_A7; expected |= SQ_MASK_E3 | SQ_MASK_F2 | SQ_MASK_G1; print_bishop_test("Bishop Test 5: D4, mixed friend/enemy + extra bishop F4", sq, all_occ, own_occ); const bitboard attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ; assert(attacks == expected); } /* Test 6: Bishop at H8, no occupancy */ { const enum square_index sq = SQ_INDEX_H8; const bitboard enemies = 0ULL; const bitboard all_occ = 0ULL; const bitboard own_occ = SQ_MASK_FROM_INDEX(sq); /* * From D4: * NE: E5, then friendly F6 (stop; F6 not included) * SW: C3, B2 (enemy, included, then stop) * NW: C5, B6, A7 * SE: E3, F2, G1 * Bishop at F4 is irrelevant; it does not sit on a diagonal from D4. */ bitboard expected = 0ULL; expected = SQ_MASK_G7 | SQ_MASK_F6 | SQ_MASK_E5 | SQ_MASK_D4 | SQ_MASK_C3 | SQ_MASK_B2 | SQ_MASK_A1; print_bishop_test("Bishop Test 6: H8, no occupancy", sq, all_occ, own_occ); const bitboard attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ; if (attacks != expected) { bitboard_print(attacks, stderr); } assert(attacks == expected); } printf("\nAll bishop_attacks_from_index tests passed.\n"); } int main() { printf("sizeof pos: %zu\n", sizeof (struct pos)); printf("sizeof tt: %zu\n", sizeof (struct tt)); #if 1 test_rooks(); test_bishops(); #endif for (int i = 40; i < 47; i++) { fprintf(stdout, "\033[30;%dm ", i); } fprintf(stdout, "\033[0m\n"); /* reset background color */ /* board is too big for the stack */ struct board* b = malloc(sizeof *b); if (!b) { abort(); } *b = BOARD_INIT; //board_load_fen_unsafe(&board, "1n1q1rk1/r1p2P2/1p1pp2p/pB2P3/2P5/PPN5/6b1/3QK1NR b - - 0 1"); //board_load_fen_unsafe(&board, "5R2/7k/P7/6pp/3B4/1PPK2bP/4r3/8 b - - 3 57"); board_print_fen(&b->pos, stdout); board_print(&b->pos, NULL, stdout); struct move moves[MOVE_MAX]; for (int turn = 0; turn < 200; ++turn) { size_t move_count = 0; all_moves(&b->pos, b->pos.player, &move_count, moves); if (move_count == 0) { printf("no moves for %s, aborting\n", player_str[b->pos.player]); board_print_threats(&b->pos, stdout, NULL); b->pos.player = opposite_player(b->pos.player); board_print_threats(&b->pos, stdout, NULL); break; } //struct move move = moves[0]; struct search_result sr = search(b, b->pos.player, 7); struct move move = sr.move; double const score = sr.score; printf("move %d: {\n" " .from = %s, (%s)\n" " .to = %s,\n" " .score = %lf,\n" " .mask = ", turn, square_index_display[move.from], piece_str[b->mailbox[move.from]], square_index_display[move.to], score ); if (move.attr & MATTR_CAPTURE) printf("MATTR_CAPTURE "); if (move.attr & MATTR_PROMOTE) printf("MATTR_PROMOTE "); printf("\n}\n"); enum move_result const r = board_move_2(b, move); #if 1 board_print_fen(&b->pos, stdout); tt_print_stats(&b->tt, stdout); board_print(&b->pos, &move, stdout); #endif if (r == MR_STALEMATE) { printf("stalemate\n"); break; } if (b->pos.pieces[PLAYER_WHITE][PIECE_KING] == 0ULL) { printf("white king gone!!\n"); exit(1); } if (b->pos.pieces[PLAYER_BLACK][PIECE_KING] == 0ULL) { printf("black king gone!!\n"); exit(1); } //usleep(1000000); } return EXIT_SUCCESS; }