#define FEATURE_STOPPABLE_SEARCH #define FEATURE_USE_PRINTF #undef NSTATS #define _XOPEN_SOURCE 500 #include /* usleep */ #include #include "engine.h" #include "board_print.h" #include #include #include /* Tests are mostly generated by ChatGPT */ #define test_expect(expr) if (!(expr)) { fprintf(stderr, "test failed: expected <" #expr ">\n"); exit(EXIT_FAILURE); } static void print_rook_test(const char *label, Sq8 sq, Bb64 all_occ, Bb64 own_occ) { printf("\n%s\n", label); printf("All occ:\n"); bitboard_print(all_occ, stdout); printf("Own occ:\n"); bitboard_print(own_occ, stdout); const Bb64 attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; printf("Rook attacks:\n"); bitboard_print(attacks, stdout); } static void test_rooks() { { const Sq8 sq = SQ_A1; const Bb64 rook = SQMASK_A1; const Bb64 all_occ = rook; const Bb64 own_occ = rook; /* Expected: full rank 1 and file A, except A1 */ Bb64 expected = (FILE_MASK_A | RANK_MASK_1) & ~SQMASK_A1; print_rook_test("Test 1: Rook at A1, empty board", sq, all_occ, own_occ); const Bb64 attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; test_expect(attacks == expected); } { const Sq8 sq = SQ_A1; const Bb64 rook = SQMASK_A1; const Bb64 own_block = SQMASK_A2 | SQMASK_B1; const Bb64 all_occ = rook | own_block; const Bb64 own_occ = all_occ; /* Expected: no legal moves (immediately blocked both directions) */ const Bb64 expected = 0ULL; print_rook_test("Test 2: Rook at A1, own blockers A2, B1", sq, all_occ, own_occ); const Bb64 attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; test_expect(attacks == expected); } { const Sq8 sq = SQ_A1; const Bb64 rook = SQMASK_A1; const Bb64 enemies = SQMASK_A3 | SQMASK_C1; const Bb64 all_occ = rook | enemies; const Bb64 own_occ = rook; /* * Expected: * - Along file A: A2, A3 (enemy at A3 is capturable, stop there) * - Along rank 1: B1, C1 (enemy at C1 capturable, stop there) */ Bb64 expected = 0ULL; expected |= SQMASK_A2 | SQMASK_A3; expected |= SQMASK_B1 | SQMASK_C1; print_rook_test("Test 3: Rook at A1, enemy blockers A3, C1", sq, all_occ, own_occ); const Bb64 attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; test_expect(attacks == expected); } /* Rook Test 6: center rook on empty board */ { const Sq8 sq = SQ_E5; const Bb64 rook = SQMASK_E5; const Bb64 all_occ = rook; const Bb64 own_occ = rook; /* Full rank 5 and file E, except E5 itself */ Bb64 expected = (FILE_MASK_E | RANK_MASK_5) & ~SQMASK_E5; print_rook_test("Rook Test 6: E5, empty board", sq, all_occ, own_occ); Bb64 attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; test_expect(attacks == expected); } /* Rook Test 7: center rook, mixed blockers on rays */ { const Sq8 sq = SQ_E5; const Bb64 rook = SQMASK_E5; /* Friendly: E7 and C5; Enemy: E3 and H5 */ const Bb64 friends = rook | SQMASK_E7 | SQMASK_C5; const Bb64 enemies = SQMASK_E3 | SQMASK_H5; const Bb64 all_occ = friends | enemies; const Bb64 own_occ = friends; /* * From E5: * Up: E6, then friendly E7 (stop before E7) * Down: E4, E3 (enemy, included, then stop) * Left: D5, then friendly C5 (stop before C5) * Right:F5, G5, H5 (enemy, included, then stop) */ Bb64 expected = 0ULL; expected |= SQMASK_E6; expected |= SQMASK_E4 | SQMASK_E3; expected |= SQMASK_D5; expected |= SQMASK_F5 | SQMASK_G5 | SQMASK_H5; print_rook_test("Rook Test 7: E5, friends E7/C5, enemies