80 lines
1.3 KiB
C
80 lines
1.3 KiB
C
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#include <unistd.h>
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#include "graphics.h"
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#include <stdlib.h>
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#include <string.h>
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#define GRAVITY 0.01f
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#define FRAMERATE 10
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typedef struct Point{
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double x, y;
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px, py;
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fx, fy;
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} Point;
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typedef struct Link {
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Point* a;
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Point* b;
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double length;
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} Link;
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void draw_link(Canvas* c, Link* l);
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void update_point(Point* p);
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/*
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* Main
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*/
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int main(){
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char *data = malloc(40*40);
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Canvas c = {40, 40, data};
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Point a = { 10.0, 10.0,
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10.0, 10.0,
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0.0, GRAVITY/FRAMERATE};
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Point b = { 20.0, 10.0,
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20.0, 10.0,
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0.0, GRAVITY/FRAMERATE};
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Link l_ab = {&a, &b, 10};
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while(1){
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// clear canvas, calculate next frame and draw
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memset(c.data, '.', c.x * c.y);
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draw_link(&c, &l_ab);
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update_point(&a);
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update_point(&b);
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// then render and wait
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render(&c);
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usleep(1000000/FRAMERATE);
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}
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return 0;
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}
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/*
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* Draws a line between linked points
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*/
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void draw_link(Canvas* c, Link* l){
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line(c, l->a->x, l->a->y, l->b->x, l->b->y);
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}
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/*
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* Updates the position of a point
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* the update is based on its position, its position in the previous frame (px, py) and the forces acting upon it (fx,fy)
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*/
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void update_point(Point* p){
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uint tempx = p->x;
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uint tempy = p->y;
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p->x += (p->x - p->px) + p->fx;
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p->y += (p->y - p->py) + p->fy;
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p->px = tempx;
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p->py = tempy;
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}
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