Files
cgraphics/physics.c
2022-06-07 16:01:19 +02:00

98 lines
1.6 KiB
C

#include <unistd.h>
#include "graphics.h"
#include <stdlib.h>
#include <string.h>
#include <math.h>
#define GRAVITY 0.01f
#define FRAMERATE 10
typedef struct Point{
double x, y,
px, py,
fx, fy;
} Point;
typedef struct Link {
Point* a;
Point* b;
double length;
} Link;
Link* link_points(Point* a, Point* b);
void draw_link(Canvas* c, Link* l);
void update_point(Point* p);
/*
* Main
*/
int main(){
char *data = malloc(40*40);
Canvas c = {40, 40, data};
Point a = { 10.0, 10.0,
10.0, 10.0,
0.0, GRAVITY/FRAMERATE};
Point b = { 20.0, 10.0,
20.0, 10.0,
0.0, GRAVITY/FRAMERATE};
Link *l_ab = link_points(&a, &b);
while(1){
// clear canvas, calculate next frame and draw
memset(c.data, '.', c.x * c.y);
draw_link(&c, l_ab);
update_point(&a);
update_point(&b);
// then render and wait
render(&c);
usleep(1000000/FRAMERATE);
}
return 0;
}
/*
* Returns a link between two points
*/
Link* link_points(Point* a, Point* b){
Link *output = malloc(sizeof(Link));
double dx = a->x - b->x;
double dy = a->y - b->y;
output->a = a;
output->b = b;
output->length = sqrt( dx*dx + dy*dy );
return output;
}
/*
* Draws a line between linked points
*/
void draw_link(Canvas* c, Link* l){
line(c, l->a->x, l->a->y, l->b->x, l->b->y);
}
/*
* Updates the position of a point
* the update is based on its position, its position in the previous frame (px, py) and the forces acting upon it (fx,fy)
*/
void update_point(Point* p){
uint tempx = p->x;
uint tempy = p->y;
p->x += (p->x - p->px) + p->fx;
p->y += (p->y - p->py) + p->fy;
p->px = tempx;
p->py = tempy;
}