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2024-01-16 02:33:45 +01:00
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@@ -8,45 +8,58 @@ cache locality, and reduced memory fragmentation as long as individual items
don't need to be deallocated. For programs that need to micro-manage individual don't need to be deallocated. For programs that need to micro-manage individual
allocations this is not an ideal solution. allocations this is not an ideal solution.
Deallocating a region of memory with arenas is extremely fast, because the arena Deallocating a region of memory with arenas is extremely fast, because the
length is just set to 0. Allocating memory is also extremely fast. arena length is just set to 0. Allocating memory is also extremely fast. This
This implementation also grows the arena on demand using mmap and mprotect. implementation also grows the arena on demand using mmap and mprotect.
Extending the library with a new type of allocation strategy should be easy. Extending the library with a new type of allocation strategy should be easy.
# Reference # Reference
## `arena_t arena_new()` ## `arena_t arena_new()`
Allocate a new arena. Allocate a new arena.
The underlying memory is allocated with mmap.
If `arena_new()` fails, the struct member `data` is set to NULL. This can be
checked with `arena_new_failed()`
## `void arena_delete(arena_t *a)` ## `bool arena_new_failed(arena_t *a)`
Delete memory mapped for arena. Returns true if creating a new arena failed
Should only be used with arenas from arena\_new().
## `int arena_delete(arena_t *a)`
Delete underlying buffer of arena. Should only be used with arenas from
`arena_new()`.
Returns 0 on success, -1 on failure
## `arena_t arena_attach(void *ptr, size_t size)` ## `arena_t arena_attach(void *ptr, size_t size)`
Attach an arena to an existing memory region. Attach an arena to an existing memory region. The arena will not expand if
The arena will not expand the region if space is exceeded. capacity is exceeded.
## `void *arena_detatch(arena_t arena)` ## `void *arena_detatch(arena_t arena)`
Detach an arena from an existing memory region.
Detach an arena from an existing memory region. Returns the underlying data.
## `void arena_reset(arena_t *a)` ## `void arena_reset(arena_t *a)`
Reset an arena.
Resets an arena.
## `void *arena_alloc(arena_t *a, size_t len)` ## `void *arena_alloc(arena_t *a, size_t len)`
Allocate memory from an arena.
Returns NULL and sets errno on failure. Allocate memory with an arena. Returns NULL and sets errno on failure.
## `void *arena_calloc(arena_t *a, size_t nmemb, size_t size)` ## `void *arena_calloc(arena_t *a, size_t nmemb, size_t size)`
Allocate and zero memory from an arena.
Returns NULL and sets errno on failure. Allocate and zero memory with an arena. Returns NULL and sets errno on
failure.