E3/H5", sq, all_occ, own_occ); Bb64 attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; test_expect(attacks == expected); } /* Rook Test 8: edge rook on empty board (top edge, not corner) */ { const Sq8 sq = SQ_C8; const Bb64 rook = SQMASK_C8; const Bb64 all_occ = rook; const Bb64 own_occ = rook; /* * From C8: * Down file C: C7..C1 * Across rank 8: A8,B8,D8,E8,F8,G8,H8 */ Bb64 expected = 0ULL; expected |= (FILE_MASK_C & ~SQMASK_C8); expected |= (RANK_MASK_8 & ~SQMASK_C8); print_rook_test("Rook Test 8: C8, empty board", sq, all_occ, own_occ); Bb64 attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; test_expect(attacks == expected); } /* Rook Test 9: rook completely boxed in by friendly orthogonal neighbors */ { const Sq8 sq = SQ_D4; const Bb64 rook = SQMASK_D4; const Bb64 friends = rook | SQMASK_D5 | SQMASK_D3 | SQMASK_C4 | SQMASK_E4; const Bb64 enemies = 0ULL; const Bb64 all_occ = friends | enemies; const Bb64 own_occ = friends; /* All four rays are immediately blocked by own pieces */ const Bb64 expected = 0ULL; print_rook_test("Rook Test 9: D4, boxed by own pieces at D5/D3/C4/E4", sq, all_occ, own_occ); Bb64 attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; test_expect(attacks == expected); } /* Rook Test 10: rook on file with non-interfering off-ray pieces */ { const Sq8 sq = SQ_A4; const Bb64 rook = SQMASK_A4; /* Pieces placed off the rook's rank/file; they should have no effect */ const Bb64 off_ray = SQMASK_C1 | SQMASK_F6 | SQMASK_H8; (void)off_ray; const Bb64 friends = rook | SQMASK_C1; const Bb64 enemies = SQMASK_F6 | SQMASK_H8; const Bb64 all_occ = friends | enemies; const Bb64 own_occ = friends; /* * From A4: * File A: A1..A8 except A4 * Rank 4: B4..H4 * Pieces not on file A or rank 4 must not change attacks. */ Bb64 expected = 0ULL; expected |= (FILE_MASK_A | RANK_MASK_4) & ~SQMASK_A4; print_rook_test("Rook Test 10: A4, random off-ray pieces C1/F6/H8", sq, all_occ, own_occ); Bb64 attacks = rook_attacks_from_index(sq, all_occ) & ~own_occ; test_expect(attacks == expected); } } static void print_bishop_test(const char *label, Sq8 sq, Bb64 all_occ, Bb64 own_occ) { fprintf(stderr, "\n%s\n", label); fprintf(stderr, "All occ:\n"); bitboard_print(all_occ, stderr); fprintf(stderr, "Own occ:\n"); bitboard_print(own_occ, stderr); const Bb64 attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ; fprintf(stderr, "Bishop attacks:\n"); bitboard_print(attacks, stderr); } static void test_bishops(void) { /* Test 1: Bishop at D4 on empty board (only bishop present) */ { const Sq8 sq = SQ_D4; const Bb64 bishop = SQMASK_D4; const Bb64 all_occ = bishop; const Bb64 own_occ = bishop; /* * Expected diagonals from D4: * NE: E5, F6, G7, H8 * NW: C5, B6, A7 * SE: E3, F2, G1 * SW: C3, B2, A1 */ Bb64 expected = 0ULL; expected |= SQMASK_E5 | SQMASK_F6 | SQMASK_G7 | SQMASK_H8; expected |= SQMASK_C5 | SQMASK_B6 | SQMASK_A7; expected |= SQMASK_E3 | SQMASK_F2 | SQMASK_G1; expected |= SQMASK_C3 | SQMASK_B2 | SQMASK_A1; print_bishop_test("Bishop Test 1: D4, empty board", sq, all_occ, own_occ); const Bb64 attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ; test_expect(attacks == expected); } /* Test 2: Bishop at C1 on empty board (only bishop present) */ { const Sq8 sq = SQ_C1; const Bb64 bishop = SQMASK_C1; const Bb64 all_occ = bishop; const Bb64 own_occ = bishop; /* * From C1, diagonals: * NE: