Make engine dep-free/standalone and add Wasm target
This commit is contained in:
51
tests.c
51
tests.c
@@ -3,9 +3,11 @@
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#include <unistd.h> /* usleep */
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#include "base.h"
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#include "board_print.h"
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#include <stdio.h>
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#include <assert.h>
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#include <stdlib.h>
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/* Tests are mostly generated by ChatGPT */
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@@ -388,9 +390,7 @@ static void test_bishops(void)
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int main()
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{
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printf("sizeof board: %zu\n", sizeof (struct board));
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printf("sizeof pos: %zu\n", sizeof (struct pos));
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printf("sizeof mailbox: %zu\n", sizeof (struct board){0}.mailbox);
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printf("sizeof tt: %zu\n", sizeof (struct tt));
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#if 1
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@@ -402,49 +402,60 @@ int main()
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fprintf(stdout, "\033[30;%dm ", i);
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}
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fprintf(stdout, "\033[0m\n"); /* reset background color */
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struct board board = BOARD_INITIAL;
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/* board is too big for the stack */
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struct board* b = malloc(sizeof *b);
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if (!b) {
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abort();
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}
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*b = BOARD_INIT;
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//board_load_fen_unsafe(&board, "1n1q1rk1/r1p2P2/1p1pp2p/pB2P3/2P5/PPN5/6b1/3QK1NR b - - 0 1");
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//board_load_fen_unsafe(&board, "5R2/7k/P7/6pp/3B4/1PPK2bP/4r3/8 b - - 3 57");
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board_print_fen(&board.pos, stdout);
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board_print(&board.pos, NULL, stdout);
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board_print_fen(&b->pos, stdout);
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board_print(&b->pos, NULL, stdout);
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struct move moves[MOVE_MAX];
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for (int turn = 0; turn < 200; ++turn) {
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size_t move_count = 0;
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all_moves(&board.pos, board.pos.player, &move_count, moves);
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all_moves(&b->pos, b->pos.player, &move_count, moves);
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if (move_count == 0) {
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printf("no moves for %s, aborting\n", player_str[board.pos.player]);
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board_print_threats(&board.pos, stdout, NULL);
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board.pos.player = opposite_player(board.pos.player);
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board_print_threats(&board.pos, stdout, NULL);
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printf("no moves for %s, aborting\n", player_str[b->pos.player]);
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board_print_threats(&b->pos, stdout, NULL);
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b->pos.player = opposite_player(b->pos.player);
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board_print_threats(&b->pos, stdout, NULL);
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break;
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}
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//struct move move = moves[0];
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struct move move = search(&board, board.pos.player, 8);
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struct search_result sr = search(b, b->pos.player, 7);
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struct move move = sr.move;
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double const score = sr.score;
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printf("move %d: {\n"
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" .from = %s, (%s)\n"
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" .to = %s,\n"
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" .score = %lf,\n"
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" .mask = ",
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turn,
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square_index_display[move.from],
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piece_str[board.mailbox[move.from]],
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square_index_display[move.to]
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piece_str[b->mailbox[move.from]],
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square_index_display[move.to],
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score
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);
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if (move.attr & MATTR_CAPTURE) printf("MATTR_CAPTURE ");
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if (move.attr & MATTR_PROMOTE) printf("MATTR_PROMOTE ");
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printf("\n}\n");
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enum move_result const r = board_move_2(&board, move);
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enum move_result const r = board_move_2(b, move);
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#if 1
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board_print_fen(&board.pos, stdout);
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print_stats(stdout);
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board_print(&board.pos, &move, stdout);
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board_print_fen(&b->pos, stdout);
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tt_print_stats(&b->tt, stdout);
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board_print(&b->pos, &move, stdout);
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#endif
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if (r == MR_STALEMATE) {
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@@ -452,11 +463,11 @@ int main()
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break;
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}
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if (board.pos.pieces[PLAYER_WHITE][PIECE_KING] == 0ULL) {
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if (b->pos.pieces[PLAYER_WHITE][PIECE_KING] == 0ULL) {
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printf("white king gone!!\n");
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exit(1);
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}
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if (board.pos.pieces[PLAYER_BLACK][PIECE_KING] == 0ULL) {
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if (b->pos.pieces[PLAYER_BLACK][PIECE_KING] == 0ULL) {
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printf("black king gone!!\n");
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exit(1);
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}
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