almost working now

This commit is contained in:
2025-12-15 22:51:10 +01:00
parent 25705d6cd6
commit 2f65828ae2
4 changed files with 1487 additions and 529 deletions

74
tests.c
View File

@@ -357,9 +357,11 @@ static void test_bishops(void)
printf("\nAll bishop_attacks_from_index tests passed.\n");
}
int main()
{
printf("sizeof board: %zu\n", sizeof (struct board));
test_rooks();
test_bishops();
@@ -369,37 +371,61 @@ int main()
fprintf(stdout, "\033[0m\n"); /* reset background color */
struct board board = BOARD_INITIAL;
enum player player = PLAYER_WHITE;
enum square_index pieces[SQ_INDEX_COUNT] = {0};
struct move moves[MOVE_MAX] = {0};
for (int i = 0; i < 40; ++i) {
board_print_threats(&board, stdout, player);
//board_load_fen_unsafe(&board, "1n1q1rk1/r1p2P2/1p1pp2p/pB2P3/2P5/PPN5/6b1/3QK1NR b - - 0 1");
//board_print_fen(&board, stdout);
board_print(&board.pos, NULL, stdout);
const size_t piece_count = all_player_pieces(&board, player, pieces);
struct move moves[MOVE_MAX];
if (piece_count == 0) {
printf("no pieces for %s, aborting\n", player_str[player]);
break;
}
size_t move_count;
for (size_t i = 0; i < piece_count; ++i) {
move_count = all_moves_from(&board, player, pieces[i], moves);
if (move_count > 0) {
board_move_piece(&board, player, moves[0]);
break;
}
}
for (int turn = 0; turn < 200; ++turn) {
size_t move_count = 0;
all_moves(&board.pos, board.pos.player, &move_count, moves);
if (move_count == 0) {
printf("no moves for %s, aborting\n", player_str[player]);
printf("no moves for %s, aborting\n", player_str[board.pos.player]);
board_print_threats(&board.pos, stdout, NULL);
board.pos.player = opposite_player(board.pos.player);
board_print_threats(&board.pos, stdout, NULL);
break;
}
player = opposite_player(player);
//struct move move = moves[0];
struct move move = search(&board, board.pos.player, 6);
usleep(300000);
printf("move %d: {\n"
" .from = %s, (%s)\n"
" .to = %s,\n"
" .mask = ",
turn,
square_index_display[move.from],
piece_str[board.mailbox[move.from]],
square_index_display[move.to]
);
if (move.attr & MATTR_CAPTURE) printf("MATTR_CAPTURE ");
if (move.attr & MATTR_PROMOTE) printf("MATTR_PROMOTE ");
printf("\n}\n");
enum move_result const r = board_move_2(&board, move);
#if 1
board_print(&board.pos, &move, stdout);
#endif
if (r == MR_STALEMATE) {
printf("stalemate\n");
break;
}
if (board.pos.pieces[PLAYER_WHITE][PIECE_KING] == 0ULL) {
printf("white king gone!!\n");
exit(1);
}
if (board.pos.pieces[PLAYER_BLACK][PIECE_KING] == 0ULL) {
printf("black king gone!!\n");
exit(1);
}
//usleep(1000000);
}
return EXIT_SUCCESS;