D2, E3, F4, G5, H6 * NW: B2, A3 * SE / SW: none (edge of board) */ Bb64 expected = 0ULL; expected |= SQMASK_D2 | SQMASK_E3 | SQMASK_F4 | SQMASK_G5 | SQMASK_H6; expected |= SQMASK_B2 | SQMASK_A3; print_bishop_test("Bishop Test 2: C1, empty board", sq, all_occ, own_occ); const Bb64 attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ; test_expect(attacks == expected); } /* Test 3: Bishop at D4, friendly blockers at F6 and B2 (no enemies) */ { const Sq8 sq = SQ_D4; const Bb64 bishop = SQMASK_D4; const Bb64 friends = bishop | SQMASK_F6 | SQMASK_B2; const Bb64 enemies = 0ULL; const Bb64 all_occ = friends | enemies; const Bb64 own_occ = friends; /* * From D4: * NE: E5, then blocked by friendly F6 (F6 not included) * SW: C3, then blocked by friendly B2 (B2 not included) * NW: C5, B6, A7 (no blockers) * SE: E3, F2, G1 (no blockers) */ Bb64 expected = 0ULL; expected |= SQMASK_E5; expected |= SQMASK_C3; expected |= SQMASK_C5 | SQMASK_B6 | SQMASK_A7; expected |= SQMASK_E3 | SQMASK_F2 | SQMASK_G1; print_bishop_test("Bishop Test 3: D4, friendly blockers F6, B2", sq, all_occ, own_occ); const Bb64 attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ; test_expect(attacks == expected); } /* Test 4: Bishop at D4, enemy blockers at F6 and B2 (no other friends) */ { const Sq8 sq = SQ_D4; const Bb64 bishop = SQMASK_D4; const Bb64 friends = bishop; const Bb64 enemies = SQMASK_F6 | SQMASK_B2; const Bb64 all_occ = friends | enemies; const Bb64 own_occ = friends; /* * From D4: * NE: E5, F6 (enemy, included, then stop) * SW: C3, B2 (enemy, included, then stop) * NW: C5, B6, A7 * SE: E3, F2, G1 */ Bb64 expected = 0ULL; expected |= SQMASK_E5 | SQMASK_F6; expected |= SQMASK_C3 | SQMASK_B2; expected |= SQMASK_C5 | SQMASK_B6 | SQMASK_A7; expected |= SQMASK_E3 | SQMASK_F2 | SQMASK_G1; print_bishop_test("Bishop Test 4: D4, enemy blockers F6, B2", sq, all_occ, own_occ); const Bb64 attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ; test_expect(attacks == expected); } /* Test 5: Bishop at D4, mixed friend/enemy + another friendly bishop elsewhere */ { const Sq8 sq = SQ_D4; const Bb64 bishop1 = SQMASK_D4; /* tested bishop */ const Bb64 bishop2 = SQMASK_F4; /* another friendly bishop */ const Bb64 friends = bishop1 | bishop2 | SQMASK_F6; const Bb64 enemies = SQMASK_B2; const Bb64 all_occ = friends | enemies; const Bb64 own_occ = friends; /* * From D4: * NE: E5, then friendly F6 (stop; F6 not included) * SW: C3, B2 (enemy, included, then stop) * NW: C5, B6, A7 * SE: E3, F2, G1 * Bishop at F4 is irrelevant; it does not sit on a diagonal from D4. */ Bb64 expected = 0ULL; expected |= SQMASK_E5; expected |= SQMASK_C3 | SQMASK_B2; expected |= SQMASK_C5 | SQMASK_B6 | SQMASK_A7; expected |= SQMASK_E3 | SQMASK_F2 | SQMASK_G1; print_bishop_test("Bishop Test 5: D4, mixed friend/enemy + extra bishop F4", sq, all_occ, own_occ); const Bb64 attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ; test_expect(attacks == expected); } /* Test 6: Bishop at H8, no occupancy */ { const Sq8 sq = SQ_H8; const Bb64 all_occ = 0ULL; const Bb64 own_occ = MASK_FROM_SQ(sq); /* * From D4: * NE: E5, then friendly F6 (stop; F6 not included) * SW: C3, B2 (enemy, included, then stop) * NW: C5, B6, A7 * SE: E3, F2, G1 * Bishop at F4 is irrelevant; it does not sit on a diagonal from D4. */ Bb64 expected = 0ULL; expected = SQMASK_G7 | SQMASK_F6 | SQMASK_E5 | SQMASK_D4 | SQMASK_C3 | SQMASK_B2 | SQMASK_A1; print_bishop_test("Bishop Test 6: H8, no occupancy", sq, all_occ, own_occ); const Bb64 attacks = bishop_attacks_from_index(sq, all_occ) & ~own_occ; if (attacks != expected) { bitboard_print(attacks, stderr); } test_expect(attacks == expected); } printf("\nAll bishop_attacks_from_index tests passed.