Fix web layer
This commit is contained in:
4
Makefile
4
Makefile
@@ -24,8 +24,8 @@ wasm: chess.wasm
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codegen: codegen.c
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$(CC) -o $@ $(CFLAGS) $^
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chess.wasm: wasm-compat-chatgpt.c mbb_rook.h mbb_bishop.h engine.h
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$(CC) -DWASM -o $@ wasm-compat-chatgpt.c $(CFLAGS.$(CC)) $(CFLAGS.$(CC).wasm)
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chess.wasm: wasm-compat.c mbb_rook.h mbb_bishop.h engine.h
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$(CC) -DWASM -o $@ wasm-compat.c $(CFLAGS.$(CC)) $(CFLAGS.$(CC).wasm)
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mbb_rook.h: codegen
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./codegen
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@@ -1,7 +1,7 @@
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let exports;
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async function init() {
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const resp = await fetch("./chess.wasm");
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const resp = await fetch("./chess.wasm?rand=" + crypto.randomUUID());
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if (!resp.ok) throw new Error(`fetch wasm failed ${resp.status} ${resp.statusText}`);
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const { instance } = await WebAssembly.instantiateStreaming(resp, {});
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@@ -36,6 +36,7 @@
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</head>
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<body>
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<div id="board"></div>
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<p id="result"></div>
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<p id="result"></p>
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</body>
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</html>
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365
chess.js
365
chess.js
@@ -1,5 +1,7 @@
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/* this code is complete garbage but it's mostly for testing anyways */
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const MoveResult = Object.freeze({
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ILLEGAL: -1,
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NORMAL: 0,
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CHECK: 1,
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REPEATS: 2,
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@@ -15,65 +17,44 @@ const _moveResultName = [
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"Checkmate",
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];
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const moveResultName = (mr) => {
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if (mr === MoveResult.ILLEGAL) return "Illegal";
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return _moveResultName[mr] ?? `Unknown(${mr})`;
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};
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const isTerminal = (mr) => (mr === MoveResult.STALEMATE || mr === MoveResult.CHECKMATE);
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const Player = Object.freeze({
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White: 0,
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Black: 1,
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None: 2,
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});
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const _playerName = [
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"White",
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"Black",
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"None",
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];
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const Piece = Object.freeze({
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Pawn: 0,
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King: 1,
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Queen: 2,
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Empty: 0,
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Pawn: 1,
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Knight: 2,
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Bishop: 3,
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Rook: 4,
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Knight: 5,
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Empty: 6,
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Queen: 5,
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King: 6,
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});
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const _pieceName = [
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"Pawn",
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"King",
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"Queen",
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"Bishop",
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"Rook",
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"Knight",
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"Empty",
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];
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const _pieceChar = [
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'P',
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'K',
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'Q',
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'B',
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'R',
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'N',
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' ',
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];
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const _pieceUnicode = [
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['♙', '♔', '♕', '♗', '♖', '♘',], // white
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['♟', '♚', '♛', '♝', '♜', '♞',], // black
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['' , '', '', '', '', '', ], // none
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[' ', '♙', '♘', '♗', '♖', '♕', '♔',], // white
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[' ', '♟', '♞', '♝', '♜', '♛', '♚',], // black
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[' ', ' ', ' ', ' ', ' ', ' ', ' ',], // none
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];
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const indexDeserialize = (n) => ({
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rank: Math.floor(n / 8), // every day we stray further from God
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rank: Math.floor(n / 8),
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file: (n % 8),
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fileChar() { return ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h'][this.file]; },
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rankChar() { return ['1', '2', '3', '4', '5', '6', '7', '8'][this.rank]; },
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});
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const serializedIndexFromCoord = (rank, file) => (8 * rank + file);
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const indexSerialize = (index) => (serializedIndexFromCoord(index.rank, index.file));
