omnidirectional lines
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37
graphics.c
37
graphics.c
@@ -38,32 +38,42 @@ void dot(Canvas* c, uint x, uint y){
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* Draws a line from (start_x, start_y) to (end_x, end_y)
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*/
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void line(Canvas* c, uint start_x, uint start_y, uint end_x, uint end_y){
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#ifndef abs
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#define abs(x) ((x<0)?(-x):(x))
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int dx = abs(end_x - start_x);
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int dy = abs(end_y - start_y);
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int dx = end_x - start_x;
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int dy = end_y - start_y;
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if (dx<0) dx *= -1;
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if (dy<0) dy *= -1;
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dx++;
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dy++;
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if((dx>=dy && start_x>end_x) || ( dx<dy && start_y>end_y)){
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int temp;
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temp = end_x;
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end_x = start_x;
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start_x = temp;
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temp = end_y;
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end_y = start_y;
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start_y = temp;
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}
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int direction_x = start_x < end_x ? 1 : -1;
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int direction_y = start_y < end_y ? 1 : -1;
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printf("dx:%i dy:%i direction:%i,%i \n", dx, dy, direction_x, direction_y);
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if(dx>=dy){
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float small = direction_y * (float)dy/(float)dx;
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for(int i=0; i<dx+1; i++){
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for(int i=0; i<dx; i++){
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dot(c, start_x + i*direction_x, start_y + i*small);
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}
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}else{
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float small = direction_x * (float)dx/(float)dy;
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for(int i=0; i<dy+1; i++){
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for(int i=0; i<dy; i++){
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dot(c, start_x + i*small, start_y + i*direction_y);
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}
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}
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#undef abs
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#endif
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}
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@@ -83,11 +93,10 @@ int main(){
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Canvas a = {10, 10, data};
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//line(&a, 1, 1, 8, 8);
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line(&a, 8, 8, 1, 1);
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//line(&a, 5, 5, 8, 8);
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//line(&a, 8, 8, 1, 1);
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//line(&a, 0, 5, 8, 8);
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line(&a, 8, 8, 0, 5);
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dot(&a, 0, 0);
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dot(&a, 9, 9);
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render(&a);
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