\n"); } struct timeout_params { struct searching_flag* x; uint32_t v; useconds_t us; }; void* set_after_timeout(void* x) { struct timeout_params* p = x; usleep(p->us); searching_stop(p->x); return NULL; } int main() { bool const print_threats = true; printf("sizeof pos: %zu\n", sizeof (struct pos)); printf("sizeof tt: %zu\n", sizeof (struct tt)); printf("sizeof board: %zu\n", sizeof (struct board)); printf("sizeof search_option: %zu\n", sizeof (struct search_option)); printf("sizeof all tt entries: %zu\n", (1<<26) * sizeof (struct search_option)); #if 0 test_rooks(); test_bishops(); #endif for (int i = 40; i < 47; i++) { fprintf(stdout, "\033[30;%dm ", i); } fprintf(stdout, "\033[0m\n"); /* reset background color */ /* board could be too big for the stack */ struct board* b = malloc(sizeof *b); if (!b) { abort(); } *b = BOARD_INIT; board_init(b); //board_load_fen_unsafe(b, "1n1q1rk1/r1p2P2/1p1pp2p/pB2P3/2P5/PPN5/6b1/3QK1NR b - - 0 1"); //board_load_fen_unsafe(b, "8/8/2kr4/6R1/4K3/6P1/8/8 b - - 0 1"); //board_load_fen_unsafe(b, "8/8/5R2/8/2K3PP/1B2k3/8/8 b - - 1 4"); //board_load_fen_unsafe(b, "4r1k1/b1P1B3/P5pK/1p4P1/7q/8/4p3/1R6 w - - 1 54"); //board_print_fen(b->pos, stdout); board_print(&b->pos, NULL, stdout, print_threats); for (int turn = 0; turn < 200; ++turn) { /* move_count = 0; all_pseudolegal_moves(&b->pos, MG_ALL, b->pos.moving_side, &move_count, moves); if (move_count == 0) { printf("no moves for %s, aborting\n", side_str[b->pos.moving_side]); board_print(&b->pos, NULL, stdout, print_threats); b->pos.moving_side = other_side(b->pos.moving_side); board_print(&b->pos, NULL, stdout, print_threats); break; } */ pthread_t timer; struct searching_flag searching; searching_start(&searching); //atomic_init(&searching, 1); #if 1 struct timeout_params timer_params = { .x = &searching, .v = false, .us = 2*1000*1000, }; pthread_create(&timer, NULL, set_after_timeout, &timer_params); #endif struct search_result sr = search(b, b->pos.moving_side, 25, &searching); struct move move = sr.move; double const score = sr.score; printf("move %d: {\n" " .from = %s, (%s)\n" " .to = %s,\n" " .score = %lf,\n" " .mask = " "", turn, sq8_display[move.from], piece_str[b->mailbox[move.from]], sq8_display[move.to], score ); printf("\n}\n"); enum move_result const r = board_move(b, move); /* illegal board state from an engine move (i.e. hanging king) means checkmate */ if (!board_is_legal(b)) { printf("checkmate!\n"); break; } #if 1 board_print_fen(&b->pos, stdout); tt_print_stats(&b->tt, stdout); board_print(&b->pos, &move, stdout, print_threats); fprintf(stderr, "board hist len: %zu\n", b->hist.length); fprintf(stderr, "\n------------------------\n\n\n"); #endif if (r == MR_STALEMATE) { printf("stalemate\n"); break; } if (b->pos.pieces[SIDE_WHITE][PIECE_KING] == 0ULL) { printf("white king gone!!\n"); exit(EXIT_FAILURE); } if (b->pos.pieces[SIDE_BLACK][PIECE_KING] == 0ULL) { printf("black king gone!!\n"); exit(EXIT_FAILURE); } } return EXIT_SUCCESS; }