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const indexSerialize = (index) => serializedIndexFromCoord(index.rank, index.file);
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const moveDeserialize = (n) => ({
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appeal: Number((n >> 24n) & 0xFFn),
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@@ -83,80 +64,50 @@ const moveDeserialize = (n) => ({
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});
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const moveSerialize = (move) => (
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(indexSerialize(move.from) & 0xFF) << 8) | ((indexSerialize(move.to) & 0xFF));
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((indexSerialize(move.from) & 0xFF) << 8) | (indexSerialize(move.to) & 0xFF)
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);
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const squareDeserialize = (n) => ({
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player: n == -1 ? Player.None : (n >> 8) & 0xFF,
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piece: n == -1 ? Piece.Empty : (n & 0xFF),
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playerName() {
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if (this.player === Player.None) {
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return "Empty";
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} else {
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return _playerName[this.player];
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const squareDeserialize = (n) => {
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if (n === -1) {
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return {
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player: Player.None,
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piece: Piece.Empty,
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unicode: ' ',
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};
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}
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},
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pieceName() {
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if (this.player === Player.None) {
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return "";
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} else {
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return this.playerName() + _pieceName[this.piece];
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}
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},
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pieceUnicode() {
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return _pieceUnicode[this.player][this.piece];
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}
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});
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const WasmBoard = async (url) => {
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/*
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const res = await fetch(url);
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if (!res.ok) {
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throw new Error(`Failed to fetch ${url}: ${res.status} ${res.statusText}`);
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}
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const bytes = await res.arrayBuffer();
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const instantiated = await WebAssembly.instantiate(bytes, {});
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const instance = instantiated.instance ?? instantiated;
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const exports = instance.exports;
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const player = (n >> 8) & 0xFF;
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const piece = n & 0xFF;
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const unicode = _pieceUnicode[player][piece];
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const wb_init = exports.wb_init;
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const wb_move = exports.wb_move;
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const wb_search = exports.wb_search;
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const wb_board_at = exports.wb_board_at;
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*/
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const worker = new Worker("./chess-worker.js", { type: "module" });
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return {
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player: player,
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piece: piece,
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unicode: unicode,
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};
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};
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const WasmBoard = async () => {
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const worker = new Worker("./chess-worker.js?rand=" + crypto.randomUUID(), { type: "module" });
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await new Promise((resolve, reject) => {
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worker.addEventListener("message", (e) => {
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if (e.data?.type === "ready") {
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resolve();
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}
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if (e.data?.type === "ready") resolve();
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}, { once: true });
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worker.addEventListener("error", reject, { once: true });
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});
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const wasmCall = (method, args = []) => new Promise((resolve, reject) => {
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const id = crypto.randomUUID();
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const onMessage = (e) => {
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if (e.data?.id !== id) {
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return;
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}
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if (e.data?.id !== id) return;
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cleanup();
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if (e.data.ok) {
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resolve(e.data.value);
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} else {
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reject(new Error(e.data.error));
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}
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};
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const onError = (err) => {
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cleanup();
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reject(err);
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};
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const onMessageError = (e) => {
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cleanup();
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reject(new Error("Worker message deserialization failed (messageerror)."));
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if (e.data.ok) resolve(e.data.value);
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else reject(new Error(e.data.error));
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};
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const onError = (err) => { cleanup(); reject(err); };
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const onMessageError = () => { cleanup(); reject(new Error("Worker messageerror")); };
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const cleanup = () => {
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worker.removeEventListener("message", onMessage);
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@@ -174,96 +125,202 @@ const WasmBoard = async (url) => {
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await wasmCall("wb_init", []);
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return {
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state: MoveResult.Normal,
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state: MoveResult.NORMAL,
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ongoing: function() /* nil -> bool */ {
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return (this.state != MoveResult.STALEMATE
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&& this.state != MoveResult.CHECKMATE);
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search: async function(depth, timeout) {
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return wasmCall("wb_search", [depth]).then(moveDeserialize);
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},
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search: async function(depth) /* Int -> Move */ {
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return wasmCall("wb_search", [depth])
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.then(moveDeserialize);
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},
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move: async function (move) /* (Move | SerializedMove) -> MoveResult */ {
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move: async function(move) {
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const m = (typeof move === "number") ? move : moveSerialize(move);
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return wasmCall("wb_move", [m]);
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const mr = await wasmCall("wb_move", [m]);
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if (mr === MoveResult.NORMAL || mr === MoveResult.CHECK || mr === MoveResult.REPEATS ||
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mr === MoveResult.STALEMATE || mr === MoveResult.CHECKMATE) {
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this.state = mr;
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return mr;
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}
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return MoveResult.ILLEGAL;
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},
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at: async function (index) /* (Index | SerializedIndex) -> Square */ {
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at: async function(index) {
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const i = (typeof index === "number") ? index : indexSerialize(index);
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return wasmCall("wb_board_at", [i])
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.then(squareDeserialize);
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},
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};
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};
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legalMoves: async function() {
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const n = await wasmCall("wb_all_moves_len", []);
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const out = new Uint16Array(n);
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for (let i = 0; i < n; ++i) {
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out[i] = await wasmCall("wb_all_moves_get", [i]);
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}
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return out;
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},
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};
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};
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const run = async () => {
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const board = await WasmBoard("./chess-worker.js");
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const board = await WasmBoard();
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const nextFrame = () => new Promise(requestAnimationFrame);
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const createBoardUI = async (board) => {
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const boardElem = document.getElementById("board");
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boardElem.replaceChildren();
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const filesChars = ["a","b","c","d","e","f","g","h"];
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const ranksChars = ["8","7","6","5","4","3","2","1"];
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const resultEl = document.getElementById("result");
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const setStatus = (s) => { resultEl.textContent = s; };
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const squares = new Array(64);
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const idxToAlg = (idx) => {
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const i = indexDeserialize(idx);
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return `${i.fileChar()}${i.rankChar()}`;
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};
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const draw = async () => {
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for (let rank = 7; rank >= 0; --rank) {
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for (let file = 0; file < 8; ++file) {
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const idx = 8 * rank + file;
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const sq = await board.at(idx);
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console.log(sq);
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console.log(sq.unicode);
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squares[idx].textContent = sq.unicode;
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}
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}
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};
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const createBoardUI = () => {
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boardElem.replaceChildren();
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for (let rank = 7; rank >= 0; --rank) {
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for (let file = 0; file < 8; ++file) {
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const idx = 8 * rank + file;
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const el = document.createElement("div");
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el.className =
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"square " + ((file + rank) % 2 ? "dark" : "light");
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el.dataset.file = filesChars[file];
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el.dataset.rank = ranksChars[rank];
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const sq = await board.at(serializedIndexFromCoord(rank, file));
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el.textContent = sq.pieceUnicode();
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el.className = "square " + (((file + rank) % 2) ? "dark" : "light");
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el.dataset.idx = String(idx);
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boardElem.appendChild(el);
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squares[8*rank+file] = el;
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}
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}
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return squares;
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};
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const draw = async (board, squareElems) => {
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for (let rank = 7; rank >= 0; --rank) {
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for (let file = 0; file < 8; ++file) {
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const sq = await board.at(serializedIndexFromCoord(rank, file));
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squareElems[8*rank+file].textContent = sq.pieceUnicode();
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squares[idx] = el;
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}
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}
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};
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const sqElems = await createBoardUI(board);
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for (let i = 0; i < 200; ++i) {
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await draw(board, sqElems);
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await nextFrame();
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createBoardUI();
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await draw();
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const move = await board.search(7);
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let selected = null; // 0..63 or null
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let inputEnabled = true;
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const fromSq = await board.at(move.from);
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const toSq = await board.at(move.to);
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const clearSelection = () => {
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if (selected !== null) squares[selected].classList.remove("blue");
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selected = null;
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};
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const mr = board.move(move);
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if (mr == MoveResult.STALEMATE || mr == MoveResult.CHECKMATE) {
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const resultEl = document.getElementById("result");
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resultEl.textContent = _moveResultName[board.state];
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draw(board, sqElems);
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await nextFrame();
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break;
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const legalHasFrom = (moves, fromIdx) => {
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for (const mv of moves) {
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if (((mv >> 8) & 0xFF) === fromIdx) return true;
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}
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return false;
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};
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const legalHasMove = (moves, fromIdx, toIdx) => {
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const key = ((fromIdx & 0xFF) << 8) | (toIdx & 0xFF);
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for (const mv of moves) {
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if (mv === key) return true;
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}
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return false;
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};
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const engineReply = async (depth) => {
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console.log("searching");
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setStatus("Black thinking...");
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const m = await board.search(depth, 2000);
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console.log("found move", m, );
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let sooner = Date.now();
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const mr = await board.move(m);
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await draw();
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let later = Date.now();
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let seconds = later - sooner;
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setStatus(`Black played ${idxToAlg(indexSerialize(m.from))}-${idxToAlg(indexSerialize(m.to))} after ${seconds} seconds\nWhite to move...`);
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return mr;
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};
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const onSquareClick = async (idx) => {
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if (!inputEnabled) return;
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if (isTerminal(board.state)) return;
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const legalMoves = await board.legalMoves();
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if (selected === null) {
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const sq = await board.at(idx);
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if (sq.player !== Player.White) return;
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if (!legalHasFrom(legalMoves, idx)) {
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clearSelection();
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setStatus(`No legal moves from ${idxToAlg(idx)}.`);
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return;
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}
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run().catch((err) => {
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console.error(err);
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});
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selected = idx;
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squares[selected].classList.add("blue");
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setStatus(`Selected ${idxToAlg(idx)}.`);
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return;
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}
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if (idx === selected) {
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clearSelection();
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setStatus("");
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return;
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}
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const clickedSq = await board.at(idx);
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// user clicks another white piece: either switch selection (if it has moves) or deselect
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if (clickedSq.player === Player.White) {
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clearSelection();
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if (!legalHasFrom(legalMoves, idx)) {
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setStatus(`No legal moves from ${idxToAlg(idx)}.`);
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return;
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}
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selected = idx;
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squares[selected].classList.add("blue");
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setStatus(`Selected ${idxToAlg(idx)}.`);
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return;
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}
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const from = selected;
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const to = idx;
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if (!legalHasMove(legalMoves, from, to)) {
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clearSelection();
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setStatus(`Illegal: ${idxToAlg(from)}-${idxToAlg(to)}.`);
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return;
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}
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clearSelection();
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inputEnabled = false;
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const mrWhite = await board.move({ from: indexDeserialize(from), to: indexDeserialize(to) });
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await draw();
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setStatus(`White played ${idxToAlg(from)}-${idxToAlg(to)}. ${moveResultName(mrWhite)}`);
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if (isTerminal(mrWhite)) {
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inputEnabled = false;
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return;
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}
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const mrBlack = await engineReply(8);
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if (isTerminal(mrBlack)) {
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inputEnabled = false;
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return;
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}
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inputEnabled = true;
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};
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for (let i = 0; i < 64; ++i) {
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squares[i].addEventListener("click", () => { onSquareClick(i).catch(console.error); });
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}
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setStatus("White to move.");
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};
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run().catch((err) => console.error(err));
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|
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@@ -1,11 +1,22 @@
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/* The purpose of this file is to be a simple wasm helper layer, all state is global */
|
||||
|
||||
#include "engine.h"
|
||||
|
||||
#include <stdint.h>
|
||||
#include <limits.h>
|
||||
|
||||
static struct search_option g_tt_buf[TT_ENTRIES];
|
||||
|
||||
static struct board g_board;
|
||||
static uint16_t g_legal_moves_buf[MOVE_MAX];
|
||||
static uint32_t g_legal_moves_len;
|
||||
|
||||
void wb_init(void)
|
||||
{
|
||||
g_board = BOARD_INIT;
|
||||
g_board.tt.entries = g_tt_buf;
|
||||
g_board.tt.mask = TT_MASK;
|
||||
board_init(&g_board);
|
||||
}
|
||||
|
||||
static inline uint32_t move_serialize(struct move m)
|
||||
{
|
||||
@@ -13,13 +24,14 @@ static inline uint32_t move_serialize(struct move m)
|
||||
"this must be checked if struct move's `from` changes");
|
||||
_Static_assert(sizeof m.to * CHAR_BIT == 8,
|
||||
"this must be checked if struct move's `to` changes");
|
||||
return ((uint32_t)m.appeal << 24ULL)
|
||||
| ((uint32_t)m.attr << 16ULL)
|
||||
| ((uint32_t)m.from << 8ULL)
|
||||
| ((uint32_t)m.to);
|
||||
|
||||
return ((uint32_t)m.appeal << 24U)
|
||||
| ((uint32_t)m.attr << 16U)
|
||||
| ((uint32_t)m.from << 8U)
|
||||
| ((uint32_t)m.to << 0U);
|
||||
}
|
||||
|
||||
static inline struct move move_deserialize(uint64_t m)
|
||||
static inline struct move move_deserialize(uint32_t m)
|
||||
{
|
||||
return (struct move) {
|
||||
/* appeal and attributes are ignored regardless */
|
||||
@@ -34,14 +46,14 @@ static inline struct move move_deserialize(uint64_t m)
|
||||
|
||||
uint64_t wb_search(int8_t max_depth)
|
||||
{
|
||||
struct search_result const sr = search(&g_board, g_board.pos.player, max_depth);
|
||||
return move_serialize(sr.move);
|
||||
struct search_result const sr = search(&g_board, g_board.pos.moving_side, max_depth);
|
||||
return (uint64_t)move_serialize(sr.move);
|
||||
}
|
||||
|
||||
int32_t wb_move(uint32_t move)
|
||||
{
|
||||
struct move const m = move_deserialize(move);
|
||||
enum move_result const mr = board_move_2(&g_board, m);
|
||||
enum move_result const mr = board_move(&g_board, m);
|
||||
|
||||
/* TODO: this checkmate/stalemate check needs to be abstracted better */
|
||||
if (mr == MR_STALEMATE) {
|
||||
@@ -49,35 +61,56 @@ int32_t wb_move(uint32_t move)
|
||||
}
|
||||
struct move moves[MOVE_MAX];
|
||||
size_t move_count = 0ULL;
|
||||
all_moves(&g_board.pos, opposite_player(g_board.pos.player), &move_count, moves);
|
||||
all_pseudolegal_moves(&g_board.pos, MG_ALL, other_side(g_board.pos.moving_side), &move_count, moves);
|
||||
if (move_count == 0ULL) {
|
||||
return MR_CHECKMATE;
|
||||
return (int32_t)MR_CHECKMATE;
|
||||
}
|
||||
|
||||
return (int32_t)mr;
|
||||
}
|
||||
|
||||
void wb_init()
|
||||
{
|
||||
g_board = BOARD_INIT;
|
||||
g_board.tt.entries = g_tt_buf;
|
||||
}
|
||||
|
||||
static int32_t player_piece_serialize(enum player c, enum piece pz)
|
||||
static int32_t side_piece_serialize(Side8 c, Piece8 pz)
|
||||
{
|
||||
return ((c & 0xFF) << 8U)
|
||||
| (pz & 0xFF);
|
||||
}
|
||||
|
||||
int32_t wb_board_at(index at)
|
||||
int32_t wb_board_at(uint8_t at)
|
||||
{
|
||||
bitboard const m = SQ_MASK_FROM_INDEX(at);
|
||||
for (enum player pl = PLAYER_BEGIN; pl < PLAYER_COUNT; ++pl) {
|
||||
for (enum piece pz = PIECE_BEGIN; pz < PIECE_COUNT; ++pz) {
|
||||
if (g_board.pos.pieces[pl][pz] & m) {
|
||||
return player_piece_serialize(pl, pz);
|
||||
Bb64 const m = MASK_FROM_SQ((Sq8)at);
|
||||
for (Side8 side = SIDE_BEGIN; side < SIDE_COUNT; ++side) {
|
||||
for (Piece8 pz = PIECE_BEGIN; pz < PIECE_COUNT; ++pz) {
|
||||
if (g_board.pos.pieces[side][pz] & m) {
|
||||
return side_piece_serialize(side, pz);
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
uint32_t wb_all_moves_len(void)
|
||||
{
|
||||
struct move moves[MOVE_MAX];
|
||||
size_t cnt = 0;
|
||||
all_pseudolegal_moves(&g_board.pos, MG_ALL, g_board.pos.moving_side, &cnt, moves);
|
||||
|
||||
if (cnt > MOVE_MAX) {
|
||||
cnt = MOVE_MAX;
|
||||
}
|
||||
|
||||
g_legal_moves_len = (uint32_t)cnt;
|
||||
for (size_t i = 0; i < cnt; ++i) {
|
||||
g_legal_moves_buf[i] = (uint16_t)(((uint32_t)moves[i].from << 8U)
|
||||
| (uint32_t)moves[i].to);
|
||||
}
|
||||
|
||||
return g_legal_moves_len;
|
||||
}
|
||||
|
||||
uint32_t wb_all_moves_get(uint32_t i)
|
||||
{
|
||||
if (i >= g_legal_moves_len) return 0U;
|
||||
return (uint32_t)g_legal_moves_buf[i];
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user